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Items14

1

Blast Corps (1997)

by game_tinkerer  • 
Blast Corps
Game
7.3/10on IGDB
Released
A runaway carrier is already moving when you start clearing its route. The Backlash dump truck takes out obstacles with a swing of its rear end, so the angle of a turn matters as much as getting there quickly.
More about Blast Corps
2

Space Station Silicon Valley (1998)

by game_tinkerer  • 
Space Station Silicon Valley
Game
7.1/10on IGDB
Released
Evo takes over the station's robotic animals and borrows their abilities. When you get stuck, look at the animals around you again. One you treated as scenery might give you the movement or special action the next objective needs.
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3

Mischief Makers (1997)

by game_tinkerer  • 
Mischief Makers
Game
7.0/10on IGDB
Released
Marina can grab, shake and throw the things she finds in these side-scrolling stages. Once you discover that shaking an object can reveal something useful, even a room you could jump straight through becomes worth investigating.
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4

Body Harvest (1998)

by game_tinkerer  • 
Body Harvest
Game
7.1/10on IGDB
Released
Adam Drake crosses several time periods to interrupt an alien invasion. What makes the big stages click is the freedom to leave a vehicle, continue on foot and climb into something else when the terrain calls for it. A boat changes which parts of an area feel close by.
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5

Rocket: Robot on Wheels (1999)

by game_tinkerer  • 
Rocket: Robot on Wheels
Game
7.9/10on IGDB
Released
Rocket's tractor beam turns the amusement park into a place to try things out. You can pick up and toss objects, then later freeze water to make floating platforms. Some tickets reward the same kind of curiosity you bring to figuring out a new ride.
More about Rocket: Robot on Wheels
6

Pokémon Snap (1999)

by game_tinkerer  • 
Pokémon Snap
Game
7.6/10on IGDB
Released
The ZERO-ONE carries you through each course while you look for a photograph. Tossing food can change where a Pokémon stands or what it does, and a second trip past a familiar spot can turn up a shot you had no reason to expect the first time.
More about Pokémon Snap
7

Pilotwings 64 (1996)

by game_tinkerer  • 
Pilotwings 64
Game
7.0/10on IGDB
Released
Flying the hang glider, rocket belt and gyrocopter earns you different licenses. Take the rocket belt into its advanced course and the game asks you to guide a bouncing ball down a mountainside, a peculiar test of how well you can position yourself in the air.
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8

Tetrisphere (1997)

by game_tinkerer  • 
Tetrisphere
Game
8.4/10on IGDB
Released
Spin a sphere covered in layers of pieces, then line up matching shapes to clear a patch. Rescue mode gives those little openings a purpose. You're digging toward the robot in the middle, and you can work on a promising section from several angles.
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9

Wetrix (1998)

by game_tinkerer  • 
Wetrix
Game
6.5/10on IGDB
Released
Use falling pieces to build walls before the rain arrives. Water spreads into any low space it can reach, so the shape of your lakes matters. A fireball dropped into a deep lake can evaporate the water in that lake before it spills over.
More about Wetrix
10

Beetle Adventure Racing! (1999)

by game_tinkerer  • 
Beetle Adventure Racing!
Game
7.2/10on IGDB
Released
The best reason to take another lap in a New Beetle is the chance to find another way through the course. Shortcuts and collectible boxes give the same route two different jobs, depending on whether you're chasing a finish or looking for what you missed.
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11

Diddy Kong Racing (1997)

by game_tinkerer  • 
Diddy Kong Racing
Game
7.9/10on IGDB
Released
The solo adventure lets you explore a hub and unlock races that lead to bosses. Take time to try the car, hovercraft and plane in the hub. A route that feels closed in one vehicle can turn into an invitation as soon as you switch.
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12

Snowboard Kids (1997)

by game_tinkerer  • 
Snowboard Kids
Game
7.1/10on IGDB
Released
The line you take at the bottom of the hill matters because you need the chairlift to start another lap. Arrive at the entrance while somebody else is using it and your lead can disappear. It's a small detail that gives each downhill run a very different finish.
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13

Goemon's Great Adventure (1998)

by game_tinkerer  • 
Goemon's Great Adventure
Game
6.3/10on IGDB
Released
The road stages let two players explore side by side. Some stages have a day and night cycle, so staying out after dark can bring tougher ghosts into familiar stretches. A stage can ask different things of you even before you take a new route.
More about Goemon's Great Adventure
14

Ogre Battle 64: Person of Lordly Caliber (1999)

by game_tinkerer  • 
Ogre Battle 64: Person of Lordly Caliber
Game
9.2/10on IGDB
Released
You send units around the field map and set their formations before they meet an opponent. Moving a member within a formation can change the kind or number of attacks that character uses, so the same group can play differently after a small rearrangement.
More about Ogre Battle 64: Person of Lordly Caliber

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