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Items14

1

Ticket to Ride (2023)

by game_tinkerer  • 
Ticket to Ride
Game
Released
Use Marmalade’s digital edition to play an unhurried first match against computer opponents. As you collect train cards and claim routes, check whether the next stretch of track helps connect a pair of cities on one of your destination tickets. A solo game gives you time to watch routes get taken before you commit to a plan.
More about Ticket to Ride
2

Splendor (2015)

by game_tinkerer  • 
Splendor
Game
6.0/10on IGDB
Released
The digital version has a short interactive tutorial that walks you through the game and its controls. Once you’ve played it, try an AI match and watch how a card you buy early changes the cost of the cards you want later. It’s a compact way to learn how a small advantage can build over several turns.
More about Splendor
3

Cascadia (2025)

by game_tinkerer  • 
Cascadia
Game
Released
Tile placement and wildlife scoring ask you to look at the same map in two ways. Try the digital tutorial, then take a solo scenario from the tabletop game. Scenarios give you a reason to notice how a good habitat corridor can pull you in a different direction from the animal pattern you are working on.
More about Cascadia
4

Quilts and Cats of Calico (2024)

by game_tinkerer  • 
Quilts and Cats of Calico
Game
Released
Place patches by color and pattern as you decide where buttons and particular cats are worth pursuing. The adaptation lets you take on computer opponents at different difficulties. One quiet game is enough to see how helping a cat find its favorite pattern can get in the way of a design you had already started.
More about Quilts and Cats of Calico
5

Sagrada (2020)

by game_tinkerer  • 
Sagrada
Game
Released
Each die has to fit a window space by color or number under the placement rules. A solo game gives you room to work out why a die that fits now might leave you with nowhere useful to put the next one. Study one finished window and compare the patterns you were able to build with the spaces you left yourself.
More about Sagrada
6

Wingspan (2020)

by game_tinkerer  • 
Wingspan
Game
8.3/10on IGDB
Released
Use the digital lessons to learn what happens when you put birds into different habitats. Then pick a habitat and watch what one action sets off among its birds. It’s easier to see why an inexpensive bird might be more useful now than a higher-scoring one if it helps a sequence you expect to use repeatedly.
More about Wingspan
7

Istanbul: Digital Edition (2018)

by game_tinkerer  • 
Istanbul: Digital Edition
Game
7.0/10on IGDB
Released
To use a location in the bazaar, you generally need to drop off an assistant or pick one up. Learn the movement rules in the in-game tutorial, then play an AI opponent and use the replay of its last move if the route goes by too quickly. Watch how it plans a return to an assistant it left behind.
More about Istanbul: Digital Edition
8

Everdell (2022)

by game_tinkerer  • 
Everdell
Game
Released
A worker space can get you the resources needed to play the next card in your city. The digital adaptation highlights a forest location’s benefits when you move a worker there to consider placing it. Try an AI match to see how a plan that starts with one placement turns into a chain of cards and resources.
More about Everdell
9

Concordia: Digital Edition (2021)

by game_tinkerer  • 
Concordia: Digital Edition
Game
Released
The interactive tutorial introduces a game in which a hand of action cards controls where your trading network grows. After it, pick a map and play against the computer to see the effect of using an action now instead of saving it for later. It’s a good choice if you like comparing how much two similar-looking turns accomplish.
More about Concordia: Digital Edition
10

Dune: Imperium (2024)

by game_tinkerer  • 
Dune: Imperium
Game
7.9/10on IGDB
Released
A card can send an agent out to a board space, or it can stay in your hand until your Reveal turn, when you play the cards you have left. The digital tutorial introduces that sequence. Try it against computer opponents, then use a challenge to see which cards you most want to save for the reveal.
More about Dune: Imperium
11

Aeon's End (2019)

by game_tinkerer  • 
Aeon's End
Game
7.0/10on IGDB
Released
The order you discard cards matters because the deck goes around again without a shuffle. The sequence of mage and enemy turns is randomized, so even a well-planned hand can arrive at an awkward time. Start with one of the game’s solo setups and concentrate on the discard sequence until you can picture what will come back.
More about Aeon's End
12

Terraforming Mars (2018)

by game_tinkerer  • 
Terraforming Mars
Game
6.5/10on IGDB
Released
The solo challenge gives you a chance to work out what your corporation needs to do before worrying about what rivals will build. Play projects that raise production and watch how that changes what you can afford in the next generation. Temperature, oxygen, and oceans give you separate goals to check as your engine starts to work.
More about Terraforming Mars
13

Root (2020)

by game_tinkerer  • 
Root
Game
6.2/10on IGDB
Released
Root’s factions share a woodland but each takes a different sort of turn. Use a faction tutorial to see what that role is trying to accomplish before taking it into a full match. The Vagabond can explore ruins for items or pick up crafted items by giving cards to other factions. It’s a different way to read the map from building a military presence.
More about Root
14

Spirit Island (2020)

by game_tinkerer  • 
Spirit Island
Game
Released
Use the interactive tutorial from the How to Play screen and pay close attention to when powers resolve. Slow powers act after the invaders, and fast ones can change what they are about to do. The tutorial pop-ups also appear in the game log, which gives you something to look back at when the turn starts to feel crowded.
More about Spirit Island

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