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Items19

1

Banished (2014)

by game_tinkerer  • 
Banished
Game
7.2/10on IGDB
Released
Build a store of food and firewood before the winter season. People draw fuel for their houses, and a settlement built too far from those stores makes a difficult season harder. Keep the woodcutter close to the homes you expect to fill.
More about Banished
2

Manor Lords (2024)

by game_tinkerer  • 
Manor Lords
Game
7.8/10on IGDB
Released
Start with shelter and fuel, then make sure the new homes can stay supplied. Firewood is its own resource, even when builders already have plenty of timber. It is worth preparing the marketplace and access before expanding the number of households that need it.
More about Manor Lords
3

Farthest Frontier (2025)

by game_tinkerer  • 
Farthest Frontier
Game
8.0/10on IGDB
Released
Cold makes a frontier settlement plan both heat and reserves. Stock firewood near households and use preservation and storage to stretch the harvest. A food plan that works in warm weather can still leave a growing town hungry.
More about Farthest Frontier
4

Going Medieval (2026)

by game_tinkerer  • 
Going Medieval
Game
6.7/10on IGDB
Released
Build spaces that protect settlers from cold and keep stored food usable. Room temperature depends on where and how you build, so consider a cellar for storage before spending labor on another house.
More about Going Medieval
5

Settlement Survival (2022)

by game_tinkerer  • 
Settlement Survival
Game
Released
Warm clothing belongs in the winter plan alongside fuel. Stock inputs and begin making replacements before temperatures fall. The labor you spend on clothing changes what the same settlement can finish during the growing season.
More about Settlement Survival
6

Clanfolk (2022)

by game_tinkerer  • 
Clanfolk
Game
Released
The winter of a Scottish Highland family has to come out of a busy summer and fall. Dry food and give people and animals shelter, then plan heat around the work they can actually keep doing indoors.
More about Clanfolk
7

Patron (2021)

by game_tinkerer  • 
Patron
Game
Released
Heat and food reserves are part of the village economy. Keep fuel available to the workers you need through the winter, and check where a production gap is spreading before you add another household to serve.
More about Patron
8

Lords & Villeins (2021)

by game_tinkerer  • 
Lords & Villeins
Game
Released
Allocate land to families before the growing season so their harvest and trade can cover winter needs. The economy makes it worthwhile to look at who holds the resources, as the market and households can feel a shortage differently.
More about Lords & Villeins
9

Norland (2024)

by game_tinkerer  • 
Norland
Game
Released
Reserve food and wood before winter so a shortage does not compound disruptions in the province. The noble family manages a whole settlement, so building supplies and what people can draw on day to day have to work together.
More about Norland
10

Northgard (2018)

by game_tinkerer  • 
Northgard
Game
7.2/10on IGDB
Released
The clan's winter hurts food and wood at once. Balance gathering with expansion in the warmer months so you can keep buildings running when output falls and demand rises. This is a settlement strategy game with more territorial pressure than a quiet town builder.
More about Northgard
11

Frozenheim (2022)

by game_tinkerer  • 
Frozenheim
Game
Released
The Norse settlement’s cold climate gives food and wood supplies a job beyond construction. Balance those reserves with exploring, because a frontier village that needs more resources tomorrow can still run short while you are expanding.
More about Frozenheim
12

Songs of Syx (2020)

by game_tinkerer  • 
Songs of Syx
Game
7.8/10on IGDB
Released
Choose a colder or more temperate map and plan for how the climate changes agriculture and heating. Hearths and food reserves matter more where cold can become extreme. This is a larger fantasy city simulation for players who want the same winter decision to affect several neighborhoods.
More about Songs of Syx
13

Dwarf Fortress (2022)

by game_tinkerer  • 
Dwarf Fortress
Game
8.2/10on IGDB
Released
A cold map can freeze surface water and limit which outdoor crops grow. Build a fortress that can use underground farming and keep something in reserve. Weather becomes a question about map placement and plumbing as much as a visible change of season.
More about Dwarf Fortress
14

Medieval Dynasty (2021)

by game_tinkerer  • 
Medieval Dynasty
Game
6.5/10on IGDB
Released
A growing village needs enough firewood to make it through winter, and the people running it need reserves for daily life. Manage basic needs while you decide which buildings the settlement can afford. This is first-person village building as well as an individual survival game.
More about Medieval Dynasty
15

Kingdom Two Crowns (2018)

by game_tinkerer  • 
Kingdom Two Crowns
Game
8.3/10on IGDB
Released
The side-scrolling kingdom’s income tightens in winter when farming stops. Start gathering coins and learn the season’s alternative income sources before the countryside turns white. Expansion is easier when the treasury has room for a bad night.
More about Kingdom Two Crowns
16

Kingdoms and Castles (2017)

by game_tinkerer  • 
Kingdoms and Castles
Game
7.0/10on IGDB
Released
Put fields and granaries where a collection route leaves food available through the winter. Reserve a little labor and storage when the town grows. If a disaster destroys part of the food supply late in the year, the next harvest can be a long way off.
More about Kingdoms and Castles
17

Life is Feudal: Forest Village (2017)

by game_tinkerer  • 
Life is Feudal: Forest Village
Game
7.1/10on IGDB
Released
Cold weather makes illness spread faster, especially if villagers lack warm clothes or eat a limited diet. Stock a broader mix of foods before winter and plan the time needed to make clothing. A full store of one staple solves a different problem.
More about Life is Feudal: Forest Village
18

Fabledom (2024)

by game_tinkerer  • 
Fabledom
Game
7.0/10on IGDB
Released
Leave time for the farms before winter and look at how much coal homes are using. Turn wood into coal before the settlement needs to draw on it. This is a gentler fairy-tale town builder where a small supply change can carry a village through the season.
More about Fabledom
19

Kingdoms Reborn (2020)

by game_tinkerer  • 
Kingdoms Reborn
Game
6.4/10on IGDB
Released
Prepare a stock of wood or coal before temperatures fall. Fuel competes with the rest of a settlement’s production, and a cold region makes reserves an earlier priority. It is worth working out which industry can pause when houses need more.
More about Kingdoms Reborn

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