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1

Braid: Anniversary Edition (2024)

by game_tinkerer  • 
Braid: Anniversary Edition
Game
7.8/10on IGDB
Released
Start here for jumps that are easy to make and hard to think through. You can rewind a mistake, but later worlds make time behave in ways that turn even a familiar jump into a fresh question. The anniversary edition includes developer commentary if you want to hear how those rules were designed.
More about Braid: Anniversary Edition
2

Fez (2012)

by game_tinkerer  • 
Fez
Game
8.1/10on IGDB
Released
Gomez seems to live in a flat world until he can turn it. Two ledges that sit far apart from one angle can touch from another. Most jumps give you time to think, but the deeper secrets ask you to remember what you saw and decide which direction deserves another look.
More about Fez
3

The Swapper (2013)

by game_tinkerer  • 
The Swapper
Game
8.0/10on IGDB
Released
Make a copy of yourself, then move your point of control to it. Different kinds of light restrict what you can create or switch to, so the puzzle is where to put each body before anyone jumps. This is a good choice if you want elaborate room layouts without demanding reflexes.
More about The Swapper
4

Portal (2007)

by game_tinkerer  • 
Portal
Game
8.6/10on IGDB
Released
A fall into one portal can give you the speed to fly out of another. Start here for the first-person version of planning a jump before you make it. The test chambers introduce each rule separately, then make you thread together routes that look impossible when you first step inside.
More about Portal
5

Portal 2 (2011)

by game_tinkerer  • 
Portal 2
Game
9.1/10on IGDB
Released
Once you know how the first game handles momentum, use this sequel for rooms that change the surface you’ll meet at the end of a jump. Gels can give you a bounce or room to build speed, and the co-op campaign makes you plan around the other player’s portals as well as your own.
More about Portal 2
6

Mario vs. Donkey Kong (2024)

by game_tinkerer  • 
Mario vs. Donkey Kong
Game
6.9/10on IGDB
Released
Choose the Switch remake for small stages that make you plan how to reach a door with a key in hand. The route looks different once you’re carrying something. If you like to stop and work out the next jump, Casual Style removes the timer and adds checkpoints.
More about Mario vs. Donkey Kong
7

Donkey Kong (1994)

by game_tinkerer  • 
Donkey Kong
Game
8.2/10on IGDB
Released
This is the 1994 Game Boy game. The familiar arcade-style opening gives way to stages where backflips and rope spins help you reach new heights. Move jump stands or ladders into place to clear a route. It’s a natural next stop if you like figuring out how Mario will get across before you send him off.
More about Donkey Kong
8

Box Boy! + Box Girl! (2019)

by game_tinkerer  • 
Box Boy! + Box Girl!
Game
7.2/10on IGDB
Released
Build the route out of boxes you make yourself. Jump, climb, or use the boxes to pass obstacles, then try the two-character campaign when you want to work out how two sets of boxes fit together. You can play that campaign with a partner or switch between the characters on your own.
More about Box Boy! + Box Girl!
9

Pushmo (2011)

by game_tinkerer  • 
Pushmo
Game
8.4/10on IGDB
Released
Pull blocks forward to make steps for Mallo, then jump across the ledges you’ve made. The challenge is seeing which pieces have room to slide and which ones will get in the way. The Nintendo 3DS version is a pick for returning players, since the 3DS shop has closed to new purchases.
More about Pushmo
10

The Pedestrian (2020)

by game_tinkerer  • 
The Pedestrian
Game
7.6/10on IGDB
Released
Move public signs around and reconnect their doors and ladders to build a path for a stick figure. You do some platforming inside the signs, but the most satisfying part is seeing how an edit on one board changes what you can reach on another.
More about The Pedestrian
11

Inside (2016)

by game_tinkerer  • 
Inside
Game
8.6/10on IGDB
Released
Moving boxes, working with machinery, and watching what reacts to you can make space to get past a threat. The boy’s jumps themselves are usually straightforward. The pressure comes from solving the problem while something is moving and you may have few safe seconds to act.
More about Inside
12

Limbo (2010)

by game_tinkerer  • 
Limbo
Game
8.1/10on IGDB
Released
This is a good pick if you want small machinery puzzles with an unsettling edge. A ledge or a platform can turn out to be part of a trap, and the frame often leaves room to stop and watch before committing. Expect trial-and-error deaths as you learn how the world moves.
More about Limbo
13

Thomas Was Alone (2012)

by game_tinkerer  • 
Thomas Was Alone
Game
7.1/10on IGDB
Released
Each rectangle moves differently. A jump that is easy for one character may be impossible for another until you make a step or figure out which one belongs at the front of the route. The movement can ask for a little timing, but the order in which everyone crosses is often the real problem.
More about Thomas Was Alone
14

Toki Tori 2+ (2013)

by game_tinkerer  • 
Toki Tori 2+
Game
8.0/10on IGDB
Released
The bird’s main tools are a whistle and a stomp. To get around, watch what creatures do in response and use what you learn to create a path you couldn’t see on your first visit. It’s a strong pick if you like coming back with an idea instead of a newly unlocked jump.
More about Toki Tori 2+
15

Teslagrad Remastered (2023)

by game_tinkerer  • 
Teslagrad Remastered
Game
Released
An object’s magnetic charge can send you up a shaft, push you away, or bring a platform within reach. The tower gets a little more demanding once you have to make those ideas work in motion. Pick it if the appeal is refining both the plan and the timing.
More about Teslagrad Remastered
16

Animal Well (2024)

by game_tinkerer  • 
Animal Well
Game
8.2/10on IGDB
Released
The tools you find can each do more than they first appear to. A bubble offers a place to land, which can change which gaps you think of as crossable. Choose this for an interconnected, dimly lit world where a precise jump and a new idea sometimes pay off in the same room.
More about Animal Well
17

Gunpoint (2013)

by game_tinkerer  • 
Gunpoint
Game
8.3/10on IGDB
Released
A big leap gets you to the upper floors, but a plan gets you through the rooms. The key move is changing how a building’s switches and devices relate to each other. Pick this if you’d like your platforming puzzle with a little stealth and room to improvise.
More about Gunpoint
18

Trine Enchanted Edition (2014)

by game_tinkerer  • 
Trine Enchanted Edition
Game
7.9/10on IGDB
Released
Change between a wizard who can conjure objects, a thief with a grappling hook, and a knight who handles the danger at close range. A difficult crossing becomes a question of who should do it and what needs to be in place first. The same problems can take a different shape with friends.
More about Trine Enchanted Edition
19

A Boy and His Blob (2009)

by game_tinkerer  • 
A Boy and His Blob
Game
6.9/10on IGDB
Released
Feed the blob a jelly bean to turn him into the tool you need. A licorice bean makes a ladder, while a tangerine bean makes a trampoline. Choose this reimagining if you want to work out which transformation fits the gap before taking the next leap.
More about A Boy and His Blob
20

The Lost Vikings (1993)

by game_tinkerer  • 
The Lost Vikings
Game
7.6/10on IGDB
Released
Three Vikings need to reach the exit, and only Erik can jump. Olaf’s shield can provide a platform while Baleog can reach things with arrows. Choose it for levels that ask you to think about who will get everyone else across. The Blizzard Arcade Collection includes the game.
More about The Lost Vikings
21

Oddworld: Abe's Oddysee (1997)

by game_tinkerer  • 
Oddworld: Abe's Oddysee
Game
8.3/10on IGDB
Released
Abe can get himself across a hazard without having solved the bigger problem of leading other workers through it. Choose this for careful timing, routes you can stage in advance, and a reason to think beyond where you’ll land. Some sections ask you to be precise.
More about Oddworld: Abe's Oddysee

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