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Project Temporality (2014)
7.0/10on IGDB
Released
Give one version of yourself a useful job, rewind, then create another timeline to do the work that depends on it. This third-person puzzler is especially interesting because a clone repeats recorded actions while remaining part of the changing world: altering an object can change what that performance achieves. Lasers, platforms and time-resistant objects turn the plan into a dependency problem. Choose it for flexible timeline experiments, with room to rewind and revise.
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TimeMelters (2024)
Released
Defending several places becomes possible when an earlier self can handle one job while you take another. Plan a movement and spellcasting sequence, rewind, then coordinate your live actions with its precise replay. That gives support, drawing threats away and holding an objective distinct roles in the same mission. The hero-defence battles still demand real-time movement and casting, so a sound strategy also needs an effective performance.
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Lysfanga: The Time Shift Warrior (2024)
Released
A short arena window encourages you to divide the opposition between several recorded performances. One remnant can retrace an earlier attack route while your live character takes another, turning a crowded fight into a sequence of assigned jobs. Weapons and spells help shape those passes, but movement and attack timing still need executing. Replaying arenas for a better result makes refining the choreography part of the game.
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The Last Clockwinder (2022)
Released
A compatible VR headset and tracked controllers are required. Record a physical action in a two-, four- or eight-second loop, then let a gardener repeat it while you record the next task. Throws, catches and harvesting become a production line built from your own gestures, with the recording system keeping the loops synchronised. The reward is refining a throw or adjusting a receiver until the whole chain works. It suits patient, hands-on scheduling at your own pace.
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Time Rifters (2014)
8.0/10on IGDB
Released
Four successive performances combine into an arena-clearing team. An earlier self can sweep one group of targets while the next handles another, with weapon upgrades helping each pass specialise. The timed rounds make a wasted recording consequential: useful coverage matters more than having every version chase the same target. Choose the standard desktop game for this recommendation. It offers recorded teammates for solo shooting, with conventional movement and aiming still required.
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Super Time Force Ultra (2014)
8.4/10on IGDB
Released
Time Out rewinds a run-and-gun encounter and lets you rejoin alongside the actions already recorded. Death can leave behind useful firepower: a later intervention may remove the threat that ended an earlier performance. Characters bring different abilities, giving each pass a reason to exist beyond adding more bullets. The HellaDeck challenge rooms make that planning particularly explicit with restricted character and Time Out choices. Expect fast platforming and shooting around the tactical decisions.
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The Talos Principle: Reawakened (2025)
Released
In rooms with a Time Recorder, perform one part of a solution, then let the recorded double handle it while you take the complementary role. Recording includes interactions with objects and mechanisms, so the useful question is which job the ghost must preserve for you. This remake adds Pause Points to the recorder, giving timing a more manageable structure than the original version. Recording is one tool within a much larger first-person puzzle adventure, rather than a power available in every room.
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Induction (2017)
7.0/10on IGDB
Released
An earlier cube retraces the actions you performed before travelling in time, while the live cube tries to make that history useful. The resulting cooperation is governed by exact causal rules: supporting a past route can matter as much as making progress towards the exit. Rewind and fast-forward help inspect a mistake without repeating every movement manually. Choose it for concentrated logic and paradoxes, with abstract visuals keeping attention on how the timelines depend on one another.
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Replay: VHS Is Not Dead (2015)
Released
Record a character's route, rewind the tape, then control another character alongside that recording. Different roles need to reach the right place at the right time, so a successful movement can become a carefully scheduled service for the next performer. Re-recording lets you revise the arrangement when the timing does not line up. Its short puzzle-platform stages give the idea a clear setting, although jumps and hazards still make execution part of solving the room.
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The Misadventures of P.B. Winterbottom (2010)
7.1/10on IGDB
Released
Hold record while performing an action, then release it to create a looping double. The doubles can collect pies and interact with Winterbottom and one another, turning a simple movement into a reusable piece of a larger contraption. Limits and recording rules change between stages, so an arrangement that worked previously may need rethinking. The silent-film comedy gives the scheduling a playful character, but coordinating platforming and several recordings can still demand precise timing.
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Loophole (2025)
Released
Levi Pinkert's grid-based puzzler makes your past route both a potential helper and another hazard to account for. Time machines return you to earlier moments, where the actions you already performed continue around a labyrinth threatened by explosions. Cooperation therefore means making a history that your later self can safely use. A dedicated restart button supports revising a failed plan. Choose it for causal logic and spatial constraints, with very little spectacle between you and the problem.
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Loophole: The Prison Break (2026)
Released
Bakunawa Studios' prison puzzler makes the recordings physical. A past self can distract security, occupy a mechanism or become part of the route while you perform another job. Creating a clone resets the loop, so each recording needs to remain useful during the next pass. Undo, restart and fast-forward support revisions, and the opening lab teaches the basic rules. This is the choice for staging a small escape operation with clearly assigned jobs.
More about Loophole: The Prison Break13
Timefract (2026)
Released
Moving platforms and replayed routes share a timeline in this 3D puzzler. Travel backwards and forwards to align an earlier performance with the live character's work, then inspect exactly where their timings stop helping one another. Pressure plates, lasers and pushable objects turn recordings into practical parts of a route. It suits players who want to keep revising a spatial arrangement, with the earlier selves' movements remaining visible pieces of the plan.
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