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Items47

22

The Mind

by game_tinkerer  • 
The Mind
Product
For 2 to 4 players in about 15 to 20 minutes. Play your cards in order without talking or signaling what you’re holding. It works when you want a small shared challenge that makes the pauses part of the game. Expect those pauses to get longer as the group has more cards to play.
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23

Mycelia

by game_tinkerer  • 
Mycelia
Product
For 1 to 4 players in the Ravensburger estimate of 10 to 30 minutes. Use mushroom cards to clear dewdrops from your board and send them to the shrine. Everyone is racing to finish their own forest, so the turns are easy to follow without much discussion.
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24

Knitting Circle

by game_tinkerer  • 
Knitting Circle
Product
For 1 to 4 players in 30 to 45 minutes. Select yarn and knit things like hats and scarves for your own collection. You compete for colors from a shared supply, but much of the work is simultaneous, so everyone has something to do between picks.
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25

Herbaceous

by game_tinkerer  • 
Herbaceous
Product
For 1 to 4 players in 15 to 20 minutes. Grow cards in your own patch or the group garden, then pot a set while it’s still available. Another player can claim the communal herbs first, so the little gamble is knowing when to stop waiting.
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26

Cat Lady

by game_tinkerer  • 
Cat Lady
Product
For 2 to 4 players in about 30 minutes. Take a row or column of cards to find cats, toys, and the food your cats need. That pick leaves a different spread for the next player, so the cute theme still calls for a little planning.
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27

The Isle of Cats

by game_tinkerer  • 
The Isle of Cats
Product
For 1 to 4 players in 60 to 90 minutes, or about 30 minutes in family mode. Draft cats and turn them to fit the space aboard your own boat. Start with family mode if you mostly want the puzzle of leaving enough room for the next oddly shaped cat.
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28

Flamecraft

by game_tinkerer  • 
Flamecraft
Product
For 1 to 5 players in about 60 minutes. Visit shops, place worker dragons, and enchant stores you’ve stocked. Placing a dragon creates an opportunity other players can use on their turns, which makes the town feel shared even as you each try to earn more reputation.
More about Flamecraft
29

Dorfromantik: Sakura

by game_tinkerer  • 
Dorfromantik: Sakura
Product
For 1 to 6 players in 30 to 60 minutes. Build one countryside together and work toward new campaign achievements. The cherry blossom rules and new objectives give you something to figure out when the original’s river and railroad goals start to feel familiar.
More about Dorfromantik: Sakura
30

The Crew: Mission Deep Sea

by game_tinkerer  • 
The Crew: Mission Deep Sea
Product
For 3 to 5 players in about 20 minutes per mission. Work out who needs to win a particular trick using very limited signals about your cards. If you’re after quiet concentration, the missions provide that, though the later tasks can turn the silence tense.
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31

Leaf

by game_tinkerer  • 
Leaf
Product
For 1 to 4 players in 30 to 45 minutes. Put a leaf on the shared forest floor so it touches the shapes you need for an action. The options change after other people play, but even a quiet turn can bring in an animal or make mushrooms sprout.
More about Leaf
32

Planet

by game_tinkerer  • 
Planet
Product
For 2 to 4 players in about 30 minutes. Fit magnetic continent pieces onto your own little globe. Make habitats big or connected enough to attract animals, and watch which creatures your rivals might take before you commit to a landscape.
More about Planet
33

Bärenpark

by game_tinkerer  • 
Bärenpark
Product
For 2 to 4 players in 30 to 45 minutes. Fit bear enclosures and green spaces onto your own map. The higher-value pieces can run out and the game ends when a park fills, so it’s a quiet puzzle with a definite race underneath.
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34

The One Hundred Torii

by game_tinkerer  • 
The One Hundred Torii
Product
For 1 to 4 players in 45 to 60 minutes. Add tiles to the same garden and look for paths through different gates to the landmarks you need. Others can change the routes you’re looking at, which makes the garden worth watching between turns.
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35

Village Green

by game_tinkerer  • 
Village Green
Product
For 1 to 5 players in about 30 minutes. Choose between adding a new feature to your village green and setting up an award your finished garden might win. It looks gentle, but you’ll have to fit the flowers and trees you can get to the awards you’ve picked.
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36

The Gardens

by game_tinkerer  • 
The Gardens
Product
For 1 to 4 players in about 45 minutes. Draft features for your part of the garden, then score what your visitors see as they walk past ponds or flower beds. The shared card supply gives other players a say in what’s left, while your finished garden stays yours.
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37

Sunset Over Water

by game_tinkerer  • 
Sunset Over Water
Product
For 1 to 4 players in about 20 minutes. Pick when to set out and which scenes you want to paint on a six-day trip. Other hikers can reach a location first, but the focus is planning your own small set of paintings around the commissions you’re chasing.
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38

The Whatnot Cabinet

by game_tinkerer  • 
The Whatnot Cabinet
Product
For 1 to 4 players in 20 to 30 minutes. Gather colorful objects and arrange them on your shelf for sets. The shared outdoor display creates light competition, but you spend most of the game deciding which trinket belongs next to which.
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39

Forest Shuffle

by game_tinkerer  • 
Forest Shuffle
Product
For 2 to 5 players in about 60 minutes. Put trees in your forest and tuck animals, plants, and fungi around them. You can pick up cards from the shared clearing, so two players can compete closely for the same finds even though the woods you build are separate.
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40

Bonsai

by game_tinkerer  • 
Bonsai
Product
For 1 to 4 players in about 40 minutes. Draw parts from the display or place them to grow your own tree. You can compete over goals and the available pieces, but the little balance of trunks, leaves, and flowers in front of you stays yours.
More about Bonsai
41

Meadow

by game_tinkerer  • 
Meadow
Product
For 1 to 4 players, with a distributor estimate of about 90 minutes. Draft illustrated species and landscapes from a central display, then use what you’ve observed to meet the requirements of later cards. The competition is over the display and campfire goals rather than your own meadow.
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42

Evergreen

by game_tinkerer  • 
Evergreen
Product
For 1 to 4 players in 45 to 60 minutes. Grow trees on your own planet and plan for the way they’ll cast shadows. The shared draft changes the value of biomes, while the arrangement of trees gives each player a different puzzle to solve quietly.
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