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Wizard101 (2008)
7.1/10on IGDB
Released
Create your own school of wizard and team up online for story quests and dungeons. The turn-based deck system gives a party room to build around different spells. Friends who want to keep their story progress together should coordinate which quest they pick up next.
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Pirate101 (2012)
7.7/10on IGDB
Released
Adventure online with friends through the pirate story. The party fights on a grid and brings companions with their own abilities. A fight gives players different jobs, such as protecting a vulnerable ally and setting up the next attack.
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Forsworn (2026)
Released
Form an online party to take on successive runs through the same fantasy adventure. Heroes grow between attempts. Players act simultaneously on their side’s turns, so decide together which abilities work in the same stretch of the battlefield.
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Inkbound (2024)
7.9/10on IGDB
Released
Up to four can share the online expeditions, with story and progression spread across repeated runs. Position and timing matter even when friends can move in the same turn. Agree on which enemy has to fall before everybody spends a useful ability.
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Hellcard (2024)
8.0/10on IGDB
Released
Play the cooperative dungeon descent online with a party of up to three. Players use separate decks, and their position relative to enemies makes some moves more useful than others. It is a good shorter option if the group wants its shared progress measured in runs.
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Wakfu (2012)
7.3/10on IGDB
Released
In this online tactical RPG, bring friends into the same adventures and take turns positioning characters on the grid. Coordinate jobs before a long fight, especially if one player wants to protect the group and another wants to line up the next attack.
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Dofus (2004)
8.9/10on IGDB
Released
Create a character and follow quests in the shared online world, joining friends for dungeon fights on a turn-based grid. The longer trip suits people who want to bring the same company back for several sessions and try different group roles.
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