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Items47

43

Lines of Action

by game_tinkerer  • 
Lines of Action
A piece travels as far as the number of pieces on its line. The goal is joining all your pieces into one group. It can be worth allowing a capture if your remaining pieces become easier to connect.
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44

International draughts

by game_tinkerer  • 
International draughts
The 10-by-10 international board gives kings long diagonal range and asks you to take the maximum number of pieces when a capture is forced. A quiet position can hold a long combination if you look beyond its first jump.
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45

Alquerque

by game_tinkerer  • 
Alquerque
Jump opposing counters along marked connections on the board. The sparse lines make a piece near the edge feel different from one in the center, since every remaining space can shape several possible jumps.
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46

SHŌBU

by game_tinkerer  • 
SHŌBU
Move one stone on a home board, then repeat that move on a board of the opposite color where it can push a rival stone. Every board is visible. Choose it if you want a game where a move in one corner can set up a win on a completely different board.
More about SHŌBU
47

boop.

by game_tinkerer  • 
boop.
Place a kitten and bump neighboring pieces away from it. A line of kittens turns those pieces into cats, which changes what can be pushed on later turns. Everything is visible, so plan around where a new piece will send the pieces already on the quilt.
More about boop.

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