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Items40

22

Manx TT Super Bike (1995)

by game_tinkerer  • 
Manx TT Super Bike
Game
7.8/10on IGDB
Released
Start on Laxey Coast to learn how long the bike takes to settle between corners. The cabinet’s lean gets you into the turn, but changing direction again takes time. Keep your entry speed modest until you can place the bike predictably.
More about Manx TT Super Bike
23

Wave Runner (1996)

by game_tinkerer  • 
Wave Runner
Game
Released
The Big Kahuna cabinet puts you on a seat shaped like a personal watercraft. Try the easier course first and notice what the craft does when it hits uneven water. Carry a straighter line over the rough sections so your next steering input can go into the turn.
More about Wave Runner
24

Cruis'n World (1996)

by game_tinkerer  • 
Cruis'n World
Game
7.3/10on IGDB
Released
Try Japan and make corner entrances your focus instead of chasing every stunt. The world tour makes the roadside scenery a helpful way to remember where hazards come up, so a repeat run can feel much faster even if your car hasn't changed.
More about Cruis'n World
25

Cruis'n Exotica (1999)

by game_tinkerer  • 
Cruis'n Exotica
Game
7.5/10on IGDB
Released
Run the Las Vegas course and rehearse where to keep the car pointed between traffic and the larger set pieces. The game rewards the fun of an extravagant route, but your best times still depend on remembering which obstacles sit just beyond those sights.
More about Cruis'n Exotica
26

Cruis'n Blast (2017)

by game_tinkerer  • 
Cruis'n Blast
Game
Released
Choose London for an urban sprint where the scenery tries hard to steal your attention. Learn where the course takes a sudden bend and save nitrous for stretches where you can keep the car straight. Each cabinet race is a short run worth trying twice.
More about Cruis'n Blast
27

San Francisco Rush 2049 (1999)

by game_tinkerer  • 
San Francisco Rush 2049
Game
7.3/10on IGDB
Released
Take a few runs through the futuristic city to map the shortcut entrances. See whether you can enter a ramp smoothly enough to land pointed along the next section. Some gaps only save time when you approach them with enough room to straighten the car.
More about San Francisco Rush 2049
28

California Speed (1998)

by game_tinkerer  • 
California Speed
Game
7.7/10on IGDB
Released
Try Santa Cruz and use the roller-coaster section as a point to aim for. Look at how early you can line up before each rise. The ride gives you a better sense of the game’s exaggerated changes in height than a flat course would.
More about California Speed
29

Off Road Challenge (1997)

by game_tinkerer  • 
Off Road Challenge
Game
7.0/10on IGDB
Released
Try the Mojave Desert course to get used to landing a truck while still lined up with its next turn. Treat tall jumps as parts of the route that need an entry angle. Straightening late can give up the time the jump seemed to promise.
More about Off Road Challenge
30

Chase H.Q. (1988)

by game_tinkerer  • 
Chase H.Q.
Game
6.0/10on IGDB
Released
Use the first pursuit to learn when a straight section gives you space to pass the civilian cars. Reaching the suspect is only half of the timed run. Leave enough room on the approach to make contact without losing the line you need for the next bend.
More about Chase H.Q.
31

Pole Position (1982)

by game_tinkerer  • 
Pole Position
Game
7.0/10on IGDB
Released
The Fuji circuit starts with qualifying, which gives you a measured run to learn where the gears matter. Use the tight bend as a reference and focus on reaching the next straight with room to accelerate. Once the race begins, cars get in the way of the clean line you learned alone.
More about Pole Position
32

Pole Position II (1983)

by game_tinkerer  • 
Pole Position II
Game
7.4/10on IGDB
Released
Choose a course such as Seaside instead of returning straight to Fuji. The extra circuits make it possible to learn new curves without changing the two-gear driving routine. Work out when to lift using a landmark a little before the bend.
More about Pole Position II
33

Super Sprint (1986)

by game_tinkerer  • 
Super Sprint
Game
7.0/10on IGDB
Released
The whole course is in view, including turns, obstacles, and other cars. Look for a passing line before your car gets there. The hardest laps often ask you to use the edge of a curve without clipping someone who has picked the same opening.
More about Super Sprint
34

Ivan ''Ironman'' Stewart's Super Off Road (1989)

by game_tinkerer  • 
Ivan ''Ironman'' Stewart's Super Off Road
Game
7.3/10on IGDB
Released
In the stadium, watch the bumps and inside lines on the screen before you reach them. Trucks bunch together at the tightest turns, giving you a reason to try a slightly wider line. Save a nitro boost for a point where you can use it without jumping past the next turn.
More about Ivan ''Ironman'' Stewart's Super Off Road
35

F355 Challenge (1999)

by game_tinkerer  • 
F355 Challenge
Game
6.5/10on IGDB
Released
Try Suzuka if you want an arcade cabinet that asks for precise braking and patient practice. The connected curves at the start reward getting back in position for the next turn. This is a more demanding choice after you’ve learned a few forgiving racers.
More about F355 Challenge
36

Wangan Midnight Maximum Tune 6RR

by game_tinkerer  • 
Wangan Midnight Maximum Tune 6RR
Game
Choose the C1 course and use its turns around central Tokyo as reference points. With traffic and a fast car, leaving room after an overtake matters. The same road can feel different when you try it in a battle instead of a solo time attack.
More about Wangan Midnight Maximum Tune 6RR
37

Initial D Arcade Stage

by game_tinkerer  • 
Initial D Arcade Stage
Game
Run Akina and work on the repeated hairpins. Set up your turn early enough to keep the car tucked inside, then leave enough room to point it downhill again. The cabinet rewards the kind of route knowledge that matters across whole stretches of mountain road.
More about Initial D Arcade Stage
38

Hang-On (1985)

by game_tinkerer  • 
Hang-On
Game
6.8/10on IGDB
Released
Use the first stretch to find the feel of the banked motorcycle controls. The checkpoint clock keeps you from simply slowing for every bend. Watch the turn arrive at a distance and plan to have the bike upright before you approach traffic again.
More about Hang-On
39

Rad Mobile (1991)

by game_tinkerer  • 
Rad Mobile
Game
Released
On the early stretches of this coast-to-coast drive, traffic can take away your clean route into the next bend. Let a repeat run show you when the road opens up. Later rain and darkness make the cabinet’s wiper and headlight controls part of the challenge.
More about Rad Mobile
40

Ridge Racer V: Arcade Battle (2000)

by game_tinkerer  • 
Ridge Racer V: Arcade Battle
Game
Released
Practice the opening tunnel and the turns around the city on a shorter route before trying the longer variations. The game gives you enough rear-end movement to carry a slide, but the time you gain depends on how early you can settle the car after it.
More about Ridge Racer V: Arcade Battle

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