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James Bond 007 (1983)
4.9/10on IGDB
Released
Start here to see what Bond looked like before a game could stage a film scene in detail. The Parker Brothers cartridge puts the spy behind the wheel of a vehicle that can move through different terrain, turning scenes inspired by several movies into compact arcade challenges.
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A View to a Kill: The Computer Game (1985)
Released
This Domark adaptation breaks the film into separate action sequences. Its shift from one situation to the next makes it a useful contrast with the other licensed adaptation, which asks you to think your way through the story in text.
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James Bond 007: A View to a Kill (1985)
Released
The Mindscape version makes Bond a text-adventure protagonist. If the idea of puzzling through the events of the movie appeals more than hitting the right button in a chase, this is the adaptation to look up.
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James Bond 007: Goldfinger (1986)
Released
Another Mindscape text adventure, this one turns Goldfinger’s plot into a problem you have to type your way through. It is a curiosity for anyone who wants to see what a Bond game could do with a confrontation like the one with Oddjob before modern cinematic action.
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James Bond 007: The Living Daylights (1987)
Released
This adaptation puts the emphasis on moving sideways through action stages. It is a good short stop if you want to see how the home-computer era interpreted a Timothy Dalton film before 3D levels let players explore a whole location.
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James Bond 007: Live and Let Die (1988)
Released
The Domark game builds a whole trip around the movie’s speedboat chase. Steering a modified boat is the assignment here, so pick it for a compact take on the film’s waterways rather than a tour through the whole story.
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James Bond 007: Licence to Kill (1989)
6.3/10on IGDB
Released
The film’s personal vendetta against Sanchez gives the arcade action a straightforward reason to keep moving. The game makes the Dalton film’s pursuit the main attraction, a much leaner interpretation than a lengthy mission-based shooter.
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James Bond 007: The Spy Who Loved Me (1990)
Released
Try this one for the Lotus fantasy. The adaptation of the Roger Moore movie makes the gadget car a playable attraction, decades before more elaborate 3D Bond games could make driving a regular part of a mission.
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James Bond 007: The Stealth Affair (1990)
7.0/10on IGDB
Released
The American version of Operation Stealth is the option for players who want to approach an assignment as a point-and-click adventure. The licensed Bond identity gives this espionage plot a different flavor from the reflex-driven games around it.
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James Bond 007: The Duel (1993)
6.9/10on IGDB
Released
Domark gave the Sega consoles an original Bond story and built it as a side-scroller. The film touchstones come through in the henchmen and the setup, which makes this a good stop for anyone who wants recognizable Bond without replaying a movie.
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GoldenEye 007 (1997)
8.6/10on IGDB
Released
The objectives are the reason to start with the Nintendo 64 original. A level can ask you to reach a target or handle a piece of equipment, and higher difficulties change what you have to accomplish. Split-screen multiplayer gives the same controls a much less orderly second life.
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James Bond 007 (1998)
7.0/10on IGDB
Released
The Game Boy adventure sends Bond after an arms-smuggling ring. Its overhead view and emphasis on exploring and finding items give it a much slower, more inquisitive rhythm than the Nintendo 64 shooter that preceded it.
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James Bond 007: Tomorrow Never Dies (1999)
6.9/10on IGDB
Released
This adaptation puts the camera behind Bond and sends him after media mogul Elliot Carver. It makes an interesting follow-up to GoldenEye because it tackles another Brosnan film with third-person action and a more direct retelling of the screen story.
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James Bond 007: The World Is Not Enough (2000)
6.6/10on IGDB
Released
Pick Eurocom’s Nintendo 64 version for a return to first-person movie adaptation. The PlayStation and Game Boy Color versions are different games in practice, so the platform name matters when comparing how this Bond handles a mission.
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James Bond 007: The World Is Not Enough (2000)
6.2/10on IGDB
Released
Black Ops Entertainment’s PlayStation adaptation is a separate first-person campaign with a shorter mission list than the Nintendo 64 game. Try it after Eurocom’s version if you want to see where two teams made different decisions about what to turn into an objective.
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007 Racing (2000)
6.3/10on IGDB
Released
The Bond-car fantasy gets a whole game here. You take on assignments behind the wheel, with cars such as the DB5 and Lotus Esprit sharing the stage. Choose it for the way driving becomes the job, especially if you normally rush through the car level to get back to the campaign.
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James Bond 007: The World Is Not Enough (2001)
7.3/10on IGDB
Released
The Game Boy Color adaptation looks down on Bond from above. It keeps the film tie-in inside a more compact campaign, so the pleasure comes from finding your way through small spaces. Try it alongside the earlier Game Boy adventure if you prefer a portable perspective on the same kind of job.
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James Bond 007: Agent Under Fire (2001)
6.4/10on IGDB
Released
The console game wraps an original cloning caper around first-person missions and familiar Bond gadgets. It is an easy way to see what the series could borrow from the films, including the BMW Z8, while giving the player an assignment the movies never filmed.
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James Bond 007: Nightfire (2002)
7.5/10on IGDB
Released
Choose the home-console version if you want driving as part of the ride. The PC release drops those sections. The console campaign suits anyone who likes Bond best when the gadgetry and change of scenery get as much attention as the firefights.
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James Bond 007: Everything or Nothing (2004)
7.4/10on IGDB
Released
The home-console release puts Pierce Brosnan’s voice and likeness in an original story. The third-person view lets you see Bond carry himself through a set piece, and the production has the appeal of a Brosnan adventure that only exists as a game.
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James Bond 007: From Russia with Love (2005)
7.2/10on IGDB
Released
This version revisits the Connery film and adds playable action to it. The pleasure is hearing and seeing a recognizable screen Bond in scenes that have been rebuilt around what a player can do, even when they take liberties with the movie.
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