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Items15

1

Invisible, Inc. (2015)

by game_tinkerer  • 
Invisible, Inc.
Game
7.6/10on IGDB
Released
The job can end with your agents in the elevator and most of the guards still on their feet. A downed agent can be dragged to the exit, which gives the other agents a reason to change their route as the security level rises. Pick this if you want bringing someone back to feel like a decision you had to make under pressure.
More about Invisible, Inc.
2

XCOM 2 (2016)

by game_tinkerer  • 
XCOM 2
Game
8.2/10on IGDB
Released
A soldier can carry a critically wounded teammate to evacuation and prevent them from bleeding out. Some missions also put a VIP or the whole squad on the clock to reach the exit. The decision to spend a turn getting someone back can change who is able to fight on your next deployment.
More about XCOM 2
3

Aliens: Dark Descent (2023)

by game_tinkerer  • 
Aliens: Dark Descent
Game
7.9/10on IGDB
Released
Extract the Marines if the squad is in bad enough shape that you’d rather finish the objective later. The expedition can continue after another deployment, so an early return to the Otago can protect people you’ve already trained. This is the choice for a campaign where calling off a bad day is part of the plan.
More about Aliens: Dark Descent
4

Shadow Gambit: The Cursed Crew (2023)

by game_tinkerer  • 
Shadow Gambit: The Cursed Crew
Game
7.9/10on IGDB
Released
You choose who goes ashore and can plan your own way onto and off each island. That makes a crew member’s power matter on the way out as well as at the objective. Choose it for the satisfaction of getting a ghost crew through the same assignment with different abilities and a different route.
More about Shadow Gambit: The Cursed Crew
5

Shadow Tactics: Blades of the Shogun (2016)

by game_tinkerer  • 
Shadow Tactics: Blades of the Shogun
Game
8.3/10on IGDB
Released
The Suganuma Village mission asks you to free Mugen, help the farmers, and leave together. Freeing the first captive is only one part of the job. This is a good choice if you want a rescue to keep getting more complicated as the number of people you’re responsible for grows.
More about Shadow Tactics: Blades of the Shogun
6

Last Train Home (2023)

by game_tinkerer  • 
Last Train Home
Game
8.0/10on IGDB
Released
Your soldiers have work to do aboard the train after a mission, and wounded people need treatment while the journey goes on. That makes an injury feel like more than a shortfall in the last fight. Pick it if you want to feel what an exhausted squad needs before deciding who you can send out next.
More about Last Train Home
7

Gears Tactics (2020)

by game_tinkerer  • 
Gears Tactics
Game
7.4/10on IGDB
Released
Rescue missions ask you to reach prisoners before the time runs out, then get them to evacuation. Getting to the captives early can save you a difficult exit later. Choose it when you want a rescue to pull you out of a comfortable position and make you work out who can keep the group moving.
More about Gears Tactics
8

Valkyria Chronicles (2008)

by game_tinkerer  • 
Valkyria Chronicles
Game
8.5/10on IGDB
Released
A healthy squad member can reach a fallen ally and call a medic before the casualty is lost. That creates a reason to move toward someone even when the main objective is elsewhere. Pick this if the most memorable turn for you is the one you give up to get a familiar character off the battlefield alive.
More about Valkyria Chronicles
9

Fire Emblem: Path of Radiance (2005)

by game_tinkerer  • 
Fire Emblem: Path of Radiance
Game
8.4/10on IGDB
Released
Some maps let Ike end the battle by escaping. Let the other units reach the exit first and you earn extra experience for the people you got out. The reward gives you a reason to shepherd slower units through instead of sending your leader straight to the finish.
More about Fire Emblem: Path of Radiance
10

Bad North (2018)

by game_tinkerer  • 
Bad North
Game
7.5/10on IGDB
Released
You can lose the ordinary soldiers in a unit and still bring the commander back for another island. If the commander dies, the squad and its upgrades go with them. Pick this if you want the decision to save a seasoned leader to matter just as much as where you sent the troops at the start of the battle.
More about Bad North
11

Mario + Rabbids Kingdom Battle (2017)

by game_tinkerer  • 
Mario + Rabbids Kingdom Battle
Game
7.7/10on IGDB
Released
In the Fight-Seeing challenge, you have six turns to get Toad to the marked safe zone. His position matters as much as where Mario and the others are standing. Pick this if you want an escort objective that makes the goal easy to read and the route worth thinking about.
More about Mario + Rabbids Kingdom Battle
12

Into the Breach (2018)

by game_tinkerer  • 
Into the Breach
Game
8.2/10on IGDB
Released
Look for missions that ask you to protect something specific, like a train. The game shows the attacks enemies intend to make, which lets you plan a turn around stopping damage before it happens. A move that knocks an enemy out of position can do more for the people you’re protecting than an attack that merely deals damage.
More about Into the Breach
13

Rebel Cops (2019)

by game_tinkerer  • 
Rebel Cops
Game
7.0/10on IGDB
Released
The game gives you the option to make arrests and spare guards who are just doing their jobs. Helping civilians can also put the operation at risk, so you have to decide where your responsibility ends. Pick this when you want restraint and the cost of helping someone to matter within the same mission.
More about Rebel Cops
14

Othercide (2020)

by game_tinkerer  • 
Othercide
Game
7.8/10on IGDB
Released
Rescue missions ask you to take a Bright Soul to the exit, while survival missions make you wait for an evacuation point. It’s a good fit if you want to decide which characters will hold back danger while the others move, and feel the difference between someone who gets out and someone who stays behind.
More about Othercide
15

XCOM: Chimera Squad (2020)

by game_tinkerer  • 
XCOM: Chimera Squad
Game
7.1/10on IGDB
Released
A fallen agent can bleed out unless another agent stabilizes them. Losing an agent fails the mission, so check who acts next before you decide whether there’s time to deal with another problem in the room. The squad has a fixed cast, which makes keeping them alive part of every encounter.
More about XCOM: Chimera Squad

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