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Suikoden V (2006)
8.0/10on IGDB
Released
Set formations for a six-character party and see how they change the team you bring to a fight. This is a good Suikoden to try if recruiting a large cast and finding effective combinations is part of the attraction.
More about Suikoden V23
Suikoden Tactics (2005)
8.0/10on IGDB
Released
Play it after Suikoden IV for the connections to that story. Elemental affinities apply to the ground as well as the characters, so a tile that strengthens one fighter can be a bad destination for the next. Look at the map before committing to a push.
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Wild Arms 3 (2002)
8.0/10on IGDB
Released
Four drifters give you a consistent group, and their firearms have ammunition you have to manage. Use Force to work toward stronger options during battle. Choose it if you want a Western setting and a party whose roles you can shape over time.
More about Wild Arms 325
Wild Arms 4 (2005)
8.0/10on IGDB
Released
The HEX system puts allies and enemies in shared spaces. An attack that hits a whole hex can punish a group that stays packed together, so moves between hexes are real tactical decisions. Start here to see Wild Arms move away from its older battle format.
More about Wild Arms 426
Wild Arms 5 (2006)
8.0/10on IGDB
Released
Wild Arms 5 keeps the seven-hex battlefield, where moving onto the right element can change what a spell does. Watch where the whole group is going to finish a turn, especially when several characters might end up in the same area.
More about Wild Arms 527
Wild Arms Alter Code: F (2003)
8.0/10on IGDB
Released
The PS2 remake of the first Wild Arms has Force abilities and a longer party roster. It's useful for seeing how the series played before hex battles took over. Work toward a stronger turn while deciding when a firearm upgrade is worth the money.
More about Wild Arms Alter Code: F28
Grandia II (2000)
8.0/10on IGDB
Released
Play the PS2 port for Grandia's action timeline. You can delay an enemy that's preparing an action by landing the right hit, so where an icon sits can matter more than the raw damage. The original release was on Dreamcast.
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Grandia III (2005)
8.0/10on IGDB
Released
Watch when an enemy commits to an action and use a canceling attack to knock it off course. You can also send an enemy upward and follow with aerial hits. Choose the third Grandia if you like turning a good interruption into a bigger attack.
More about Grandia III30
Grandia Xtreme (2002)
Released
This PS2-only Grandia spends much of its time in dungeons. Split targets and use the timeline to interrupt incoming attacks before their icons get past the point of commitment. Start here if you would enjoy working through a battle system over a series of expeditions.
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Dragon Quest V: Tenkuu no Hanayome (2004)
Released
Play this Japan-only PS2 remake for a Dragon Quest about several generations of one family. Some monsters can join your party after battles, giving you another way to build a team. It is a separate release from the English-language Nintendo DS and mobile versions.
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Atelier Iris: Eternal Mana (2004)
7.2/10on IGDB
Released
Try the first PS2 Atelier Iris for a party adventure where alchemy feeds the items you use in fights. Gather elemental resources on the way and turn them into practical options, so getting ready for a dungeon is part of the combat.
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Atelier Iris 2: The Azoth of Destiny (2005)
7.2/10on IGDB
Released
Use Felt for exploration and battles and spend Viese's side of the story developing alchemy. The two leads give preparation its own place in the story. In a fight, pay attention to whose action is coming up before you spend a stronger attack.
More about Atelier Iris 2: The Azoth of Destiny34
Atelier Iris 3: Grand Phantasm (2006)
7.0/10on IGDB
Released
Take short assignments into alternate worlds, where the time you have to explore is limited. In fights the battle schedule gives you a reason to interrupt foes early. Try this after the earlier Atelier Iris games if you prefer smaller trips from a hub.
More about Atelier Iris 3: Grand Phantasm35
Mana Khemia: Alchemists of Al-Revis (2007)
7.7/10on IGDB
Released
Get ingredients and make equipment to unlock spaces on each character's Grow Book. The party can call in reserve members for support, so making something for a bench character can improve the next fight as well as a lead fighter.
More about Mana Khemia: Alchemists of Al-Revis36
Mana Khemia 2: Fall of Alchemy (2008)
Released
Choose either student to begin the academy story, and use alchemy to open character growth options. Midfight support and reserve swaps give the larger roster a role. Look for the PS2 version if you want the original console release.
More about Mana Khemia 2: Fall of Alchemy37
Ar tonelico: Melody of Elemia (2006)
7.0/10on IGDB
Released
Have the vanguard buy time for a Reyvateil to build Song Magic. The first Ar tonelico is useful if you like battles with a clear division between frontline attacks and the spell you're preparing in the back.
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Ar tonelico II: Melody of Metafalica (2007)
8.3/10on IGDB
Released
Choose the sequel for separate attack and defense phases. Correctly timed defensive inputs protect the singers, and the front line uses the attack phase to build toward a shared payoff. The split makes it play differently from the original.
More about Ar tonelico II: Melody of Metafalica39
Disgaea 2: Cursed Memories (2006)
8.4/10on IGDB
Released
Use the Item World to improve equipment between story maps. Team attacks and throws turn the order of your grid moves into a puzzle. This is the original PS2 game, which you can start independently of the first Disgaea.
More about Disgaea 2: Cursed Memories40
Phantom Brave (2004)
5.0/10on IGDB
Released
Try this when you want tactics without squares. Confine phantoms in objects on the map, then make their limited turns count. Choosing what object to use can matter as much as choosing the fighter you bring out.
More about Phantom Brave41
Makai Kingdom: Chronicles of the Sacred Tome (2005)
Released
Summon fighters into objects and use facilities and vehicles to shape a battle. Movement isn't fixed to a grid, so look at the area each action can reach. It's a good step from Disgaea if you want to apply its improvisation to a looser map.
More about Makai Kingdom: Chronicles of the Sacred Tome42
La Pucelle Tactics (2002)
7.0/10on IGDB
Released
Purify points on the map and steer the dark energy running through them. The same map can play differently if you try to recruit a monster or set up a chain first instead of clearing opponents as they appear.
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