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Items17

1

Shattered Pixel Dungeon (2014)

by game_tinkerer  • 
Shattered Pixel Dungeon
Game
7.0/10on IGDB
Released
Use touch controls to take the dungeon one tile at a time. The in-game guide gives you a place to look when you meet an unfamiliar rule. Spend your first run learning what food buys you. Another room might hold a useful item, but walking there also makes you hungrier.
More about Shattered Pixel Dungeon
2

Dungeon Crawl Stone Soup (2006)

by game_tinkerer  • 
Dungeon Crawl Stone Soup
Game
9.1/10on IGDB
Released
Play the tutorial before choosing Hints mode, which adds guidance to a randomized dungeon. Use your first run to practice turning back when a fight looks wrong. The advice helps you learn the controls, but a fatal decision still ends the run.
More about Dungeon Crawl Stone Soup
3

Caves of Qud (2024)

by game_tinkerer  • 
Caves of Qud
Game
8.2/10on IGDB
Released
The beginner tutorial helps with the interface, and Roleplay mode lets you reload a settlement checkpoint after death. Try it while you learn to examine things and decide which fights to take. Classic mode gives those choices permanent consequences when you’re ready.
More about Caves of Qud
4

Golden Krone Hotel (2016)

by game_tinkerer  • 
Golden Krone Hotel
Game
8.0/10on IGDB
Released
Start by watching where the sunlight falls. It helps you fight vampires while you’re human and becomes something to avoid when you turn. The main hotel has ten floors, and you’ll need to explore branches for the rings that open the way to the last fight. The shifting light gives you an early reason to think about where you stand.
More about Golden Krone Hotel
5

Tangledeep (2018)

by game_tinkerer  • 
Tangledeep
Game
6.2/10on IGDB
Released
Adventure mode sends you back to town after a defeat and takes some of your progress. Heroic mode ends that character’s run, although some shared progress survives. Try Adventure when you want to practice getting home and restocking without rolling a new character after every mistake.
More about Tangledeep
6

Tales of Maj'Eyal (2012)

by game_tinkerer  • 
Tales of Maj'Eyal
Game
7.8/10on IGDB
Released
The tutorial is worth starting with before you make a character. Adventure mode gives you extra lives at set levels, so a mistake has a cost without necessarily ending the run. If your account has access to Exploration mode, you can use its unlimited lives to learn what each ability does.
More about Tales of Maj'Eyal
7

Jupiter Hell (2021)

by game_tinkerer  • 
Jupiter Hell
Game
7.6/10on IGDB
Released
This one gives the familiar turn-based dungeon crawl a gamepad-friendly interface and a sci-fi setting. Pay attention to how often you reload and when you can reach the next piece of cover. Permanent death makes a small mistake count, but you have time to think before taking the next turn.
More about Jupiter Hell
8

Cogmind (2017)

by game_tinkerer  • 
Cogmind
Game
8.0/10on IGDB
Released
A short tutorial and mouse support make it possible to start without memorizing the keyboard. In Adventurer and Explorer, you can set a restore point. Learn to treat spare parts as supplies, especially when the next room might cost you the propulsion unit you’re relying on.
More about Cogmind
9

Brogue (2009)

by game_tinkerer  • 
Brogue
Game
Released
The mouse lets you inspect tiles and travel without first learning the movement keys. Open the in-game help for unfamiliar commands. Food puts a price on doubling back, so a first run is a good chance to learn when a side passage is worth the extra turns.
More about Brogue
10

Dungeons of Dredmor (2011)

by game_tinkerer  • 
Dungeons of Dredmor
Game
7.0/10on IGDB
Released
Turn permanent death off if you want to retry with the same character. The No Time to Grind setting shortens the floors and gives more experience per monster, with fewer rooms to search for equipment. Try it when you want a shorter session and still have to decide which rooms are worth visiting.
More about Dungeons of Dredmor
11

Rogue Fable IV (2024)

by game_tinkerer  • 
Rogue Fable IV
Game
Released
Start with the base game before adding ranked modifiers. The dungeon’s traps, clouds, and terrain affect enemies as well as you. Look for a spot where those effects give you an advantage before spending a consumable to get out of trouble.
More about Rogue Fable IV
12

NetHack (1987)

by game_tinkerer  • 
NetHack
Game
9.3/10on IGDB
Released
There are a lot of keys to learn, so start with the in-game command list and the official guidebook’s short orientation. Explore mode lets you refuse death, which makes it a place to see what a strange item or an empty stomach can do. A normal game keeps the consequences.
More about NetHack
13

Angband (1993)

by game_tinkerer  • 
Angband
Game
9.9/10on IGDB
Released
Learn to pack for one trip into the dungeon. The player guide recommends food, a light source, and a Scroll of Word of Recall so you can get back to town. The keyboard commands take some learning, but that first round trip teaches you what it costs to keep going down.
More about Angband
14

ADOM: Ancient Domains of Mystery (2015)

by game_tinkerer  • 
ADOM: Ancient Domains of Mystery
Game
6.8/10on IGDB
Released
Start with the tutorial dungeon and its hints about commands and situations. The commercial version can also disable permanent death. That gives you time to learn how to inspect what’s around you before trying the Classic mode’s harsher rules.
More about ADOM: Ancient Domains of Mystery
15

Dawn of the Mexica (2020)

by game_tinkerer  • 
Dawn of the Mexica
Game
Released
Save this for when you want more rules to think about on each turn. The developer’s beginner tips are worth having nearby. Play the tutorial and pay attention to the weather as well as the opponents. There’s a survival system beneath the fighting, and character death is permanent.
More about Dawn of the Mexica
16

Path of Achra (2024)

by game_tinkerer  • 
Path of Achra
Game
8.3/10on IGDB
Released
The game keeps the controls simple and puts most of the complexity in how your skills work together. Auto-move can handle the walking, so you can concentrate on what a build does. Start with one or two effects you can recognize in play, then add another on the next run.
More about Path of Achra
17

Sword of the Stars: The Pit (2013)

by game_tinkerer  • 
Sword of the Stars: The Pit
Game
7.2/10on IGDB
Released
Food is one more thing to track as you descend through this turn-based science-fiction dungeon. Look for supplies while you still have room to change plans, and use a first run to see how far your starting kit lasts. The game’s crafting and upgrading give supplies a purpose beyond the immediate fight.
More about Sword of the Stars: The Pit

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