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Items10

1

The Settlers II: Gold Edition (1997)

by game_tinkerer  • 
The Settlers II: Gold Edition
Game
8.9/10on IGDB
Released
Blue Byte, based in Mülheim an der Ruhr, gives each road segment a carrier who ferries goods from flag to flag. A long road can look efficient until you watch one settler make the whole trip while goods pile up. Shortening segments or putting a storehouse closer to the work changes how quickly the settlement can build. This Gold Edition pairs the original game with its Mission CD expansion.
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2

Anno 1800 (2019)

by game_tinkerer  • 
Anno 1800
Game
8.7/10on IGDB
Released
Ubisoft Mainz makes industrial bottlenecks partly a question of who works where. Farmers and workers serve different kinds of buildings, so upgrading homes can change the labor supply as well as demand. Pushing the iron mines can ease a shortage, but the extra output costs worker happiness and may lead to a strike. A production problem on one island can become a reason to rethink housing or trade.
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3

X4: Foundations (2018)

by game_tinkerer  • 
X4: Foundations
Game
8.0/10on IGDB
Released
Egosoft in Würselen builds a space economy you can investigate with one freighter. Mines and factories produce actual cargo, and trading stations show what they need. If the wharf is short of components for your next ship, the order can wait until someone delivers them. Once you understand where the shortage comes from, organizing your own stations and traders feels like an extension of a job you already know.
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4

Dorfromantik (2022)

by game_tinkerer  • 
Dorfromantik
Game
7.9/10on IGDB
Released
Berlin's Toukana Interactive makes a tile stack into a resource you can keep alive. A tile earns points for fitting its neighbors, while a locomotive or windmill can ask you to extend a particular track or field. Finishing those jobs gives you more tiles. Sometimes the best reason to leave an edge open is to give a future piece somewhere to go.
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5

Suzerain (2020)

by game_tinkerer  • 
Suzerain
Game
8.0/10on IGDB
Released
Berlin's Torpor Games gives President Anton Rayne a reform that has to get through both Sordland's assembly and its Supreme Court. A promising conversation with one faction leaves the next vote to win. Reports and news help you follow outcomes after decisions are made, so the machinery of government gets clearer as the personal cost of a deal comes into view. Start with the base game's Sordland campaign.
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6

Construction Simulator (2022)

by game_tinkerer  • 
Construction Simulator
Game
7.0/10on IGDB
Released
In this sim from Wiesbaden's weltenbauer studio, running the machinery is one part of a longer job. A job can send you to a factory for prefabricated walls before you decide how to lift them into place. Sites that need a tower crane have a designated setup area, and you can buy or rent a suitable crane. After a few jobs, the materials list starts to read like a work plan.
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7

Endzone: A World Apart (2021)

by game_tinkerer  • 
Endzone: A World Apart
Game
6.4/10on IGDB
Released
Wiesbaden's Gentlymad Studios turns water supply into a chain that can fail in more than one place. Rain collectors bring in water, but contaminated rain enters them unfiltered. A water tower can filter it with charcoal, so the settlement also needs a supply of fuel for the filter. Playing through a drought and a contaminated rainfall makes the value of clean reserves clear.
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8

Battle Brothers (2017)

by game_tinkerer  • 
Battle Brothers
Game
7.9/10on IGDB
Released
Hamburg's Overhype Studios links a company's payroll and equipment to the people you trust with a contract. Heavy armor keeps a veteran safer but leaves less room for fatigue, and a hard fight may leave a recruit injured or cost you someone you'd trained for many jobs. The next stop on the map matters because it is where the company can replace gear, find new recruits, or pick up work it can handle.
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9

CrossCode (2018)

by game_tinkerer  • 
CrossCode
Game
8.9/10on IGDB
Released
Saarbrücken's Radical Fish Games lets you use charged bouncing shots in both fights and dungeon puzzles. Learn where a charged shot will land after it hits a wall, then work out what happens when you change its element. A shot that would never reach a switch in a straight line can become part of a timed sequence once you see where the room will send it.
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10

Insurmountable (2021)

by game_tinkerer  • 
Insurmountable
Game
7.4/10on IGDB
Released
Berlin's ByteRockers' Games makes a route across the mountain depend on oxygen, energy, and body temperature. Day turns to night and the weather changes as you travel. A path gains or loses its appeal depending on how long it will leave you exposed. The terrain changes between runs, but the habit of thinking about the descent before committing to the summit carries over.
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