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Items53

43

Cypher (2018)

by game_tinkerer  • 
Cypher
Game
8.2/10on IGDB
Released
Walk through a museum of cryptography and work out how unfamiliar ciphers are constructed. If testing letters gets you nowhere, reconsider what in the exhibit might explain the encoding. This is a good pick for pencil and paper rather than quick reactions.
More about Cypher
44

Unheard (2019)

by game_tinkerer  • 
Unheard
Game
7.0/10on IGDB
Released
Follow voices through a scene instead of examining the people’s faces. You can replay the timeline from another room and catch a conversation you missed. The deduction is often deciding whose whereabouts to check next.
More about Unheard
45

Stephen's Sausage Roll (2016)

by game_tinkerer  • 
Stephen's Sausage Roll
Game
7.0/10on IGDB
Released
Working with a fixed fork and small islands makes the choices look narrow. Over time, the levels make you reconsider what the fork and the sausages can do together. Pick this if you like discovering a genuine rule through a tough puzzle.
More about Stephen's Sausage Roll
46

Can of Wormholes (2023)

by game_tinkerer  • 
Can of Wormholes
Game
Released
Start by moving worms, then observe what happens when shape and position change at the edges of the board. A hint can take the form of a smaller playable lesson so you can discover an interaction for yourself before returning to the main puzzle.
More about Can of Wormholes
47

Bean and Nothingness (2021)

by game_tinkerer  • 
Bean and Nothingness
Game
Released
Turn different combinations of beans into creatures with different behaviors. What looks like a nuisance can do a necessary job once you plan around how it moves. Think about which creature a room needs before deciding where to place it.
More about Bean and Nothingness
48

Isles of Sea and Sky (2024)

by game_tinkerer  • 
Isles of Sea and Sky
Game
Released
Push blocks across a chain of islands, then return to older puzzles when you discover an interaction you hadn’t considered. The open structure gives you another place to experiment when you can’t explain why a familiar setup still doesn’t work.
More about Isles of Sea and Sky
49

A Monster's Expedition (2020)

by game_tinkerer  • 
A Monster's Expedition
Game
8.0/10on IGDB
Released
A tree can be a bridge, and the same material can solve a different travel problem when you try another arrangement. The islands teach through play, so pay attention to the logic behind each crossing before assuming you have learned the only use of a log.
More about A Monster's Expedition
50

The Art of Reflection (2025)

by game_tinkerer  • 
The Art of Reflection
Game
Released
Take mirrors seriously as part of the route. They can connect spaces in ways a real mirror would never allow. If a corridor appears to end, investigate what the reflection implies about where you can go.
More about The Art of Reflection
51

Taiji (2022)

by game_tinkerer  • 
Taiji
Game
7.8/10on IGDB
Released
Fill in squares on spare panels, then look for what the surrounding objects are showing you. Making sense of a new symbol can mean moving away from the puzzle to see which details the game repeats nearby.
More about Taiji
52

Leap Year (2024)

by game_tinkerer  • 
Leap Year
Game
7.9/10on IGDB
Released
The controls stay small even as your idea of how to use them changes. Treat a room as a place to learn a movement rule, then apply that knowledge elsewhere. The level asks you to reinterpret a familiar jump rather than collect another ability.
More about Leap Year
53

Frog Fractions: Game of the Decade Edition (2020)

by game_tinkerer  • 
Frog Fractions: Game of the Decade Edition
Game
6.0/10on IGDB
Released
The fraction-catching setup sets up the real joke. Try looking beyond the little task in front of you and follow what the game lets you do. Choose it if you want a short surprise and can go in without a guide.
More about Frog Fractions: Game of the Decade Edition

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