Cookies on OyList

We use essential cookies to keep OyList working. With your permission, Google Analytics cookies help us count visits and understand which pages are useful.

How we use cookies

Share

Embed
Share this list with friends or copy the link:

Items15

1

Total War: Three Kingdoms (2019)

by game_tinkerer  • 
Total War: Three Kingdoms
Game
8.0/10on IGDB
Released
Food, territory and payments can be combined into bargains, while coalition votes make partners part of your strategic problem. A loose coalition and a binding military alliance ask different things of you, so stronger friendship is not automatically the better deal. Choose the main campaign for haggling with visible acceptance reasons and managing the commitments that follow, alongside substantial warfare.
More about Total War: Three Kingdoms
2

Solium Infernum (2024)

by game_tinkerer  • 
Solium Infernum
Game
Released
In the 2024 game, an insult or demand can create the permission for a limited war, with prestige and declared objectives giving the quarrel real stakes. Diplomacy determines which force you may use and what success will mean. Human opponents make its threats and apparent concessions especially interesting; asynchronous multiplayer supports daily turns, while solo play provides a way to learn the protocols.
More about Solium Infernum
3

Old World (2021)

by game_tinkerer  • 
Old World
Game
9.0/10on IGDB
Released
A relationship with a ruler can affect the help you receive, and succession can change the person with whom you negotiated. Ambassadors, trade missions and dynastic connections weave agreements through your state. National alliances require a Diplomat ruler, peace and a friendly relationship, making the ruler's abilities a practical constraint on diplomacy. Choose it for bargaining shaped by a changing court.
More about Old World
4

Crusader Kings III (2020)

by game_tinkerer  • 
Crusader Kings III
Game
8.3/10on IGDB
Released
Marriages and betrothals can create alliances between rulers, turning a family decision into access to military support and obligations of your own. An alliance with a vassal can also keep that vassal out of factions against you. It is compelling for diplomacy that passes through people and succession: check who is actually allied, because a useful connection need not survive the next generation.
More about Crusader Kings III
5

Victoria 3 (2022)

by game_tinkerer  • 
Victoria 3
Game
6.6/10on IGDB
Released
Treaties let you bundle different articles into an offer, negotiate counterproposals and agree a binding period, with penalties for withdrawing early. That makes an agreement a continuing arrangement worth revisiting as interests change. The core system is in the updated base game; Charters of Commerce and Sphere of Influence add further options. A strong choice for patient economic bargaining, with a large simulation to learn.
More about Victoria 3
6

Sins of a Solar Empire II (2022)

by game_tinkerer  • 
Sins of a Solar Empire II
Game
Released
Time-locked ceasefires give a bargain a period of mechanical protection, so you can plan a fleet's next move around when the promise expires. Offers and counteroffers can include planets, making the border itself negotiable. Play with unlocked teams to allow these changing relationships; the expiry timer matters, especially against a person who might position ships near you while the agreement still holds.
More about Sins of a Solar Empire II
7

Stellaris (2016)

by game_tinkerer  • 
Stellaris
Game
7.8/10on IGDB
Released
Research and commercial pacts create useful interdependence, while defensive agreements can turn a neighbour's trouble into your war. For the richer version of this recommendation, play on PC with the paid Federations expansion: its specialised federations and expanded rules make shared benefits compete with cohesion and control. The base game already has diplomacy, but that fuller federation experience needs the add-on.
More about Stellaris
8

Sid Meier's Civilization VII (2025)

by game_tinkerer  • 
Sid Meier's Civilization VII
Game
6.0/10on IGDB
Released
Influence is a budget you actively spend on cooperation, sanctions and support for wars, making diplomatic involvement compete with other opportunities. A proposed collaboration can be accepted, rejected or supported for a stronger shared benefit. Choose it for diplomacy that stays tied to your economy and relationships with independent powers; read the stated costs and effects rather than assuming a smiling leader will be loyal.
More about Sid Meier's Civilization VII
9

Endless Legend 2 (2026)

by game_tinkerer  • 
Endless Legend 2
Game
Released
Public Opinion changes the price of friendly and hostile actions, so a relationship affects what you can afford next. Treaties unlock through research, and resources can be added to an offer to change its acceptability. This 2026 release suits bargaining with a visible context: check attitudes, available agreements and acceptance feedback to see whether goodwill or a material concession will help.
More about Endless Legend 2
10

Europa Universalis IV (2013)

by game_tinkerer  • 
Europa Universalis IV
Game
8.7/10on IGDB
Released
A peace settlement can alter borders and future relationships long after the battle is won, while aggressive expansion can encourage neighbours to form a coalition against you. Diplomacy is the work of making gains sustainable: maintain allies, manage truces and decide which settlement is worth its wider reaction. Choose it for long campaigns where the terms you accept matter well beyond the end of the war.
More about Europa Universalis IV
11

Humankind (2021)

by game_tinkerer  • 
Humankind
Game
7.8/10on IGDB
Released
An incident can become a grievance, a demand for compensation or something you let go to preserve a useful relationship. Those choices connect diplomacy to war support and the terms worth pursuing. The updated PC game no longer treats zero war support as an automatic end to fighting, so pressure works through growing consequences rather than a simple timer. Choose it for negotiating how a dispute escalates and what settling it means.
More about Humankind
12

Endless Space 2 (2017)

by game_tinkerer  • 
Endless Space 2
Game
8.0/10on IGDB
Released
An agreement has an Influence cost affected by relations, and the pressure bar shows when one empire can make demands of another. Resources and technologies can sweeten a contract, making a military standoff partly an economic negotiation. Choose it for deals shaped by both diplomatic investment and power; faction rules differ, so do not expect every civilisation to offer the same peaceful route.
More about Endless Space 2
13

Dune: Spice Wars (2023)

by game_tinkerer  • 
Dune: Spice Wars
Game
7.0/10on IGDB
Released
Truces and treaties sit beside resource trading, espionage and Landsraad votes, so a temporary partner can help you pursue influence while remaining a rival for Arrakis. Agreements affect practical opportunities and breaking them has political costs. Human matches make bargaining over votes and resources particularly lively; against the AI, read faction incentives and the displayed deal rather than treating cooperation as permanent friendship.
More about Dune: Spice Wars
14

Dominions 6: Rise of the Pantokrator (2024)

by game_tinkerer  • 
Dominions 6: Rise of the Pantokrator
Game
Released
Optional formal diplomacy can make non-aggression pacts binding with both people and the AI, giving a border agreement concrete protection. Check the match's diplomacy setting before relying on that enforcement. Its richest bargaining is usually between human players, discussing territory, resources and common threats; those wider promises still need clear terms and trust. Expect a demanding fantasy strategy game around the negotiations.
More about Dominions 6: Rise of the Pantokrator
15

Neptune's Pride II: Triton

by game_tinkerer  • 
Neptune's Pride II: Triton
Game
The current browser game turns technology trades, shared borders and journeys lasting hours into reasons to keep talking to other players. Even a small empire can contribute research that a larger ally needs. This is social diplomacy: most promises about future behaviour depend on people keeping their word. Games last weeks, so choose it with a group willing to check in regularly and live with shifting loyalties.
More about Neptune's Pride II: Triton

Comments