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Raji: An Ancient Epic - Enhanced Edition (2022)
Released
Nodding Heads Games in Pune builds this action adventure around acrobatic combat, temple architecture and a young girl's search for her brother. The environments reward pausing between fights to look at the composition. Choose the Enhanced Edition for the added Hindi voice track and difficulty options, including Story mode; it makes the artistic ambition easier to appreciate if combat is not your main interest.
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Asura (2017)
8.0/10on IGDB
Released
Ogre Head Studio's Hyderabad-made action roguelike gives each run a newly arranged skill tree. That changes the decisions around building your demon's abilities, rather than leaving mythology to do all the work as decoration. It suits players who enjoy adapting a build after a defeat. The currently sold Vengeance Edition is the expanded version of this 2017 game.
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Unrest (2014)
5.0/10on IGDB
Released
Ordinary people trying to get through a political crisis make this a different proposition from a heroic fantasy RPG. Conversations and difficult choices drive the chapters, with violence rare and avoidable. Jaipur-led Pyrodactyl worked with an international team, and the result is worth choosing for its competing perspectives and consequences, rather than treating its fictional ancient India as a history lesson.
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Good Robot (2016)
8.0/10on IGDB
Released
Pyrodactyl's other side is a brisk twin-stick shooter about a corporation covering up a robot catastrophe. Procedural labyrinths, weapon choices and upgrades keep the focus on movement and aiming, while the corporate instructions provide dry jokes. A useful pick if you want action rather than mythology or an Indian setting: the development connection is Jaipur, not the location of the fiction.
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Lovely Planet (2014)
6.3/10on IGDB
Released
The original 2014 shooter came from Vidhvat Madan's India-based Quicktequila. Its bright shapes disguise a demanding game of jumping, aiming and putting a short route together cleanly. Pick it for the pleasure of practising a compact challenge until movement and shots line up, rather than for a campaign full of military hardware or storytelling.
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Alter Army (2018)
Released
Vague Pixels began this action platformer as two school-age developers in Jaipur, but its reason to play is the aggressive combat. Collecting a crystal seals you into a fight, turning exploration into a sequence of close-range tests. The full 2018 release suits someone who wants scrappy, forceful pixel action and is happy to work through a demanding game.
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The Palace on the Hill (2022)
Released
Niku Games pairs miniature-painting influences with the daily life of Vir, a young artist in fictional rural India. Growing food, helping neighbours and investigating palace ruins feed into a story about ambition and making art. Choose the full game for an unhurried change of pace, where the setting gives ordinary tasks a particular texture rather than simply supplying spectacular scenery.
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Rainswept (2019)
5.3/10on IGDB
Released
Frostwood Interactive's detective story follows a double shooting in a small town, with conversations and the characters' histories carrying more weight than elaborate deduction systems. Mumbai-based creator Armaan Sandhu uses a setting outside India for a melancholy, cinematic drama. Choose it for that emotional focus; suicide and trauma are central subjects, so this is a heavier evening's play.
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Unwording (2023)
Released
Word puzzles and a changing visual perspective make Tom's negative self-talk something you can interact with. Frostwood's small narrative game moves between 2D, 2.5D and 3D as his view of everyday life shifts. It is an inventive, compact choice for someone curious about storytelling through the interface, with an easier mode if the puzzles get in the way of following the story.
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Mystic Pillars (2019)
Released
Holy Cow Productions in Bengaluru reshapes ideas from Ali Guli Mane, a Mancala-family board game, into logic puzzles woven through a South Indian-inspired story. Moving the pieces matters more than quick reactions, and the hand-drawn presentation gives the journey character. Kannada voice acting is a particularly welcome option. The original game is the starting point here, rather than the separate PS5 remaster.
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Rubek (2016)
6.0/10on IGDB
Released
Roll a cube so the correct coloured face meets the floor: Xigma Games finds a good supply of spatial problems inside that simple rule. The minimalist presentation makes it easy to concentrate on planning the route. This Bengaluru-developed puzzler began on mobile and also has a PC release, a useful reminder that an inventive mobile game belongs in the conversation too.
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The Bonfire 2: Uncharted Shores (2020)
5.0/10on IGDB
Released
Xigma's settlement builder alternates resource planning with preparing for attacks after dark. Placing buildings and assigning workers gives the quiet-looking town some real pressure, while ships eventually open exploration and trade. Choose it for a small-scale survival economy rather than a purely decorative city builder; the Bengaluru studio's mobile and PC work shares the same appetite for readable systems.
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Detective Dotson (2025)
Released
Ahmedabad's Masala Games turns everyday modern India into a colourful side-scrolling mystery adventure. Clues fill gaps on an evidence board, while disguises and conversations help you get them. It is a welcoming, comic starting point for this selection, especially if you want local detail and playful errands rather than a severe test of forensic deduction. The original game released in 2025.
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Fears to Fathom: Home Alone (2021)
7.7/10on IGDB
Released
Mukul Negi developed this first episode while based in New Delhi, before the series grew into a larger studio operation. Being a teenager alone at home gives the short first-person horror game an immediately readable vulnerability. The free standalone episode is a good way to try its slow build and home-invasion tension, with abrupt scares once the ordinary routine starts to feel wrong.
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Kamla (2024)
Released
MadMantra's first-person survival horror casts you as an exorcist searching a mansion for ritual objects while avoiding the possessed Kamla. Finding items becomes tense because hiding and keeping hold of what you have collected matter. The Indian studio uses a 1980s setting and ritual imagery for a direct, chase-driven scare game, so choose it for suspense and puzzles rather than a gentle folklore tour.
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