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43

English draughts

by game_tinkerer  • 
English draughts
American checkers uses 12 pieces per side on the dark squares of an eight-by-eight board. When a jump is available you have to take it, so a piece that looks exposed can be bait. Promote a piece on the far row so it can move and capture backward as well as forward.
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44

Othello

by game_tinkerer  • 
Othello
Product
Trap a row of opposing discs between two of yours to flip that row. A move that takes several discs immediately may hand your rival a corner or leave you fewer good moves later. It’s quick to teach, with plenty to rethink after seeing how the last turns go.
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45

Battleship

by game_tinkerer  • 
Battleship
Product
Set up your fleet on a secret grid, then call coordinates and mark hits and misses. The rules take little explanation, and the early search turns into a small deduction problem once you hit a ship. Change your deployment before the rematch so the same search pattern won’t work twice.
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46

Connect 4

by game_tinkerer  • 
Connect 4
Product
Drop discs into columns and look for four in a row. Set up two threats at once if you want your opponent to have a choice they can’t answer with a single move. The quick reset makes it easy to play a few games and see how much a changed opening matters.
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