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Items14

1

The Manhole (1988)

by game_tinkerer  • 
The Manhole
Game
7.0/10on IGDB
Released
A small object can open up a whole new place, and a picture can hold more than one thing to try. Cyan built the original with HyperCard and brought it to CD-ROM early in the format’s life. It’s a place to explore at your own pace, with the pleasure in finding out what responds.
More about The Manhole
2

Alice: An Interactive Museum (1991)

by game_tinkerer  • 
Alice: An Interactive Museum
Game
Released
Look closely at a painting or a piece of furniture and you may find a hidden playing card. The cards give clues to other discoveries, turning a tour of Kuniyoshi Kaneko’s surreal rooms into a scavenger hunt. The rooms are worth lingering in even when you’ve already found what you came for.
More about Alice: An Interactive Museum
3

Myst (2020)

by game_tinkerer  • 
Myst
Game
8.0/10on IGDB
Released
Books lead to other worlds, and the devices you find there are clues you can touch. A switch or dial may make sense only after you’ve looked at something elsewhere on the island. The original 1993 game makes going back to check an object part of the puzzle.
More about Myst
4

Gadget: Invention, Travel & Adventure (1993)

by game_tinkerer  • 
Gadget: Invention, Travel & Adventure
Game
Released
An old photograph of seven scientists sends you down a railway through a fictional state. The itinerary is fixed, but the faces, train compartments, and peculiar machines are the things you have to study to piece together what’s happening. This is the original Gadget adventure, later reworked as Gadget: Past as Future.
More about Gadget: Invention, Travel & Adventure
5

Cosmology of Kyoto (1993)

by game_tinkerer  • 
Cosmology of Kyoto
Game
Released
Explore Heian-era Kyoto, where a meeting can send you into a folktale, a Buddhist hell, or another life. Switch to Reference Mode when you want the historical context for what you’ve just seen. The disc makes room for both the story and the source material that shaped it.
More about Cosmology of Kyoto
6

The Residents: Freak Show (1994)

by game_tinkerer  • 
The Residents: Freak Show
Game
Released
Leave the Big Top and look around the performers’ trailers. Harry the Head’s jar and the other things you find are invitations to click through to private stories, animations, and songs. That change from public spectacle to backstage discovery is what makes the disc feel different from the album it grew out of.
More about The Residents: Freak Show
7

Monty Python's Complete Waste of Time (1994)

by game_tinkerer  • 
Monty Python's Complete Waste of Time
Game
Released
Choose a lobe of the brain-shaped menu and you might land in a portrait gallery, an exploding TV room, or a game. Bits of Flying Circus turn up among new animations and odd desktop utilities. Half the joke is that clicking something ordinary can send you straight into a different kind of nonsense.
More about Monty Python's Complete Waste of Time
8

Eastern Mind: The Lost Souls of Tong Nou (1994)

by game_tinkerer  • 
Eastern Mind: The Lost Souls of Tong Nou
Game
Released
Explore the inside of a gigantic head, where dying can move you into another life and give you a different way through the world. Osamu Sato built reincarnation into how the game progresses. If an encounter ends badly, the next viewpoint can be part of what you came to find.
More about Eastern Mind: The Lost Souls of Tong Nou
9

Laurie Anderson's Puppet Motel (1998)

by game_tinkerer  • 
Laurie Anderson's Puppet Motel
Game
Released
An electrical outlet can ask for your attention, and a room can let you play an altered electronic violin or piece together a film from Laurie Anderson’s images. Anderson and Hsin-Chien Huang made the motel as a collection of rooms, sounds, and stories. A detour is as much a part of the visit as opening the next door.
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10

Bad Day on the Midway

by game_tinkerer  • 
Bad Day on the Midway
Game
An eyeball cursor lets you step into another person’s point of view. The face in the crystal ball changes, and the text beneath the scene gives you the new character’s thoughts. The same carnival booth can tell a different story depending on who’s looking and when you get there.
More about Bad Day on the Midway
11

The Dark Eye (1995)

by game_tinkerer  • 
The Dark Eye
Game
Released
An object can lead into a Poe story told with stop-motion puppets. You can experience the story from either side, so a scene you recognize can feel different when you return as another character. The original 1995 disc is the one later reissued as Edgar Allan Poe’s Interactive Horror: 1995 Edition.
More about The Dark Eye
12

Total Distortion (1995)

by game_tinkerer  • 
Total Distortion
Game
Released
Your tower is full of things to play with, but your job is to go out and collect sound and footage for a hit music video. The editing tools turn what you’ve found into material you can rearrange. It’s a CD-ROM about making multimedia, with the player doing the collecting and cutting.
More about Total Distortion
13

Obsidian (1985)

by game_tinkerer  • 
Obsidian
Game
Released
The Bureau puts bureaucratic puzzles in an office where the floor, walls, and ceiling can all be routes. Strange video clerks and controls are things to study as much as things to use. The dreamlike spaces reward looking around before you decide which bit of the room makes sense.
More about Obsidian
14

Ceremony of Innocence (1997)

by game_tinkerer  • 
Ceremony of Innocence
Game
Released
The illustrated side of each postcard or envelope in Nick Bantock’s story becomes a small puzzle. Solving it triggers a spoken reading of the message. The disc makes you spend time with the drawings and envelopes before you move on to the next piece of correspondence.
More about Ceremony of Innocence

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