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Wii Sports (2006)
7.5/10on IGDB
Released
Bowling is the first thing to try. Hold B through the start of an underhand swing, then release it as you would the ball. A turn of the wrist can put spin on the roll. The original Wii Remote is enough for a game that starts out as party bowling and gets more interesting when you learn to shape a shot.
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Wii Sports Resort (2009)
7.9/10on IGDB
Released
Start with Table Tennis and turn your wrist as the paddle meets the ball. Learning to put spin on a return makes the angle of your swing worth paying attention to throughout a rally. You’ll need a Wii Remote Plus or a Wii Remote with Wii MotionPlus attached.
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WarioWare: Smooth Moves (2006)
8.3/10on IGDB
Released
A card shows how to hold the Wii Remote just before a new kind of microgame. Grip it like a pencil for the Sketch Artist form, then get ready to make sense of another pose in seconds. The rush to change grips is part of the joke. A standard Wii Remote covers most of the game, with a Nunchuk used for some challenges.
More about WarioWare: Smooth Moves4
Zack & Wiki: Quest for Barbaros' Treasure (2007)
7.4/10on IGDB
Released
The Wii Remote gives you a clue about how an object works. Straighten your arm to extend a grabber toward a key in a tree, then turn the remote like the key once you reach the lock. The game makes handling tools feel like part of figuring out the room.
More about Zack & Wiki: Quest for Barbaros' Treasure5
Just Dance
Hold a Wii Remote and mirror the dancer on screen to score. The remote registers the motion of your controller hand, so you can keep up with the full routine for the fun of dancing or concentrate on getting that arm in time. Up to four people can join with one remote each.
More about Just Dance6
Boom Blox (2008)
8.6/10on IGDB
Released
With the Wii Remote you can throw objects at a stack or grab pieces and pull them out, depending on the puzzle. A good hit can send whole sections tumbling, while a careful pull keeps the rest of a tower standing. Both are chances to read the same physics from a different angle.
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Kororinpa: Marble Mania (2006)
Released
Tilt the Wii Remote and the whole maze tilts with it. A modest angle can ease the marble along a narrow stretch, while sections coated in honey and stretches of slippery ice call for a different touch. Pick this when you want motion control to reward a steady hand. The original Wii Remote does the job.
More about Kororinpa: Marble Mania8
Wii Fit Plus (2009)
7.1/10on IGDB
Released
In Table Tilt Plus, shift your weight on the Wii Balance Board to tip a platform and guide balls toward the holes. A small lean can get a ball moving, then you have to re-center before it rolls past the target. The Balance Board is required, including for copies sold with just the game disc.
More about Wii Fit Plus9
Excite Truck (2006)
6.7/10on IGDB
Released
Hold a Wii Remote sideways and tilt left or right to steer. Once you leave the ground, tilting forward or back helps you set the angle for the landing. Try it on a course with big jumps, where you get a second job to do as soon as the truck goes airborne.
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Excitebots: Trick Racing (2009)
5.8/10on IGDB
Released
Tilt to steer, then switch to a circular motion when your bot catches a Red Bar. Match your circles to the bot’s rotation to speed it up. Going from tiny steering corrections to a full rotation makes the roadside tricks feel like part of the race.
More about Excitebots: Trick Racing11
Mario Kart Wii (2008)
8.0/10on IGDB
Released
A sideways Wii Remote lets you steer by tilting your hands, with or without the plastic Wii Wheel shell. It’s a friendly way to hand the game to someone who knows how a steering wheel works. The Wii edition also takes a Classic Controller or a GameCube controller if you’d prefer stick steering.
More about Mario Kart Wii12
Punch-Out!! (2009)
8.5/10on IGDB
Released
With a Wii Remote and Nunchuk, you can throw punches by moving your hands. Try it for the satisfaction of firing back right after you spot an opening. If you’d rather learn each opponent’s tells with buttons, the same Wii game has a classic mode with the Wii Remote held sideways. A Wii Balance Board can add motion dodging.
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The Legend of Zelda: Skyward Sword (2011)
8.2/10on IGDB
Released
Watch the angle of a Stalfos’s blades and swing toward the gap in its guard. In the original Wii version, a horizontal cut and a forward thrust are different physical actions, so reading the enemy and choosing the right movement go together. This version needs a Nunchuk and a Wii Remote Plus or Wii MotionPlus attachment.
More about The Legend of Zelda: Skyward Sword14
Red Steel 2 (2010)
7.5/10on IGDB
Released
A quick light slash and a vigorous heavy one are distinct sword attacks. In an encounter with an armored enemy, the swing becomes a way to open a target for the gun. Try learning one deliberate move at a time. The game requires a Nunchuk and either a Wii Remote Plus or a Wii MotionPlus attachment.
More about Red Steel 215
Wii Play: Motion (2011)
5.0/10on IGDB
Released
In Skip Skimmer, swing the controller as though skipping a stone across a lake. Then switch to Cone Zone, where tilting steadily keeps a pile of ice cream balanced in a cone. Comparing the two in one sitting makes a good case for a controller that can read a small change in angle. The game requires Wii MotionPlus or a Wii Remote Plus.
More about Wii Play: Motion16
FlingSmash (2010)
6.0/10on IGDB
Released
Swing as if you’re hitting a ball to send Zip into blocks. Choosing the angle of that shot makes it feel like a mix of tennis and pinball. The screen even scrolls in a different direction depending on which hand you use. Play with a Wii Remote Plus or a Wii Remote with the Wii MotionPlus attachment.
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Grand Slam Tennis (2021)
Released
Try a rally with the Wii Remote on its own, then add Wii MotionPlus to get more control over the racket and where your shot lands. A Nunchuk is optional too and lets you position the player yourself. It’s a good step from Wii Sports tennis if you want to make more decisions about shot placement and court position.
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