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Into the Wild
The Prophecies Begin, book 1. Start here. Rusty goes from house cat to ThunderClan apprentice and learns the warrior code at the same time you do.
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Fire and Ice
The Prophecies Begin, book 2. Fireheart’s first duties as a warrior take him beyond ThunderClan and show how fragile the balance between rival Clans is.
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The Prophecies Begin, Volume 1
Graphic alternative to Into the Wild and Fire and Ice. This is the first of the three full-color books adapting the original six novels.
More about The Prophecies Begin, Volume 14
Forest of Secrets
The Prophecies Begin, book 3. Fireheart investigates Redtail’s death. Pay attention to what different cats remember about the same fight.
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Rising Storm
The Prophecies Begin, book 4. An unusually hot summer raises the stakes of Fireheart’s problems inside ThunderClan. Read this before the threat in the next book takes shape.
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The Prophecies Begin, Volume 2
Graphic alternative to Forest of Secrets and Rising Storm. Start with volume 1 for the events this book assumes you know.
More about The Prophecies Begin, Volume 27
A Dangerous Path
The Prophecies Begin, book 5. Something is hunting in the forest, and Fireheart must respond while ThunderClan’s leader has lost faith in its ancestors.
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The Darkest Hour
The Prophecies Begin, book 6. Finish the original arc here. The buildup to a battle brings the lessons Rusty learned about Clan loyalty back into play.
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The Prophecies Begin, Volume 3
Graphic alternative to A Dangerous Path and The Darkest Hour. It completes the original arc’s three-volume adaptation.
More about The Prophecies Begin, Volume 310
Bluestar’s Prophecy
Optional companion. Read after The Darkest Hour. Bluestar’s early life makes more sense once you’ve seen the first arc and protects some of its late surprises.
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Crookedstar’s Promise
Optional companion. Read after The Darkest Hour. Crookedstar’s past adds a RiverClan perspective once the original arc’s outcomes are familiar.
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Yellowfang’s Secret
Optional companion. Read after The Darkest Hour. The book revisits Yellowfang’s life before she became the cat Rusty meets.
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Exile from ShadowClan
Optional companion. Read after Yellowfang’s Secret. This Nightpelt-led story visits ShadowClan under Brokenstar from a different angle.
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The Rise of Scourge (full color)
Optional companion. Read after The Darkest Hour. The color edition of this comic revisits the past of a character whose arrival is a late turn in the first arc.
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Midnight
The New Prophecy, book 1. A fresh group of cats follows a warning from their ancestors. Start the second arc here even if you’re taking a detour into the companion books.
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Firestar’s Quest
Optional companion. Read after Midnight. The events follow The Darkest Hour, but the series’ official guide recommends waiting until Midnight for a small spoiler.
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SkyClan’s Destiny
Optional companion. Read after Firestar’s Quest. This direct follow-up gives the cats of the renewed SkyClan a story of their own.
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A Thief in ThunderClan
Optional companion. Read after Firestar’s Quest. This standalone comic follows Brightheart and Cloudtail while Firestar is away from ThunderClan.
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Warriors: Ravenpaw’s Path
Optional companion. Read after Firestar’s Quest and Midnight. This collected comic follows Ravenpaw and Barley as a threat reaches their home at the barn.
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Moonrise
The New Prophecy, book 2. The travelers meet the Tribe of Rushing Water on the way home. Their mountain journey runs in parallel with trouble back in the forest.
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The New Prophecy, Volume 1
Graphic alternative to Midnight and Moonrise. It begins the second graphic adaptation arc, The New Prophecy.
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