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Crime Zoom: His Last Card
One to six players, about an hour. Lay out the cards to make a picture of the crime scene. Turn over the section you want to examine and follow the lead. Bring it when you want a small box with a complete mystery, and pass the deck on once you’ve solved it.
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Murder Mystery Party Case Files: Fire in Adlerstein
One or more players. A fire killed a man, and conflicting evidence leaves a journalist among the suspects. Lay out the reports and witness accounts so the group can compare motive, means, and opportunity. Look for a fresh case file after solving this one.
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Hidden Games Crime Scene: The New Haven Case
One to six players, 90 to 150 minutes. Unpack an evidence packet about a death at a folk festival, then spread out the receipts, letters, and testimony to spot details the police missed. Bring a phone for the online elements. The same file has one solution.
More about Hidden Games Crime Scene: The New Haven Case25
Masters of Crime: Vendetta
One to six players, about two to four hours in the pictured edition. Work through the case as members of a New York crime family. The materials send you to online maps, websites, and messages, and your decisions change which leads come next. Allow more time than you would for a short evidence box.
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Watson & Holmes
Two to seven players. Investigators compete for the chance to visit locations and inspect the clues. Everyone needs a theory before answering the case questions. Try it if you want Victorian detective work with a race to the solution. Each mystery is best the first time.
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Whitehall Mystery
Two to four players. One player charts a secret course through London while the investigators try to infer it from sightings and clues. Routes change from game to game. Choose it for the chase if your group wants a more compact alternative to Letters from Whitechapel.
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Mr. Jack: London
Two players, about 30 minutes. Both players control people on the board, and Jack has to reveal whether his character is visible at the end of each round. As the investigator, use that answer to narrow the eight suspects. Play again to try the opposite role.
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221B Baker Street
Two to six players, 60 to 90 minutes. Move across London to collect clues and race to return with a defensible answer. Dice and routes matter, so try it if you want the structure of a classic board game around a printed case. Each case’s answer stays the same.
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Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures
One to eight players. Start the connected Ripper cases in order, or pick a standalone West End case for one evening. The paper materials stay intact for another group. The historical murders give the connected cases a grimmer tone.
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Sherlock Holmes Consulting Detective: Carlton House & Queen's Park
One to eight players. Investigate five cases inside Carlton House, then turn to the linked Queen’s Park investigation if you have time for a bigger challenge. The booklets, newspaper and maps stay intact, so you can hand the box to another group.
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Sherlock Holmes Consulting Detective: The Baker Street Irregulars
Up to eight players can work through a case together. Make the calls as Holmes’s young investigators, following people and places from the printed material. Try it after The Thames Murders if its method suits your group and you want another ten distinct case files.
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Hunt A Killer: Body on the Boardwalk
One or more players, about 45 to 60 minutes. A body turns up inside a ride at a seaside amusement park. Compare the evidence with suspects’ stories and put together a timeline. Pick it for a self-contained box you can pass to another group after solving it.
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Hunt A Killer: Murder at the Motel
One to five players, 45 to 60 minutes. A housekeeper doubts the easy explanation for the death of a guest. Compare the motel’s security records with police documents and journal entries to find out what the accounts leave out. The answer is fixed, so lend the box after solving it.
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