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Items31

22

Resident Evil 3: The Board Game

by game_tinkerer  • 
Resident Evil 3: The Board Game
A city under pressure shapes where characters can travel between scenarios. Players need to agree on when to go deeper and who is carrying what before the next encounter arrives.
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23

Arkham Horror: The Card Game

by game_tinkerer  • 
Arkham Horror: The Card Game
Gather clues to advance the act while the agenda moves opponents and bad outcomes closer. Coordinate who takes risks and who keeps the objective moving, since a familiar location can change while the investigators are still there.
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24

Horrified: World of Monsters

by game_tinkerer  • 
Horrified: World of Monsters
Face monsters from different traditions while sharing the work of getting items and dealing with threats around the map. The list of creatures lets the group vary which tasks come up in a session.
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25

Horrified: American Monsters

by game_tinkerer  • 
Horrified: American Monsters
Pick a combination of American cryptids and decide which tasks the team can complete first. The monsters have separate objectives, so use each character’s movement and abilities where they can work together.
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26

Elder Sign

by game_tinkerer  • 
Elder Sign
Investigators roll dice to complete adventures in a museum before an Ancient One awakens. Decide who can use their abilities to cover a difficult task and help keep the clock from leaving the team behind.
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27

Dawn of the Zeds: Third Edition

by game_tinkerer  • 
Dawn of the Zeds: Third Edition
Use the cooperative rules to keep the roads into town from collapsing under zombie attacks. Event cards can shift which approach needs attention, so the team must decide where to commit its limited actions.
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28

Maximum Apocalypse: Legendary Edition

by game_tinkerer  • 
Maximum Apocalypse: Legendary Edition
Select a horror scenario and scavenge across its tiles while the group is under pressure. Survivor decks give everybody a different way to contribute to finding supplies and reaching the shared objective.
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29

Ghost Fightin’ Treasure Hunters!

by game_tinkerer  • 
Ghost Fightin’ Treasure Hunters!
Search the haunted house for treasures and clear ghosts before rooms become haunted. Work out who can safely carry a jewel and when two people need to meet to deal with a heavier threat.
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30

Carnival Zombie: Second Edition

by game_tinkerer  • 
Carnival Zombie: Second Edition
Defend positions during the night and plan an escape from Venice in daylight. Dividing the work between immediate defense and the next route keeps everybody involved when the plan changes.
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31

Horrified: Dungeons & Dragons

by game_tinkerer  • 
Horrified: Dungeons & Dragons
Use familiar cooperative monster objectives in the Dungeons & Dragons edition. Have characters split jobs while the creatures change conditions across the board.
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