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VideoBall (2016)
4.1/10on IGDB
Released
Shoot triangles to push a separate ball into the opposing goal: moving your own marker into the ball does not count as a kick. Charging produces a stronger projectile, so a quick defensive interruption and a committed scoring shot compete for the same button. Local matches support two to six, with solo play for learning and adjustable ball counts, time limits and scoring. Controllers are strongly recommended. Choose it for a small control scheme that leaves plenty to discuss about spacing, timing and which ball to defend.
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Sportsfriends (2014)
6.2/10on IGDB
Released
In BaraBariBall, dunk the ball in the other team's water to score; fall in yourself and lose a point. Limited air jumps make attacking and getting home part of the same decision. The collection also offers pole-vault duels and Hokra's fast team passing. Plan for two or four local players and suitable controllers, rather than a solo warm-up. On Windows, the three screen-based games are the attraction: Johann Sebastian Joust needs Mac or Linux, Bluetooth and PlayStation Move controllers. Choose it when the group wants several distinct sports to learn together.
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Super Slam Dunk Touchdown (2015)
7.0/10on IGDB
Released
Mix athletes from football, hockey, basketball and other sports, then score through a hoop, net, field goal or end zone on the same chaotic court. Different shot styles and ball physics make the combination more than a set of familiar teams in cartoon clothes. Quick Matches support up to six locally, while Season Mode is for one to three cooperating players. Practice and training microgames help the host explain the basics. Controllers are recommended; Steam Remote Play shares local play rather than supplying separate native online matchmaking.
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Lethal League Blaze (2018)
9.0/10on IGDB
Released
The ball is the weapon: hit it towards an opponent, then prepare for a return that accelerates with each strike. Angles, a softer bunt and character abilities matter before its speed becomes a spectacular reaction test. Up to four can play locally, and solo Arcade and Story modes provide something to learn before guests arrive. Alternative rules include goals-based Strikers and Lethal Volley. Start with straightforward rounds rather than expert-speed demonstrations; a readable objective still leaves a substantial timing gap between new and practised players.
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KungFu Kickball (2022)
Released
A point comes from sending the ball into the opposing bell, with punches, kicks and aerial movement helping you get it there. You must decide when to challenge an opponent and when to cover the next rebound, rather than treating every clash as a duel to finish. One-on-one or two-a-side matches work locally, and a solo championship supplies AI opponents for practice. Three action buttons keep the first explanation manageable, while combinations and stage hazards add depth. Choose it for a compact team sport with fighting-game movement.
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Push Me Pull You (2016)
7.0/10on IGDB
Released
Each team is a two-headed, stretching body wrestling for control of a ball. Growing longer helps surround space, but your partner's movement also changes the shape you were relying on. Two to four people can play locally, with different competitive modes and a sandbox for getting used to the shared body. A controller is required; sharing one or controlling both heads yourself can reduce the equipment needed. Choose it for communication and bodily geometry, with the understanding that coordinating a teammate is much of the learning curve.
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Pyre (2017)
8.2/10on IGDB
Released
Each player selects three exiles but moves only one at a time, switching between them to carry or throw an orb into the opposing ceremonial flame. Different movement and banishing abilities make a team composition matter before the first point. The separate Versus mode supports two locally or one against the computer, with configurable characters and arenas. The substantial story campaign is solo, and there is no native online or cooperative mode. Choose it for tactical one-on-one sport with fantasy roles, allowing a little more explanation before the match.
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Regular Human Basketball (2018)
7.0/10on IGDB
Released
The hoop is familiar; operating your player is the sport. Small crew members run around inside a giant robot, switching its wheels, thrusters and magnetic arm on and off to attempt a dunk. Invading the rival machine adds another way to disrupt possession. Local play needs at least two humans and can accommodate large groups, including ten; four is a useful starting point for dividing jobs. Choose it when arguing over who pressed the wrong switch is part of the fun. This is a group activity to set up together, rather than a solo basketball campaign.
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HyperBrawl Tournament (2019)
Released
Throwing does not end your control of the ball: HyperCurve lets you bend its flight around defenders and arena obstacles. Weapons and a temporary power boost give the defending team ways to disrupt the next approach, making two-character team selection part of the plan. Up to four can play locally, and the solo campaign offers a way to learn before organising a match. Start with a simple pair of heroes and their tools. Choose it for futuristic handball where steering the shot matters as much as finding the opening.
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Robodunk (2023)
Released
Charge a leap, survive the approach and time the dunk while opponents try to tackle or blast you out of it. The emphasis on combat dunkball gives the scoring attempt a different rhythm from exchanging ordinary basketball shots. Local versus supports up to four, while the separate campaign offers solo play or two-player co-op with permanent upgrades and branching runs. Choose versus for an evening's self-contained competition; choose the campaign when two people want to build a robot team over several sessions. Modifiers and arena traps reward checking the rules before each round.
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Nidhogg 2 (2017)
7.0/10on IGDB
Released
The combat-sport diversion here turns fencing into a race towards the far end of a connected arena. Winning one clash creates a chance to advance, while a returning opponent can make you fight for the ground again. Four weapon types change which distance feels safe. Two play a local duel; an eight-player tournament means taking turns, not eight simultaneous fighters, and AI opponents allow practice. Choose it for a quick premise with dramatic reversals, accepting its deliberately grotesque art and bloody fights rather than expecting a gentle party sport.
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