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Items34

22

Alhambra

by game_tinkerer  • 
Alhambra
Buy buildings using the correct currency. Paying the exact price earns another turn, so choosing when to gather cash in several currencies is part of fitting the next building into your palace.
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23

Architects of the West Kingdom

by game_tinkerer  • 
Architects of the West Kingdom
Gather materials for buildings or use the black market where actions are cheaper in part. Taxes, virtue and the ability of rivals to capture workers all give an early bargain consequences.
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24

The Princes of Florence

by game_tinkerer  • 
The Princes of Florence
Take part in auctions for facilities and special features, then use a small number of actions to produce work. The right purchase can help several artists while the same auction money stays scarce.
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25

Catan Histories: Merchants of Europe

by game_tinkerer  • 
Catan Histories: Merchants of Europe
Send merchants to towns and establish trading posts. The farther you can develop and transport your goods, the more your network becomes the answer to how you win.
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26

Kutná Hora: The City of Silver

by game_tinkerer  • 
Kutná Hora: The City of Silver
Build in the city and develop a guild while the prices of silver, land and supplies change with what everyone produces. A good sale or purchase depends on when the shared economy is ready for it.
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27

Medici: The Card Game

by game_tinkerer  • 
Medici: The Card Game
Draft cargo with limited space and watch your position across several goods. Returning to the same commodity can pay, while a strong cargo gives you a reason to change plans.
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28

Medici

by game_tinkerer  • 
Medici
Bid for lots of commodities with limited space left on a ship. A useful lot may strengthen a trade position, but paying too much makes it harder to capitalize on what you carried.
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29

Praga Caput Regni

by game_tinkerer  • 
Praga Caput Regni
Manage gold, stone and projects while the action wheel changes the cost or reward of a choice. The timing tension is whether to pay now for access to a useful development or wait for a better deal.
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30

Pax Renaissance: Second Edition

by game_tinkerer  • 
Pax Renaissance: Second Edition
Buy cards from markets and use commercial and political influence to change what routes can pay. A banker can help set up one kind of ending, then switch when the balance of power changes.
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31

Medieval Merchant

by game_tinkerer  • 
Medieval Merchant
Develop a network of merchants and compete for reach into valuable cities. The order and cost of expansion decide which routes you can turn into lasting trade advantages.
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32

A Feast for Odin

by game_tinkerer  • 
A Feast for Odin
Send workers to obtain, trade, improve and use goods. A ship can open an overseas action, while a clever combination of goods can fit the space that produces future income.
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33

Caylus 1303

by game_tinkerer  • 
Caylus 1303
Acquire supplies and use them for buildings or work on the castle. A worker you commit may depend on where the provost stops, which gives one decision risks even if you have all the required resources.
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34

Caylus

by game_tinkerer  • 
Caylus
Pay to send workers to production buildings, then turn the goods into prestige by developing places or taking work at the castle. Road position and the provost mean a tempting production action can carry real risk.
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