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Midi Maze (1987)
Released
Hybrid Arts turned the ST's built-in MIDI ports into a way for several computers in the same room to share a maze. Each player gets a first-person view, and the floating smiley faces coming around the corner belong to people at the other screens.
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Dungeon Master
The ST mouse makes the dungeon feel close enough to touch. Pick up objects in the first-person view and click a sequence of symbols to cast a spell while the party and the creatures around it operate in real time.
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Captain Blood (1988)
6.8/10on IGDB
Released
On an inhabited planet, point at the alien's symbols for translations and assemble a reply from the icons in its vocabulary. Different aliens understand different icons, so working out what you can ask is part of exploring.
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Continuum
Released on the Atari ST as Alpha Waves. The blocky rooms are puzzles about gaining height. Bounce off platforms, steer in the air, and look for a surface that will send you high enough to reach the next opening. The designer began with experiments in drawing and moving around solid shapes on the ST.
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Oxyd
Roll a glass marble with the mouse to reveal the patterns on closed stones. Touch two matching stones in succession and they stay open. The monochrome ST edition makes remembering patterns as important as handling the marble.
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Sundog: Frozen Legacy (1984)
Released
Your ship doubles as a place you can walk around. The ST version's mouse interface opens small windows for checking cargo, looking inside lockers, or replacing a damaged part in an engineering bay before setting off again.
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Vroom (1991)
9.0/10on IGDB
Released
In arcade mode, take a joystick and try to pass enough cars to qualify for the next track. Championship racing uses the mouse, adds a qualifying lap, and gives you fuel and tires to think about over a longer run.
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Midwinter (1989)
Released
Skiing or hang gliding across the island is only half the job. You start as one character and recruit people you can then control. Checking each person's relationships and abilities helps you decide whom to send to meet the next potential recruit.
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Oids (1987)
Released
The little spacecraft has to get close to the ground to take rescued workers aboard. Once you have the hang of the landings, the ST release's construction set lets you build new levels and see how someone else handles them.
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Starglider (1986)
Released
Listen to the opening before taking the controls. Composer David Lowe recorded a sung theme that he and Jez San fit into a short sample on the ST disk. From there, bright wireframe outlines give the first-person flight game a look as recognizable as its opening sounds.
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The Guild of Thieves (1987)
Released
You type your way through Kerovnia, and the original ST box gives that place a life outside the screen. The fake What Burglar magazine and a Bank of Kerovnia account card make it easy to imagine the sort of guild you're trying to join.
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Llamatron: 2112 (1991)
Released
Jeff Minter gives the ST's joystick a lot to do as you zip around the screen picking up animals. The optional droid lends a hand with the rescues. A two-joystick mode lets you steer the llama with one stick and aim with the other.
More about Llamatron: 211213
Damocles (1990)
Released
A comet is headed for a planet in the Gamma System. You can set out on foot, explore buildings, then take a spacecraft to other planets and moons. The wide search gives the crisis room to feel like a mystery as well as a race.
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Ballerburg (1987)
Released
Two small castles face each other across a mountain in Eckhard Kruse's monochrome game. Taking turns makes the duel easy to share on one machine, and the mountain changes shape as the match goes on.
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