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1

Chess

by game_tinkerer  • 
Chess
Different moves give each kind of piece a different job. Look at how a defended square or pin shapes a move before committing. Checkmate is the finish, so a big material lead is only helpful if you can convert it.
More about Chess
2

Go (game)

by game_tinkerer  • 
Go (game)
Place stones to build groups and control territory. Empty spaces inside and around a group affect its survival. A nine-line board makes it easier to see why connecting two groups can be worth giving up a small corner.
More about Go (game)
3

Checkers

by game_tinkerer  • 
Checkers
Start with American checkers on the eight-by-eight board. Forced jumps can send a piece along a route you would never choose freely. Use that rule to make a small sacrifice set up a better promotion.
More about Checkers
4

Quoridor

by game_tinkerer  • 
Quoridor
Move your pawn toward the opposite side or put down a wall. Every pawn must keep a route to its goal. Placing one well-timed wall can lengthen the routes for everyone while preserving your shortest path.
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5

Janggi

by game_tinkerer  • 
Janggi
Korean chess also uses palaces, but the lines inside them guide some movement and the board has no river. Learning the cannon’s jump restrictions changes which pieces you want to leave between your army and the opposing general.
More about Janggi
6

Reversi

by game_tinkerer  • 
Reversi
In the standard Othello setup, placing a disc can flip several opposing lines at once when they're bracketed. Early control can disappear in a move. Stable edges and corner access tend to outlast the total count you see halfway through.
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7

Hive (game)

by game_tinkerer  • 
Hive (game)
Every hexagon is a piece, so the board grows as you play. Swarm the other queen bee with your insects while keeping the hive connected. An ant’s range or a beetle’s ability to climb can change the attack without a single hidden tile.
More about Hive (game)
8

Tak (game)

by game_tinkerer  • 
Tak (game)
Build a road between opposite edges with stones you can move and stack. Standing stones can block the route, and a capstone changes which barriers are safe. The supplies and full position stay visible while you decide how much of the board you can threaten at once.
More about Tak (game)
9

Shogi

by game_tinkerer  • 
Shogi
Captured pieces can return under the capturer’s control. Once you have a hand of pieces in full view, both players can see the potential drops near the king. A trade can make an attack stronger without shifting many pieces on the board.
More about Shogi
10

Xiangqi

by game_tinkerer  • 
Xiangqi
The Chinese chess board gives its generals a palace and uses a river to constrain some pieces. Cannon captures jump over a screen, so a piece in the middle can change whether a distant target is safe.
More about Xiangqi
11

Abalone (board game)

by game_tinkerer  • 
Abalone (board game)
Move marbles across a hexagonal board and push a smaller opposing line when the position allows. Force opposing marbles off the edge to win. Protecting an exposed side can matter more than holding a large central group.
More about Abalone (board game)
12

Blokus

by game_tinkerer  • 
Blokus
Your next tile must touch your own color corner to corner while avoiding side touches with the same color. Visible pieces and open paths let you read who needs to reach the middle before their awkward shapes stop fitting.
More about Blokus
13

Onitama

by game_tinkerer  • 
Onitama
The setup deals a small set of movement cards that stay visible and rotate between players. You can threaten the opposing master or reach the marked temple space, with a useful move often handing your rival the same option later.
More about Onitama
14

YINSH

by game_tinkerer  • 
YINSH
Slide rings and flip the markers they cross. A line of five lets you retire one of your rings. Scoring weakens your reach for later turns, so remember what the next move will look like with one fewer ring on the board.
More about YINSH
15

Pentago

by game_tinkerer  • 
Pentago
Make a row of five while rotating a quadrant after a placement. An ordinary-looking four in a line can vanish or become immediate after a turn of the board. Look at both the pattern you make and the rotations you leave.
More about Pentago
16

Chinese checkers

by game_tinkerer  • 
Chinese checkers
Move marbles into the opposite triangle, using a string of jumps to travel farther than a single step. Nearby groups can work as stepping stones for everyone, so the line you prepare can help a rival before it helps you.
More about Chinese checkers
17

PÜNCT

by game_tinkerer  • 
PÜNCT
Use oddly shaped pieces to connect opposing sides. You can cover some pieces from above, which gives a second dimension to a board that looks like a simple route puzzle.
More about PÜNCT
18

TZAAR

by game_tinkerer  • 
TZAAR
You need at least one of each piece type while making the required captures. Use a stack to strengthen a piece, but watch the types you bury inside it. A strong stack can still cost you the game if it was guarding your last visible piece of another type.
More about TZAAR
19

TwixT

by game_tinkerer  • 
TwixT
Join pegs separated by a chess knight’s move and build a connection between your two edges. Your opponent can read your whole route, but crossings are restricted, so a clever block can force a long detour before any line is closed.
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20

Tafl games

by game_tinkerer  • 
Tafl games
Choose a clear tafl rule set such as Copenhagen Hnefatafl. The smaller side escorts its king toward escape and the larger army tries to capture him. The players can see every piece, but the strategic jobs are completely different.
More about Tafl games
21

Fanorona

by game_tinkerer  • 
Fanorona
Capture by moving toward or away from an adjoining opposing row under the applicable rule. The choice changes which stones leave the board and which follow-up captures remain, even when the starting move looked similar.
More about Fanorona

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