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Items12

1

Full Metal Furies (2018)

by game_tinkerer  • 
Full Metal Furies
Game
7.8/10on IGDB
Released
Four-player local or online co-op gives each friend a different job: Triss shields, Alex fights up close, Meg snipes and lays mines, and Erin deploys turrets. Coloured enemy barriers make the corresponding class essential, so covering a teammate while they get into position has a concrete purpose. Shared rewards and no friendly fire keep attention on the group. This is an action RPG with equipment and skill progression, rather than a short arcade credit run.
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2

Fight'N Rage (2017)

by game_tinkerer  • 
Fight'N Rage
Game
7.9/10on IGDB
Released
For a three-person couch group, the main campaign's entire trio is available from the start. Ricardo supplies power and reach at the cost of speed; Gal trades reach for quick movement; F. Norris rewards more technical play. Choose who controls a crowded side of the screen and who slips around it, then practise keeping a partner's juggle alive. Friendly fire is optional. The many unlockable enemy fighters belong to extra modes, so they are not additional full-campaign roles.
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3

Streets of Rage 4 (2020)

by game_tinkerer  • 
Streets of Rage 4
Game
8.0/10on IGDB
Released
Floyd's long arms and heavy grabs create space for a fast Cherry player to move and follow up. They are both in the starting roster, so the contrast works immediately; Adam arrives through story progress, while Max, Shiva and Estel require the optional Mr. X Nightmare DLC. The campaign supports four locally but two online. Switch off Friendly Hits while the group learns its spacing, then decide whether accidental punches add a challenge you actually want.
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4

Teenage Mutant Ninja Turtles: Shredder's Revenge (2022)

by game_tinkerer  • 
Teenage Mutant Ninja Turtles: Shredder's Revenge
Game
7.8/10on IGDB
Released
Donatello's staff reaches into crowds that a short-range Raphael needs to approach, while April's speed helps her reposition. The differences are lighter than RPG classes, but easy for a mixed-skill group to understand. Reviving a fallen friend and sharing health remain everyone's responsibilities. On PC, up to six can play together; PlayStation versions are limited to four. Casey requires a campaign clear, and the later DLC fighters are optional additions rather than prerequisites for a useful team.
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5

Absolum (2025)

by game_tinkerer  • 
Absolum
Game
7.3/10on IGDB
Released
A two-player partnership can combine Galandra's broad sword attacks with Brome's ranged magic, or use Cider's mobility to complement Karl's close-range fists and blunderbuss. Galandra and Karl are the starting choices; the other two must be unlocked. Brome is an offensive caster, so do not choose him expecting a dedicated healer. Roguelite upgrades change the partnership from run to run. Local co-op requires controllers, and Mystic Ordeal modifiers can alter the rules, including adding friendly fire.
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6

Dragon's Crown Pro (2018)

by game_tinkerer  • 
Dragon's Crown Pro
Game
Released
The Fighter's shield can protect nearby allies while the Elf shoots from a distance; a Sorceress adds food creation and crowd-control spells as her skills develop. Those are substantial party differences across a long loot-and-level adventure, rather than three versions of the same combo. The PS4 edition supports four-player local co-op; online play opens through story progress. All six classes are base-game choices. Busy spell effects can obscure the melee players, so agree on positioning as well as builds.
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7

Dungeons & Dragons: Shadow over Mystara (1996)

by game_tinkerer  • 
Dungeons & Dragons: Shadow over Mystara
Game
8.1/10on IGDB
Released
Choose Shadow over Mystara inside Chronicles of Mystara for up to four local or online players and six classes available at character selection. A Magic-User brings powerful spells but poor melee reach; a Cleric supplies healing and Turn Undead, while a front-line fighter can keep pressure off the casters. Spell stocks and inventory give the group resources to plan around throughout the arcade campaign. Start with the original rules before experimenting with the collection's optional House Rules.
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8

Scott Pilgrim EX (2026)

by game_tinkerer  • 
Scott Pilgrim EX
Game
7.2/10on IGDB
Released
Robot-01's long-range blasts complement Lucas Lee's grapples, while Matthew Patel's summoned demon hipsters can distract enemies and help control a crowded fight. These are distinct move sets within the base seven-character roster, available to a four-player local or online group. Equipment and stat upgrades add another layer without replacing the characters' identities. The free Coin-Op Chaos update also offers a more direct Arcade Mode; the Back in the Band character pack is a separate paid addition.
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9

Marvel Cosmic Invasion (2025)

by game_tinkerer  • 
Marvel Cosmic Invasion
Game
7.6/10on IGDB
Released
Pair a grappler such as She-Hulk with Iron Man's repulsor fire, then decide how each player's second hero covers a weakness through Cosmic Swap. Four players can join locally or online, but the tag system means even a duo has several useful tools to coordinate. Both named heroes are base-game starting choices; other base heroes unlock through the campaign. This is about managing different attacks and mobility, rather than assigning one person a permanent healer job.
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10

Guardian Heroes (2011)

by game_tinkerer  • 
Guardian Heroes
Game
Released
The Xbox remaster's story campaign is for two players. Han's sturdy melee fighting makes a useful partner for Randy's offensive spells or Nicole's healing and defensive magic, with all four original heroes available at the start. Level-up choices deepen those differences across a run. Friendly fire makes spell placement and lane changes part of protecting your friend. Choose the story mode for this partnership; the larger advertised versus battles are a separate activity. The remaster remains available on Xbox One and Series consoles.
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11

Double Dragon Gaiden: Rise of the Dragons (2023)

by game_tinkerer  • 
Double Dragon Gaiden: Rise of the Dragons
Game
7.1/10on IGDB
Released
Two players each choose a two-character tag team, so four selected fighters do not mean four simultaneous human players. Marian's firearms and Uncle Matin's heavy close-range attacks already provide a useful contrast among the four starting characters. Tagging lets a partner change tools during a fight instead of staying trapped in one role. Further fighters unlock with tokens, and later free roster updates expand the options; the starting group is enough to learn coordinated crowd control.
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12

River City Girls 2 (2022)

by game_tinkerer  • 
River City Girls 2
Game
7.2/10on IGDB
Released
Marian's powerful grappling and Provie's flowing dance attacks make a rewarding contrast once the story unlocks them. Until then, the initial four fighters can develop different move sets through levelling and dojo purchases. On PC the campaign supports four locally or online, and Friendly Fire can be disabled while the group learns to follow up each other's launches. Marian and Provie belong to the base game; Billy and Jimmy are optional paid DLC. Allow time for progression before hosting a session built around the unlockable pair.
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