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Super Mario 3D Land (2011)
8.1/10on IGDB
Released
It helps to see how far away the next platform is when you’re about to jump. The 3DS depth also makes it easier to tell when a swinging iron ball is actually in your path. Try a few jumps with the slider in different positions. Mario’s shadow is still there to guide you in 2D.
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The Legend of Zelda: A Link Between Worlds (2013)
8.7/10on IGDB
Released
The view is mostly from above, but the Tower of Hera gives you a sense of how much dungeon sits underneath you. Hit a spring platform with the hammer and Link shoots up a floor. Pick this for a top-down adventure where you can feel how far you’ve climbed.
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Luigi's Mansion: Dark Moon (2013)
7.9/10on IGDB
Released
Many rooms are framed like dollhouses, with a fairly steady camera and space for ghosts to move around Luigi. The depth can help you judge the angle before you aim the vacuum. It’s a good demonstration of how a little distance information can make an ordinary room easier to play in.
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Star Fox 64 3D (2011)
8.2/10on IGDB
Released
The spacing between your Arwing and a floating ring is easier to read with the 3D on. Long laser shots also give you a sense of how much air they have to cross. Choose the 3DS version to see how clearer distances can change the feel of a familiar flight path.
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Pushmo (2011)
8.4/10on IGDB
Released
Pull a section of a picture forward and it becomes a step. How far each block sticks out tells you where Mallo can stand and how the next move will fit. The stereoscopic view makes an uneven pile of overlapping shapes easier to read while you work out a route.
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Kirby: Triple Deluxe (2014)
8.1/10on IGDB
Released
Kirby can jump into the background and keep playing there. Enemies can also attack from different depths, so the space behind him is worth watching. Turn the 3D on to make the layers easier to tell apart when you’re exploring or waiting for an attack.
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3D Space Harrier (2012)
7.6/10on IGDB
Released
In this 3DS version of the arcade shooter, you can see which objects are coming into your path and which are still farther away. The people making the port found that some newcomers could read the game once it had stereoscopic depth. Start here if the old arcade view always left you guessing what to dodge.
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Mutant Mudds (2012)
7.0/10on IGDB
Released
Max is a small sprite, but he can jet between separate layers of the level. Look at which platforms belong to the route you’re on and which are waiting on the other side of a jump. The depth makes those paths easier to distinguish even though the art looks like an old side-scroller.
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Captain Toad: Treasure Tracker (2018)
8.0/10on IGDB
Released
Turn the tiny courses around to look for paths and hidden Super Gems. On 3DS you can see the depth of the layout as the camera moves, which fits a puzzle about what’s behind a wall or on the far side of a platform. Try it when you want to take your time inspecting a place.
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Pilotwings Resort (2011)
6.7/10on IGDB
Released
Wuhu Island gives you plenty of space to look through as you fly. Try a plane approach to the runway and see whether the extra depth makes the approach easier for you to judge. Free Flight is the gentler option if you just want to get a feel for the island before taking on missions.
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Steel Diver (2011)
4.1/10on IGDB
Released
The side-view missions let you look into the water while working the submarine’s speed, depth, and pitch. That sense of peering into an aquarium gives the cramped caverns some space around the boat, even though the route is side-scrolling. Choose it if you prefer slow, deliberate steering to a fast chase.
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