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Among Us (2018)
7.3/10on IGDB
Released
For 4–15 players, the shared job of preparing a ship gives an Impostor an excellent alibi. A convincing account of where you were can be as valuable as a clever sabotage. Use a private lobby and agree to keep eliminated players out of living-player discussions. Dead crewmates can still finish tasks, and the optional ghost roles give them additional ways to help; they do not simply return as ordinary living crew.
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Goose Goose Duck (2021)
8.0/10on IGDB
Released
A group of up to 16 can argue over suspicious birds, with proximity voice chat making an interrupted conversation part of the evidence. Geese pursue tasks, ducks sabotage and kill, and neutral roles can chase separate victories. Begin with a restrained role selection so people know what claims are plausible. This is for friends who enjoy speaking and being suspected; adding every unusual role makes bluffing harder to read, not automatically funnier.
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Project Winter (2019)
6.1/10on IGDB
Released
Bring a group of eight for a survival expedition where food, repairs and warmth give a traitor believable reasons to wander off. Sabotage hurts because the others genuinely need cooperation to escape. Proximity chat and radios shape who can hear your excuses. Expect more rules and a longer commitment than a quick vote-around-the-table game. Choose it for friends who enjoy risking shared progress, rather than expecting an immediate rematch to smooth over a betrayal.
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The Jackbox Party Pack 3 (2016)
8.2/10on IGDB
Released
Choose Fakin' It for 3–6 people in the same room. Everyone gets a private instruction on their phone except the Faker, who must copy the group's gestures and explain an answer they never properly understood. It creates a compact interrogation without requiring character movement or a separate game copy per player. Each person needs an internet-connected browser device and a view of the shared screen. The personal prompts suit a group happy to laugh at its own answers.
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The Jackbox Party Pack 6 (2019)
8.0/10on IGDB
Released
Push the Button puts 4–10 players aboard a ship with hidden aliens. Drawing, writing and opinion tests produce visible evidence, but an alien can explain a strange response as an innocent misunderstanding. Phones or tablets handle the private prompts while one copy runs the shared screen, with internet required. It is a useful larger-group choice when you want roughly twenty minutes of discussion rather than first-person chasing. Explain the alien deception before the first test.
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Feign (2025)
Released
For a 4–8-person evening, try the drawing mode: one Impostor does not know the secret word and must make a plausible mark without giving themselves away. Honest artists need to suggest the answer without handing the faker a perfect clue. It gives a group concrete evidence to discuss without opening with the full village-role ruleset. The main Innocent, Impostor and Neutral game supports up to 12 and is a different, more elaborate choice.
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First Class Trouble (2021)
5.4/10on IGDB
Released
Private custom lobbies support 4–12 players, so the luxury spaceship can now accommodate more than the old six-person setup. Residents need to shut down a hostile AI while concealed Personoids undermine them; cooperating on a dangerous task is therefore a meaningful act of trust. Choose it for a vocal group happy with movement, environmental hazards and possible early elimination. It is a more physical betrayal game than a tidy sequence of anonymous votes.
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Lockdown Protocol (2025)
7.2/10on IGDB
Released
Employees try to complete practical tasks while hidden dissidents delay or kill them without being exposed. The real-time first-person setup lets a traitor turn apparently helpful work into an alibi, rather than waiting for a formal night phase. Current lobbies support up to 16; organise a private group and test everyone's microphone before starting. Task handling, aiming and hurried accusations make this a busy choice for friends who already enjoy action controls.
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Dale & Dawson Stationery Supplies (2024)
7.7/10on IGDB
Released
Assemble roughly 6–12 PC players for an office where Slackers must look productive and a Manager decides whom to fire. Someone earnestly explaining their workload while secretly wasting time is the central joke. Proximity voice chat lets gossip spread through conversations rather than one orderly voting circle. Pick this for friends who enjoy improvised workplace characters, rotate the Manager and remember that an accusation is about a fictional employee's behaviour, not a verdict on the person playing.
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Liar's Bar (2025)
6.9/10on IGDB
Released
Four friends can sit around one table and challenge claims about face-down cards or hidden dice. The rules make lying explicit, and attention stays on the latest claim rather than a large map or a dozen roles. Its first-person bar presentation is still in Early Access. The fictional penalties include Russian roulette and poison, with elimination leaving a player watching: choose it only if that violent comic framing is part of the appeal to your whole group.
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Secret Neighbor (2019)
6.1/10on IGDB
Released
With six friends, searching a house for basement keys turns an apparently helpful companion into a possible threat: one player is the disguised Neighbor. Staying close is reassuring until you realise who you may have followed. Use a private group with voice chat; the publisher recommends a microphone because coordination matters. This is a first-person social-horror chase with traps and capture, so it asks more of nervous players than a seated bluffing game.
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Unfortunate Spacemen (2020)
6.3/10on IGDB
Released
Shapeshifter mode supports up to 16 players and lets the Monster impersonate the people supposedly helping you reach rescue. Proximity voice chat makes a familiar name and a convincing voice dangerously reassuring. Choose it for a PC group that wants shooting and creature horror alongside social deception, not just meetings. The separate co-op story and survival modes are different experiences; use the shapeshifting mode for the betrayal this list promises.
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Town of Salem 2 (2023)
7.9/10on IGDB
Released
For a group that enjoys learning roles, online matches accommodate up to 15 people exchanging claims through in-game text chat. Night abilities and public accusations give a fabricated identity consequences beyond sounding confident. Agree on a familiar role list and allow beginners time to read their abilities before expecting fluent counterclaims. This is the denser, more elimination-heavy option here, rather than the first choice for an easy introductory round.
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Murderous Pursuits (2018)
6.0/10on IGDB
Released
Two to eight friends can hide among an airship's computer-controlled passengers while stalking assigned targets and avoiding their own hunters. Everyone knows treachery is happening; the deception lies in acting like a harmless bystander. Custom games and bots help when you cannot fill all eight places. Pick it for friends who prefer reading movement and disguises to debating alibis, and make sure they want a third-person hunting game rather than cooperative hidden roles.
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SpyParty (2018)
8.0/10on IGDB
Released
Two players take opposing roles: a Spy completes missions while blending into a cocktail party, and a Sniper watches for behaviour that does not belong. There is no secret teammate, just a clear agreement that one friend will try to fool the other. Swap sides between short rounds to make the post-game explanation part of the fun. The Windows version remains in Early Access; learning the missions and subtle animation cues takes practice, and it is not a whole-group lobby.
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