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Items13

1

RimWorld (2018)

by game_tinkerer  • 
RimWorld
Game
8.5/10on IGDB
Released
A newcomer can solve your shortage of medical skill and bring an awkward history, disliked work or an existing relationship with them. Those details affect the settlement you build and the stories you remember, with injuries and grief changing more than a headcount. Choose a gentler storyteller setting if you want room to know the group. Deaths normally remain part of the story unless you reload; rare resurrection tools offer exceptions rather than a routine reset.
More about RimWorld
2

Space Haven (2026)

by game_tinkerer  • 
Space Haven
Game
8.0/10on IGDB
Released
Taking survivors aboard means finding beds, food and breathable space, then discovering how their skills and relationships fit the crew. Refugees also bring obligations to other factions, making rescue a decision with a life beyond extra labour. Choose it for a mobile home where cramped layouts become personal problems. Boarding and ship disasters can kill people; keep earlier saves if you want a way back from losing a familiar crew member.
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3

Stranded: Alien Dawn (2023)

by game_tinkerer  • 
Stranded: Alien Dawn
Game
8.0/10on IGDB
Released
Different strengths, interests and personal traits make a small camp feel different depending on who is in it. Someone else's arrival can free your cook for research, or introduce another person whose comfort and relationships need attention. The crash-landing scenario keeps that human scale clear while weather, illness and attacks put it under pressure. Choose it for hands-on survival; keep separate saves if you want to undo a survivor's death.
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4

Stardeus (2022)

by game_tinkerer  • 
Stardeus
Game
Released
The stasis manifest lets you see who is waiting to wake, turning population growth into a choice about particular people. Their traits, friendships and trust in your ship's AI affect life aboard, while an unstable array can harm sleepers before they join you. Choose it for caretaking entwined with ship engineering. It remains in Early Access; later mind-transfer technology can let a fallen colonist continue in a robot, rather than making every death an automatic return.
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5

Oxygen Not Included (2019)

by game_tinkerer  • 
Oxygen Not Included
Game
7.7/10on IGDB
Released
A promising new Duplicant is also another person who needs oxygen, food and somewhere to sleep. Read their aptitudes and traits before printing, and remember that declining the offer is a valid decision. The attachment comes through familiar habits, stresses and specialised work, with less relationship drama than RimWorld. Choose it for people making engineering consequences visible; a replacement print is a new recruit, so save if losing a trained worker would spoil your story.
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6

Space Colony HD (2012)

by game_tinkerer  • 
Space Colony HD
Game
Released
A fixed cast with sharply different habits makes every arrival feel like someone to accommodate. Getting people to talk, matching their skills to jobs and supplying the comforts they prefer can matter as much as maintaining oxygen and power. Choose the HD edition for an older, deliberately comic approach to interpersonal management, with missions that can also demand defence. Death need not be final: the expensive cryogenic reanimation unit can bring an operative back.
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7

Surviving Mars: Relaunched (2025)

by game_tinkerer  • 
Surviving Mars: Relaunched
Game
Released
Selecting passengers means balancing specialisations with traits and flaws, then providing domes whose jobs and services suit the people inside. A useful scientist still needs a tolerable life, making expansion more interesting than simply adding beds. This remaster is the recommendation for recruitment and welfare at a larger scale, with less intimate social storytelling. Disasters and neglect can kill colonists; save before major risks rather than relying on unusual recovery breakthroughs.
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8

Adaptory (2026)

by game_tinkerer  • 
Adaptory
Game
Released
Conversations and diary entries give the explorers a voice while their skills and needs shape a base that cannot simply solve every problem by hiring more people. Physical disasters can strain relationships as well as pipes, making the crew part of understanding what went wrong. Choose it for a small, outspoken group in a demanding simulation. It is still in Early Access, and difficulty settings govern whether explorer deaths are permanent; inspect those before settling on your story.
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9

Mercury Fallen (2023)

by game_tinkerer  • 
Mercury Fallen
Game
7.0/10on IGDB
Released
Opening another stasis capsule introduces a colonist with a job background and quirks, changing how you organise a damaged underground facility. Different sleeping, dining and recreation arrangements help keep that workforce comfortable while robots share the load. Choose it for a more self-paced mixture of colony recovery and exploration, while remembering that food shortages and expeditions still bring danger. Cloning expands the workforce; an earlier save is your straightforward way to prevent a particular loss.
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10

The Spatials: Galactology (2016)

by game_tinkerer  • 
The Spatials: Galactology
Game
6.0/10on IGDB
Released
Recruiting and training officers creates people whose skills and equipment are worth protecting, while advancing their careers brings more demanding accommodation. Their work supports a station that also receives visitors with different expectations, tying staffing to the place you build. Choose it for the friction between exploration, service and a growing workforce, rather than deep family drama. Expensive clone insurance can preserve a favourite officer if assigned before they die.
More about The Spatials: Galactology
11

Startopia (2001)

by game_tinkerer  • 
Startopia
Game
9.0/10on IGDB
Released
An alien's species suggests a job, but skill, dedication and loyalty distinguish the candidates you hire. Keeping trained staff means meeting needs and offering promotions, not just drawing a tidy station. The comic biographies are flavour rather than a deep relationship simulation, so choose the original 2001 game for recruitment and hospitality with individual consequences. Security and health still matter; retain earlier saves if you want to recover a station before valued staff are lost.
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12

The Crust (2026)

by game_tinkerer  • 
The Crust
Game
Released
People arrive after automation has established the lunar base, bringing specialised work that changes what it can accomplish. Hire for the missing role, then plan oxygen, food, rest and decent living quarters around the person who must do it. Traits and faction-linked recruitment add decisions beyond filling a vacancy. Choose it for workforce care inside an industrial colony, with less intimate social drama; illness and neglect can become fatal, so keep saves before risky expansion.
More about The Crust
13

Solargene (2026)

by game_tinkerer  • 
Solargene
Game
Released
Hiring a useful specialist creates a chain of practical obligations: room assignments, food, rest, hygiene and transport all have to support that person at the destination. Skills grow through work, while age, mood and comfort affect performance. Choose it for the human cost of extending a corporation across the solar system, with staffing logistics carrying more weight than personal relationship stories. Keep earlier saves before new flights, since a poorly supplied journey can cost the crew.
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