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Fortnite (2020)
7.1/10on IGDB
Released
PC Battle Royale: switch on Visualize Sound Effects in Audio to show a radial indicator for supported nearby sounds. That turns some off-screen activity into usable visual information during looting and fights. It is not an enemy radar or a caption for every sound, and a direction indicator alone does not establish exact height.
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Minecraft (2016)
8.1/10on IGDB
Released
Current Bedrock Edition, 26.20 or later: Closed Captions describe nearby sounds such as footsteps, zombie groans and creeper hisses, with directional cues. You can filter sounds and adjust placement and duration. Mojang still notes missing or inconsistent captions, clutter and ambiguity in vertical spaces; the feature helps awareness without guaranteeing safety.
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The Last of Us Part I (2022)
9.3/10on IGDB
Released
PS5 Part I remake: the hearing preset enables awareness indicators, pickup notifications and story-plus-combat subtitles. Persistent threat indicators can point towards dangerous enemies during combat, making this more useful than dialogue text alone. Start with that preset, then tune the HUD; these are the remake's options, not the old PS4 Remastered release.
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The Last of Us Part II Remastered (2024)
9.2/10on IGDB
Released
PS5 Remastered story mode: hearing options combine awareness indicators, frequent dodge prompts and directional subtitles for story and combat dialogue. The dodge prompt gives a visible response to an incoming melee threat. Optional vibration is an additional channel, not a visual replacement; no single preset conveys every nuance of the soundscape.
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God of War Ragnarök (2022)
9.1/10on IGDB
Released
PS5: enable non-speech Captions as well as Subtitles, then turn on Direction Indicators. Important puzzle sounds can be described with an arrow towards their source, which is a concrete advantage over dialogue-only text. Adjust caption size and backing so the information remains readable during combat; captions still require attention away from the action.
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Hogwarts Legacy (2023)
7.9/10on IGDB
Released
PC: the Audio Visualizer puts icons for key sound effects on a wheel around your character. Its icon key, size and transparency settings make it worth learning before exploring, including when searching for audible clues. It represents selected sounds rather than every environmental noise, so it supplements the rest of the HUD.
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Far Cry 6 (2021)
6.9/10on IGDB
Released
PC: Sound Subtitles describe important gameplay noises with pointers for direction and distance. That makes gunfire and other off-screen events easier to interpret without relying only on stereo sound. The hearing preset is a useful start, but these selected event captions are separate from ordinary dialogue subtitles and are not a complete acoustic map.
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Watch Dogs: Legion (2020)
6.7/10on IGDB
Released
PC, main campaign: Gameplay Events captions describe important activity such as shooting, sirens and explosions with directional information. Limit the display to two or four events to manage the text load. Dialogue captions are a separate setting; a busy London street can still produce more information than you can comfortably read while moving.
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Assassin's Creed Shadows (2025)
7.3/10on IGDB
Released
PC: Gameplay Captions surface sound-related stimuli and point towards their origins, while dialogue subtitles can show speaker direction and emotion. That supports watching a patrol rather than guessing where a noise came from. Enable both systems; cinematic audio description is a different, spoken feature and does not replace these visual cues.
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Slay the Spire (2019)
8.4/10on IGDB
Released
PC, first game: enemy intent icons show the next attack or status action above each opponent, including damage and multi-hit counts. Important combat information is visible before you commit a card rather than hidden in a vocal warning. This is useful design built into the battle system, not a claim that every ambient sound is captioned.
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Dead by Daylight (2016)
7.1/10on IGDB
Released
PC, Survivor: Visual Terror Radius turns the heartbeat warning into a pulsing heart in your character's chest, with a haze for supported killer lullabies. Its intensity follows the warning rather than giving an exact position. Stealth effects can suppress the terror radius, and other sounds still matter; the heart is not a universal killer detector.
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Hi-Fi Rush (2023)
8.5/10on IGDB
Released
PC: enable the rhythm visualisation and beat meter to follow timing through moving on-screen cues, with the world and attacks also pulsing to the beat. It offers a way into rhythm combat without treating hearing the soundtrack as the only timing channel. Watching timing cues while tracking enemies takes practice, and music remains a major expressive part of the game.
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Forza Horizon 5 (2021)
8.5/10on IGDB
Released
PC or Xbox Series: the visible driving line, speed and rev displays can replace relying on engine pitch or spoken navigation for basic race decisions; automatic shifting removes another audio-timing task. ASL and BSL interpreters cover cinematics, not live racing. Radio DJ banter is excluded from the documented dialogue subtitles.
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Portal 2 (2011)
9.1/10on IGDB
Released
PC: choose Full Captions rather than dialogue-only subtitles to add descriptions of supported sound effects alongside the story. Portal activity and machinery become easier to follow when their noises have text equivalents. This is an older caption interface with limited spatial detail, so use the visible switches, lights and puzzle connections too.
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Half-Life 2 (2004)
9.0/10on IGDB
Released
PC, standard Half-Life 2: full closed captioning includes supported environmental and creature sounds as well as speech. That gives off-screen activity a textual presence while you explore and fight. It is not a modern directional sound wheel, and busy combat can stack captions; check the text at your normal resolution before settling in.
More about Half-Life 216
Left 4 Dead 2 (2009)
8.2/10on IGDB
Released
PC: Full Captions report special-infected sounds, including warnings such as a Boomer's gurgle, which dialogue-only subtitles miss. These labels can make a cooperative encounter easier to anticipate. They do not automatically identify the exact enemy position, and teammate voice chat needs its own communication plan.
More about Left 4 Dead 217
Back 4 Blood (2021)
6.7/10on IGDB
Released
PC: choose full or gameplay captions rather than conversations only to expose sound information relevant to the fight. Font size, subtitle backing and gameplay-caption colours can be adjusted. Captions and teammate pings offer useful channels, but a crowded horde is still visually demanding and live voice chat is a separate issue.
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Celeste (2018)
8.7/10on IGDB
Released
PC: Madeline's hair visibly changes with dash availability, so the recharge sound is backed by a state you can see. Patterned cassette blocks also provide visual differences beyond their musical timing. Those sections can still be harder without the beat; Assist Mode's slower game speed can give more time to read the changes.
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Dead Cells (2018)
8.3/10on IGDB
Released
PC: enlarge the attack-announcement markers so an enemy's wind-up is easier to notice without its warning sound. Outlines for enemies and projectiles, reduced particles and visible critical-hit feedback can further clarify combat. This does not caption every off-screen hazard, so it is a practical set of alternatives rather than a promise that sound contributes nothing.
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Into the Breach (2018)
8.2/10on IGDB
Released
PC: attacks are telegraphed with arrows, target tiles and visible damage previews before the turn resolves. The warning is inspectable for as long as you need, rather than depending on catching a brief sound. That makes a demanding tactics game readable through its board; it achieves this through core design rather than a sound-caption setting.
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