Cookies on OyList

We use essential cookies to keep OyList working, and Google uses cookies to show and measure the ads on our lists. With your permission, Google Analytics cookies help us count visits and understand which pages are useful.

How we use cookies

Share

Embed
Share this list with friends or copy the link:

Items34

22

Crime Zoom: His Last Card

by game_tinkerer  • 
Crime Zoom: His Last Card
Product
One to six players, about an hour. Lay out the cards to make a picture of the crime scene. Turn over the section you want to examine and follow the lead. Bring it when you want a small box with a complete mystery, and pass the deck on once you’ve solved it.
More about Crime Zoom: His Last Card
23

Murder Mystery Party Case Files: Fire in Adlerstein

by game_tinkerer  • 
Murder Mystery Party Case Files: Fire in Adlerstein
Product
One or more players. A fire killed a man, and conflicting evidence leaves a journalist among the suspects. Lay out the reports and witness accounts so the group can compare motive, means, and opportunity. Look for a fresh case file after solving this one.
More about Murder Mystery Party Case Files: Fire in Adlerstein
24

Hidden Games Crime Scene: The New Haven Case

by game_tinkerer  • 
Hidden Games Crime Scene: The New Haven Case
Product
One to six players, 90 to 150 minutes. Unpack an evidence packet about a death at a folk festival, then spread out the receipts, letters, and testimony to spot details the police missed. Bring a phone for the online elements. The same file has one solution.
More about Hidden Games Crime Scene: The New Haven Case
25

Masters of Crime: Vendetta

by game_tinkerer  • 
Masters of Crime: Vendetta
One to six players, about two to four hours in the pictured edition. Work through the case as members of a New York crime family. The materials send you to online maps, websites, and messages, and your decisions change which leads come next. Allow more time than you would for a short evidence box.
More about Masters of Crime: Vendetta
26

Watson & Holmes

by game_tinkerer  • 
Watson & Holmes
Product
Two to seven players. Investigators compete for the chance to visit locations and inspect the clues. Everyone needs a theory before answering the case questions. Try it if you want Victorian detective work with a race to the solution. Each mystery is best the first time.
More about Watson & Holmes
27

Whitehall Mystery

by game_tinkerer  • 
Whitehall Mystery
Product
Two to four players. One player charts a secret course through London while the investigators try to infer it from sightings and clues. Routes change from game to game. Choose it for the chase if your group wants a more compact alternative to Letters from Whitechapel.
More about Whitehall Mystery
28

Mr. Jack: London

by game_tinkerer  • 
Mr. Jack: London
Two players, about 30 minutes. Both players control people on the board, and Jack has to reveal whether his character is visible at the end of each round. As the investigator, use that answer to narrow the eight suspects. Play again to try the opposite role.
More about Mr. Jack: London
29

221B Baker Street

by game_tinkerer  • 
221B Baker Street
Product
Two to six players, 60 to 90 minutes. Move across London to collect clues and race to return with a defensible answer. Dice and routes matter, so try it if you want the structure of a classic board game around a printed case. Each case’s answer stays the same.
More about 221B Baker Street
30

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures

by game_tinkerer  • 
Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures
Product
One to eight players. Start the connected Ripper cases in order, or pick a standalone West End case for one evening. The paper materials stay intact for another group. The historical murders give the connected cases a grimmer tone.
More about Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures
31

Sherlock Holmes Consulting Detective: Carlton House & Queen's Park

by game_tinkerer  • 
Sherlock Holmes Consulting Detective: Carlton House & Queen's Park
One to eight players. Investigate five cases inside Carlton House, then turn to the linked Queen’s Park investigation if you have time for a bigger challenge. The booklets, newspaper and maps stay intact, so you can hand the box to another group.
More about Sherlock Holmes Consulting Detective: Carlton House & Queen's Park
32

Sherlock Holmes Consulting Detective: The Baker Street Irregulars

by game_tinkerer  • 
Sherlock Holmes Consulting Detective: The Baker Street Irregulars
Product
Up to eight players can work through a case together. Make the calls as Holmes’s young investigators, following people and places from the printed material. Try it after The Thames Murders if its method suits your group and you want another ten distinct case files.
More about Sherlock Holmes Consulting Detective: The Baker Street Irregulars
33

Hunt A Killer: Body on the Boardwalk

by game_tinkerer  • 
Hunt A Killer: Body on the Boardwalk
Product
One or more players, about 45 to 60 minutes. A body turns up inside a ride at a seaside amusement park. Compare the evidence with suspects’ stories and put together a timeline. Pick it for a self-contained box you can pass to another group after solving it.
More about Hunt A Killer: Body on the Boardwalk
34

Hunt A Killer: Murder at the Motel

by game_tinkerer  • 
Hunt A Killer: Murder at the Motel
Product
One to five players, 45 to 60 minutes. A housekeeper doubts the easy explanation for the death of a guest. Compare the motel’s security records with police documents and journal entries to find out what the accounts leave out. The answer is fixed, so lend the box after solving it.
More about Hunt A Killer: Murder at the Motel

Comments