Copyright © 2026 OyList. All Rights Reserved.
Share
Items34
1
Hansa Teutonica: Big Box
Build a trade network between cities. Fill a route to open an office or improve a skill. The tension comes from deciding which connections to deny rivals and which upgrades have time to pay off.
More about Hansa Teutonica: Big Box2
The Castles of Burgundy: Special Edition
Collect and ship goods while your estate grows. Silver and market tiles reward a player who can plan around the right buildings and shipping opportunities within the dice choices.
More about The Castles of Burgundy: Special Edition3
Orléans
Recruit townspeople for what the group needs to produce, then move to build trading stations or collect goods. Each follower changes which actions you can plan as your bag fills.
More about Orléans4
Keyflower
Bid with colored workers and use the same workers to get goods from village tiles. The season can leave an important resource in another player's village, so time your visits and bids together.
More about Keyflower5
Bruges
Decide what each card should become, from a character and a building to a way of raising money. The city's resources and hazards make holding the right kind of flexibility useful.
More about Bruges6
The Voyages of Marco Polo
Choose between market goods, trading posts and contracts with your dice. Character abilities change what a trip costs, so an early bargain can make the entire route possible.
More about The Voyages of Marco Polo7
The Pillars of the Earth
Buy or sell materials in the Kingsbridge market and use them with the craftsmen you hire. A master builder can get first pick of an action, but going early can cost money. The tension is finding enough cash to take the better space and still pay for the materials your workshop needs.
More about The Pillars of the Earth8
Marco Polo II: In the Service of the Khan
Use dice to gather goods and travel through the Khan’s territories. Trade contracts make a distant route pay if you can get the right cargo on time.
More about Marco Polo II: In the Service of the Khan9
Troyes
Put people in civic institutions, use their dice for duties and buy the use of another player’s dice when that suits your plan. Having cash on hand opens choices that the visible dice alone cannot give you.
More about Troyes10
Fresco
Buy pigments and plan which mixes are worth using on the ceiling. A workshop can raise money for later colors. An early start gets you to the market first and affects the mood of your assistants.
More about Fresco11
World Without End
A good workshop can still leave you scrambling to pay a chapter’s taxes. In fourteenth-century Kingsbridge, you need to gather resources for the town’s projects while keeping enough to meet your obligations. It is a more precarious economy than the builders face in The Pillars of the Earth.
More about World Without End12
Village
Spend time to match workers to farming, craft, travel and trade. Market customers can turn ordinary goods into points while your most experienced family members age out of the game.
More about Village13
Lorenzo il Magnifico
Send family members to develop property, build production and obtain resources. The strength of an action can depend on servants, coins and the board space another house reached before you.
More about Lorenzo il Magnifico14
Antiquity
Choose where to fish, farm, and gather stone while keeping your city fed. Production changes the land, and pollution puts useful space under pressure. Pick this if you want a settlement's economy to be tied to the ground it consumes and to the goal you choose through your patron saint.
More about Antiquity15
Strasbourg
Bid for influence in guilds, then use where you stand to reach businesses, goods and the market. The table’s bids can turn a cheap opportunity into a fight over the ability to trade.
More about Strasbourg16
Viscounts of the West Kingdom
Use cards to move a Viscount and carry out actions around the kingdom. Trade supplies and keep track of how debts affect the prospects of the group you are building.
More about Viscounts of the West Kingdom17
Paladins of the West Kingdom
Arrange a work team each round and work out which trade or supply action will make a larger project possible. Worker colors, coins and accumulated attributes make an early investment useful across rounds.
More about Paladins of the West Kingdom18
Ragusa
The house you build can connect to more than one part of the economy. Find a placement that activates useful resources or city spaces, then think about who can benefit from those same spaces later. Trade turns building close to other merchants into an opportunity as well as a competition.
More about Ragusa19
My Village
Plan the work of one village with shared dice and build around trades that can produce useful rewards. Decide which occupations can support the other work you want to do as time advances.
More about My Village20
Notre Dame
Spend coins to hire help and keep enough influence in your borough to deal with the rats. A card lets you act in one part of the city, so a run of profitable moves can leave essential jobs undone. A strong choice if you want the question of whom to pay to matter as much as how much cash you earn.
More about Notre Dame21
Ora et Labora
Develop a medieval monastery and turn raw materials into goods in different buildings. Watch the production wheel and what everyone can access before spending a worker on your next step.
More about Ora et Labora