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Guns, Gore and Cannoli 2 (2018)
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Double jumps and dodge rolls let Vinnie change position while the aiming control keeps his gun pointed at the threat. It is a good step from a fixed-direction run-and-gun towards free aiming: practise retreating while firing forwards, then add a jump to clear a lower enemy's line. The sequel's movement and 360-degree aiming are the reason for this choice. Checkpoints support another attempt, but blood, explosions and scenery can make the view busy.
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