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Aeon's End
Buy gems, relics and spells as a team to defend Gravehold from a nemesis. Your discard pile returns in the order you chose, so a useful partnership can come from planning what each player draws next.
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Harry Potter: Hogwarts Battle
Build each student’s deck while the villains take control of locations. The first game keeps the card pool simple. Later boxes in the same set introduce more ways for spells and items to help the group.
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Slay the Spire: The Board Game
Build a separate deck for each character while the group advances on the same boss. Tell teammates which threats you can block or finish so they can save their strongest cards for a later fight.
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Legendary Encounters: An Alien Deck Building Game
Recruit crew members while the hive sends cards down a hidden track. Share the task of scanning and fighting the threats so an enemy you reveal on one turn can be dealt with by someone else.
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Aeon's End: Outcasts
Its expedition gives the group a different set of mages, enemies and treasures. Build your individual decks while watching which threats to Gravehold need help from a second player.
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Aeon's End: The New Age
Link battles in Expedition mode and decide how best to use treasures and new cards on the next nemesis. The group gets a reason to look for combinations that will work across more than one encounter.
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Aeon's End: War Eternal
The stand-alone box supplies its own mages and nemeses. Buy new cards and set up spells in a deck that keeps its discard order. Begin with the team’s answer to an enemy that tests a different skill from the original box.
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Astro Knights
Build a deck for your knight and protect the same homeworld from a boss. The shifting supply piles make each new offer a team question. Consider who can use the available card well before you commit.
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Astro Knights: Eternity
Defend the shared homeworld while each player develops a knight’s deck. The expedition links bosses across battles, so players can see whether an approach is good for a whole run.
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Aeon's End: The Descent
Choose this standalone box for the founding of Gravehold, new mages and nemeses, and a replayable Expedition. Add cards to your deck during play, then control the order in which your discarded cards return instead of shuffling.
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Aeon's End: Legacy
The team develops its own mages while successive nemesis battles teach more ways to build and use a deck. Start here if everyone wants to learn through one continuing campaign.
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Aeon's End: Legacy of Gravehold
Develop mages for a set of connected battles and use the cards that the campaign unlocks to change your approach. The team’s choices remain relevant when it meets the next nemesis.
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The Big Book of Madness
Improve your deck of elements while the group clears curses from a spellbook. Players can make support available to teammates. That turns a purchase into a way to solve someone else’s curse problem.
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G.I. JOE Deck-Building Game
Build a deck of Joes, vehicles and gear to finish missions against Cobra. Allies can contribute to a mission started by another player. Decide when the whole group is ready to take on the tougher objectives.
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My Little Pony: Adventures in Equestria Deck-Building Game
Develop each pony’s deck as the team prepares to confront the same challenge. Build up useful cards and choose together when you can afford to take on a greater threat.
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Transformers Deck-Building Game
Choose the official cooperative mode. Build a deck while moving through the shared matrix, and use the results of a transformation to reach cards or put pressure on a threat the whole team must handle.
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Shadowrun: Crossfire
Buy cards in the middle of a run and coordinate how different runners damage obstacles. An obstacle’s requirements can make the hand beside you as important as the one you are holding.
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Star Realms: Frontiers
Use one of the challenge cards written for cooperative play. Players buy ships and bases from the shared row, then coordinate against the same scenario opponent. Check the chosen card for player support.
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The Loop
Improve your personal deck while the team tries to stop Doctor Faux. Loop cards to reuse an effect when the board starts to fill with dangerous time rifts.
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The Siege of Runedar
Improve your deck while the group defends a fortress and digs its escape route. Better tools can change what each character contributes as the attacking orcs make the same map harder to hold.
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Hero Realms: The Lost Village
Continue the cooperative campaign through darker encounters. The character deck you bring and the cards you build into it change which jobs you can do for the team.
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