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Jet Set Radio Future (2002)
8.3/10on IGDB
Released
Tokyo's railings and edges give you routes through the city, and you can keep spraying graffiti while you grind. Once you see how a string of tags lines up with the surfaces you can skate, a messy district starts to look like a route you can put together yourself.
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Phantom Dust (2017)
8.0/10on IGDB
Released
You assemble an arsenal of psychic skills, then take it into real-time arena fights. A build that looks good on paper still has to work while you move through the arena and react to what your opponent brought. Try an arsenal with a defense you can count on and see how it changes the way you move.
More about Phantom Dust3
Panzer Dragoon Orta (2002)
6.4/10on IGDB
Released
Your dragon can change between three forms during flight. The agile Glide Wing gives up the homing laser, so switching forms changes how you handle the same stretch of sky. Watch what becomes easier to reach when you trade lock-on fire for mobility.
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Crimson Skies: High Road to Revenge (2003)
7.9/10on IGDB
Released
This alternate 1930s adventure makes room for air pirates and enormous zeppelins. The planes have distinct jobs, and the seaplane is a good example. Taking it down to the water shifts the action from a dogfight to an operation around ships and the coast.
More about Crimson Skies: High Road to Revenge5
Otogi: Myth of Demons (2002)
8.7/10on IGDB
Released
Raikoh's battles leave plenty of wreckage, and there's a reason to look closely at what breaks. Spirits are trapped inside buildings and objects, and freeing all the spirits in a stage can earn a bonus item. A wall you might rush past in another action game can be part of the job here.
More about Otogi: Myth of Demons6
Oddworld: Stranger's Wrath (2005)
8.5/10on IGDB
Released
The Stranger is a bounty hunter whose crossbow uses live critters. Chippunks are distractions, while Bolamites can wrap a target in webbing. It gives the hunt a mischievous rhythm as you pick the creature that does what the encounter calls for.
More about Oddworld: Stranger's Wrath7
Breakdown (2021)
Released
Namco keeps the action in first person for both gunplay and close-quarters brawls. The unusual part is how it feels when an encounter moves into punching range. You judge the distance with the same close view you use to look around the rest of the game.
More about Breakdown8
Metal Arms: Glitch in the System (2003)
7.1/10on IGDB
Released
Glitch can take control of other robots with a Control Tether or use certain control consoles. The robot you were watching from across the room can become the one you're playing, which is a good reason to notice what each machine is doing.
More about Metal Arms: Glitch in the System9
Gunvalkyrie (2002)
7.9/10on IGDB
Released
The jetpack rewards you for linking boosts in midair when enemies are nearby. Landing or hovering ends the combo, so the rhythm takes practice. Once it clicks, you can cross the space in several quick bursts before touching down.
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Voodoo Vince (2003)
7.1/10on IGDB
Released
Vince's powers work on a cartoon voodoo-doll rule. The doll puts himself through a gag and the damage goes to nearby enemies. Collecting new powers gives you another reason to poke around the levels and see what the animation does next.
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Blinx: The Time Sweeper (2002)
4.5/10on IGDB
Released
The time powers give this platformer its identity. Record an action and a replay of Blinx can do it again while you take control of him in the present. Once that makes sense, a puzzle starts to look like two jobs you can split between versions of the same cat.
More about Blinx: The Time Sweeper12
Quantum Redshift (2002)
Released
The futuristic racers get more demanding as you unlock faster speed classes. A course that felt comfortable early on can ask much more of your timing at the next speed. There's a good reason to learn the same bend twice.
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RalliSport Challenge 2 (2004)
8.4/10on IGDB
Released
An ice race puts other cars beside you on a slippery lake, while a hill climb sends you up steep inclines and around sharp bends. The contrast makes this a satisfying racing game to sample in more than one discipline.
More about RalliSport Challenge 214
Amped 2 (2003)
7.7/10on IGDB
Released
The style scoring gives a controlled grab a reason to exist alongside the bigger rotations. Try taking a jump and pulling the board into a tweak gradually. You can feel the game's idea of a good run shift from fitting in moves to making them look deliberate.
More about Amped 215
Fuzion Frenzy (2001)
6.0/10on IGDB
Released
The tournament gives your minigame wins an interesting afterlife. After three events you can bank some orbs for points or leave more in play for an arena round with a bigger potential payoff. A lead can change how much risk you're willing to take with the next round.
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