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Items25

1

Braid: Anniversary Edition (2024)

by game_tinkerer  • 
Braid: Anniversary Edition
Game
7.8/10on IGDB
Released
Rewind your movement, then learn why different worlds and particular objects respond to that action differently. A mistake becomes something to inspect and use, rather than merely erase. The Anniversary Edition adds repainted art, commentary and extra puzzles; the attraction is discovering precise temporal rules without being told their solutions.
More about Braid: Anniversary Edition
2

Prince of Persia: The Sands of Time (2003)

by game_tinkerer  • 
Graphic Content
Prince of Persia: The Sands of Time
Game
8.2/10on IGDB
Released
The original 2003 PC and console adventure lets the dagger reverse a short stretch of recent action, spending a limited sand resource. A missed wall-run can become a chance to correct your timing. It is a practical tool woven into acrobatics and combat, rather than simply a story about a magical artefact.
More about Prince of Persia: The Sands of Time
3

SuperHot (2016)

by game_tinkerer  • 
SuperHot
Game
7.7/10on IGDB
Released
In the standard desktop game, the world moves mainly when you do, turning a firefight into a sequence of measured movements. Projectiles still require care even while you hesitate. Time is tied to your physical commitment, so planning the next step and accepting its consequences become part of the same action.
More about SuperHot
4

Timelie (2020)

by game_tinkerer  • 
Timelie
Game
7.1/10on IGDB
Released
Scrub a timeline forwards to inspect what could happen and backwards to revise a plan for a girl and her cat. Coordinating them means using information from a future attempt, not just reacting faster. Its small stealth spaces make cause and effect legible while leaving the eventual route for you to discover.
More about Timelie
5

The Sexy Brutale (2017)

by game_tinkerer  • 
The Sexy Brutale
Game
7.6/10on IGDB
Released
Study guests' schedules through repeated runs of a masked ball, then restart the day and intervene with what you have learnt. The clock is a tool for arranging an investigation, not a demand to get everything right on one attempt. I would leave the larger reason for the repetition unexplained.
More about The Sexy Brutale
6

Time Rifters (2014)

by game_tinkerer  • 
Time Rifters
Game
8.0/10on IGDB
Released
Complete successive runs through an arena while recordings of your earlier performances return as teammates. You choose routes and targets knowing that a later self will have to complement them. This is recorded action rather than unrestricted rewinding, and it turns your own habits into a tactical resource.
More about Time Rifters
7

Super Time Force Ultra (2014)

by game_tinkerer  • 
Super Time Force Ultra
Game
8.4/10on IGDB
Released
Rewind a run-and-gun encounter, jump back in with another character and fight alongside the actions you already recorded. A failed attempt can leave useful firepower in place for the next intervention. Its cheerful chaos has a precise core: build a team from several versions of your own performance.
More about Super Time Force Ultra
8

The Talos Principle (2014)

by game_tinkerer  • 
The Talos Principle
Game
8.7/10on IGDB
Released
Some puzzle areas provide a recorder that replays your actions, letting an earlier performance operate equipment while you do something else. The tool belongs to those specific challenges, rather than being a rewind available throughout the game. It rewards thinking about when a task must happen as well as where an object belongs.
More about The Talos Principle
9

The Entropy Centre (2022)

by game_tinkerer  • 
The Entropy Centre
Game
8.0/10on IGDB
Released
Reverse an object's recorded movement while continuing to move yourself, arranging its past positions before asking it to retrace them. This makes puzzle planning run in two directions. The useful distinction is that you prepare an object's history, rather than rewind the whole room until an answer happens.
More about The Entropy Centre
10

Life Is Strange (2015)

by game_tinkerer  • 
Life Is Strange
Game
8.3/10on IGDB
Released
In the original 2015 game, Max can rewind recent events while retaining knowledge, allowing you to reconsider conversations and alter small situations. Trying an answer becomes a way to learn what another attempt might require. The power has narrative limits and consequences, so I would discover its larger applications through play.
More about Life Is Strange
11

Remember Me (2013)

by game_tinkerer  • 
Remember Me
Game
7.3/10on IGDB
Released
During Memory Remix sequences, scrub a recorded memory backwards and forwards and alter selected details to change how it is remembered. You are editing a reconstruction, not freely reversing the physical world. These sections are a distinctive part of a broader action adventure, with the interest in testing a small chain of causes.
More about Remember Me
12

Singularity (2010)

by game_tinkerer  • 
Singularity
Game
7.6/10on IGDB
Released
The Time Manipulation Device can age or restore selected objects and influence enemies, giving damaged machinery and fragile obstacles different possibilities. Its effects operate on particular targets rather than rewriting everything at once. Choose it for a shooter that makes an object's state in time part of how you move and fight.
More about Singularity
13

TimeShift (2007)

by game_tinkerer  • 
TimeShift
Game
7.1/10on IGDB
Released
Stop, slow or reverse time through the suit's powers, then use those windows to deal with enemies and environmental hazards. Energy limits stop the system becoming a permanent escape from danger. The appeal is switching between those related tools and noticing that an obstacle may respond differently to each one.
More about TimeShift
14

Quantum Break (2016)

by game_tinkerer  • 
Quantum Break
Game
7.5/10on IGDB
Released
Create a local Time Stop zone or use time-based movement powers to reposition in a fight. The practical system is about controlling windows and spaces under cooldowns, rather than editing the whole campaign. It offers a more physical, action-led interpretation of temporal control alongside its much larger narrative.
More about Quantum Break
15

Katana Zero (2019)

by game_tinkerer  • 
Katana Zero
Game
8.0/10on IGDB
Released
Slow time to read an attack, commit to a rapid sequence, then revise the room after a failed attempt. One-hit lethality gives those brief decisions weight. Its manipulation is closely tied to planning and execution; I would let the game's presentation explain the relationship between a successful run and the story.
More about Katana Zero
16

Iron Danger (2020)

by game_tinkerer  • 
Iron Danger
Game
8.0/10on IGDB
Released
Rewind up to five seconds during tactical combat and reschedule the actions of your two characters. A blow that lands can become evidence about when a block or movement needs to occur. It makes experimentation part of the combat system, while keeping enough of a local limit that earlier positioning still matters.
More about Iron Danger
17

Cris Tales (2021)

by game_tinkerer  • 
Cris Tales
Game
6.7/10on IGDB
Released
Shift enemies into the past or future during turn-based battles and consider how their condition changes across that jump. Time can alter the value of an ordinary attack or status effect. The world also displays different eras, but the combat decisions are the clearest reason it belongs beyond its time-travel premise.
More about Cris Tales
18

Arise: A Simple Story (2019)

by game_tinkerer  • 
Arise: A Simple Story
Game
8.1/10on IGDB
Released
Move the surroundings forwards and backwards through a limited span while guiding a character through them. The scale can range from a moving obstacle to seasonal changes that reshape a route. You manipulate the environment's moment rather than simply undoing a missed jump, making time itself part of the terrain.
More about Arise: A Simple Story
19

The Last Clockwinder (2022)

by game_tinkerer  • 
The Last Clockwinder
Game
Released
A VR headset and tracked controllers are required: record a short physical action, then let a robot repeat it while you record another. Throws, catches and harvests must line up across these loops. This is temporal recording rather than a global rewind, with the pleasure of turning one well-timed gesture into a working system.
More about The Last Clockwinder
20

Timespinner (2018)

by game_tinkerer  • 
Timespinner
Game
7.4/10on IGDB
Released
Stop time to evade danger or turn a frozen enemy into a platform, spending a limited resource. That gives traversal a direct temporal tool alongside the story's journeys between eras. The useful question is often what a moving obstacle becomes when it is made temporarily still.
More about Timespinner
21

Touhou Luna Nights (2019)

by game_tinkerer  • 
Touhou Luna Nights
Game
7.4/10on IGDB
Released
Sakuya's time-stop power changes both combat and traversal in a compact action adventure. Frozen projectiles and environmental gimmicks invite you to treat a pause as something constructive, not only defensive. Its resource rules and enemy pressure keep the power active and demanding rather than making every encounter effortless.
More about Touhou Luna Nights
22

Shadwen (2016)

by game_tinkerer  • 
Shadwen
Game
6.6/10on IGDB
Released
Time stands still when Shadwen is not moving, and rewinding lets you revise a stealth approach. You can inspect how a distraction or movement unfolded before committing again. Physics and a companion's passage complicate the plan, making the power a way to test an interaction rather than a guarantee that sneaking is simple.
More about Shadwen
23

TimeMelters (2024)

by game_tinkerer  • 
TimeMelters
Game
Released
Return to an earlier point and fight alongside your previous actions while defending objectives. You can plan a later intervention around a job an earlier self is already doing. Its mixture of action and strategy makes the timeline function like another part of the battlefield, with coordinated repetitions doing work one attempt could not.
More about TimeMelters
24

Lysfanga: The Time Shift Warrior (2024)

by game_tinkerer  • 
Lysfanga: The Time Shift Warrior
Game
Released
Rewind a few seconds of an arena fight to create remnants of your earlier attacks, then take another route alongside them. Success depends on assigning useful work to each recorded self. The interesting constraint is coordination within a short combat window, rather than collecting an unlimited army without a plan.
More about Lysfanga: The Time Shift Warrior

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