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Tearaway (2013)
8.3/10on IGDB
Released
Press the Vita’s rear touchpad and your fingers appear to poke through the paper scenery. You’re helping a little messenger named iota or atoi make a delivery, and that trick makes it feel as though you’re holding their world in your hands. This is the original Vita Tearaway, with the rear touchpad built into its puzzles.
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Gravity Rush (2012)
8.0/10on IGDB
Released
Point Kat at the side of a tower and send her falling toward it. Once you get used to stopping in midair and choosing another direction, the city opens up above and below the streets. The Vita version combines button presses with motion input, so a handheld can make the changing sense of down feel surprisingly direct.
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Uncharted: Golden Abyss (2011)
7.2/10on IGDB
Released
The Vita’s touch controls make a good fit for the small bits of archaeology. Use the screen to make a charcoal rubbing, then go back to stick-and-button climbing if that feels better. Bend also gave the gunplay optional motion fine-tuning. Some of the touch inputs are compulsory, so the puzzle work is the best place to see the idea pay off.
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LittleBigPlanet PS Vita (2012)
8.4/10on IGDB
Released
Load up Sackboy’s Vita adventure to see how a platforming level can use touch and tilt alongside ordinary jumps. The same inputs are available in the creator. Draw a simple character with your finger, drag it along a path, and the editor can record that movement for the character to repeat on its own.
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Severed (2016)
7.9/10on IGDB
Released
Sasha explores a first-person dungeon, but fights are built around swipes on the Vita’s screen. Watch an enemy’s guard and choose your moment and angle. Then use parts of defeated enemies to gain powers. It’s the handheld game to try if you want touch combat that asks you to read the screen before moving your hand.
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Murasaki Baby (2014)
6.0/10on IGDB
Released
Take Baby’s hand on the front screen to guide her through the scenery, and swipe the rear touchpad to change the world’s mood. Each mood gives you a different way to affect the surroundings. The two surfaces make it feel like you’re helping a nervous little person find her way through the puzzle.
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Wipeout 2048 (2012)
8.1/10on IGDB
Released
The Vita racer widens the track in places, then makes you choose which route suits the lap. On Sol, one branch offers speed pads while the other has pickups. Watch for the junction on your first run and pick a route deliberately on the next. You can steer with motion or stick with conventional controls.
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Lumines Electronic Symphony (2012)
7.8/10on IGDB
Released
You arrange blocks into matching squares and the timing line sweeps across to clear them. On Vita, the track changes how that work feels, and the next song gives you a new visual rhythm to settle into. It’s a good choice when you’d rather get absorbed in a set of electronic tracks than spend a session moving through menus.
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Sound Shapes (2012)
7.4/10on IGDB
Released
The Vita editor makes a platforming level into a piece of music. Place an object on the front screen and you can place a musical cue at the same time. Use the rear touchpad to resize objects. Try building a short route and playing it back to hear how a change in the layout alters what you hear.
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OlliOlli (2014)
7.0/10on IGDB
Released
Take a couple of short runs just to learn when to leave each rail and how early to get ready to land. A perfectly timed grind adds speed, which can be the difference between clearing the next gap and dropping into it. The first OlliOlli turns an unfinished run into a specific idea for the next one.
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TxK (2014)
Released
Move around the rim of a wireframe shape as enemies come up from below. Collect a power-up and you can jump above the edge to fire down at them. You get one screen-clearing bomb each level, triggered by touching the Vita’s screen. See how much trouble you can play your way out of before spending it.
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Velocity 2X (2014)
8.8/10on IGDB
Released
Try a level for the first time just to learn the handoff between ship flight and sections on foot. On the next run, aim for a cleaner route and start teleporting while you boost instead of stopping to line up every move. This launched on Vita and PS4, and the quick retries make particular sense on a handheld.
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Persona 4 Golden (2020)
8.7/10on IGDB
Released
The Vita release expanded the PS2 role-playing game with new scenes, more voices, and new Personas. Try spending a session on school and friendships, then coming back later for the next dungeon. The relationships can strengthen your party, which makes those little decisions about how to spend the day matter when you fight.
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Muramasa Rebirth (2013)
8.0/10on IGDB
Released
Vanillaware’s Vita version of Muramasa: The Demon Blade adds customizable controls. Set them up for the way you want to move, then pick one of the two journeys. Momohime’s begins with a possession, and Kisuke’s follows a fugitive ninja. The hand-drawn scenery gives a short stretch between fights a reason to slow down and look around.
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Killzone: Mercenary (2013)
7.6/10on IGDB
Released
Finish a mission, then go back with a Covert, Precision, or Demolition contract. A room you already know can play differently when the job changes. Those alternate objectives give the Vita shooter a reason to open up one mission at a time after you know the story.
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Freedom Wars (2014)
7.3/10on IGDB
Released
Learn what the Thorn can grab. It can pull you toward a wall, move you up through a fight, or help tie down a giant Abductor. That gives a rescue mission a vertical route when things get crowded at ground level. This is the original Vita release, where those rescues go toward reducing a million-year sentence.
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Danganronpa: Trigger Happy Havoc (2010)
8.2/10on IGDB
Released
The Vita edition of the first Danganronpa lets you tap the screen or use the sticks to search for evidence. Class trials turn those clues into Truth Bullets that let you strike at contradictions as the other students talk. Take your time investigating, then see whether you can remember which fact answers which claim under pressure.
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Soul Sacrifice Delta (2014)
8.0/10on IGDB
Released
Try Alice’s Eternal Maze in this expanded Vita edition. It sends you against waves of monsters, with better rewards the longer you survive. After a couple of runs, you can get a sense of when to push deeper and when your current loadout is running out of useful options.
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Tales from Space: Mutant Blobs Attack (2012)
8.1/10on IGDB
Released
Drag a platform’s green marker on the front screen to move it into position for the Blob. Later, the rear touchpad can give the Blob an extra burst of speed when it flies. Those two small inputs give the original Vita release something worth seeking out alongside the fun of swallowing anything small enough to fit.
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