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43

Soul Nomad & the World Eaters (2007)

by game_tinkerer  • 
Soul Nomad & the World Eaters
Game
Released
Set up rooms with groups of fighters and pay attention to where each unit sits within its squad. Pick it if you enjoy sorting out a formation before the map begins and seeing how a few specialist positions change the whole battle.
More about Soul Nomad & the World Eaters
44

Stella Deus: The Gate of Eternity (2004)

by game_tinkerer  • 
Stella Deus: The Gate of Eternity
Game
Released
Movement and attacks draw on action points, so a long walk can leave less room to strike. Set up allies for cooperative attacks if you want to get more out of a turn. It suits players who like working out a safe approach before entering enemy range.
More about Stella Deus: The Gate of Eternity
45

Summon Night 3 (2003)

by game_tinkerer  • 
Summon Night 3
Game
Released
This Japan-only PS2 tactical RPG asks you to place a unit with its role and the map in mind, especially when planning where to strike or summon from. Try it if you want the measured pace of a grid battle with more time spent getting to know your allies between fights.
More about Summon Night 3
46

Summon Night 4 (2006)

by game_tinkerer  • 
Summon Night 4
Game
Released
Pick the Japan-only PS2 original for turn-by-turn maps where summoned creatures can be part of the plan. The game lets the party gather around a village inn between battles, giving you more time with the characters you rely on when a map opens.
More about Summon Night 4
47

Magic Pengel: The Quest for Color (2002)

by game_tinkerer  • 
Magic Pengel: The Quest for Color
Game
Released
Draw your own creatures before using them in turn-by-turn matches. The attack choices play off one another like rock, paper, scissors, so training a favorite drawing still leaves you with a decision whenever it faces a new opponent.
More about Magic Pengel: The Quest for Color
48

Venus & Braves: Majo to Megami to Horobi no Yogen (2003)

by game_tinkerer  • 
Venus & Braves: Majo to Megami to Horobi no Yogen
Game
Released
Choose this Japan-only PS2 game if the way a team rotates through a battle sounds as interesting as the powers of the people in it. Change the formation so members reach the front at the right time. The campaign also asks you to train new people as your veterans age.
More about Venus & Braves: Majo to Megami to Horobi no Yogen
49

Front Mission 4 (2003)

by game_tinkerer  • 
Front Mission 4
Game
7.8/10on IGDB
Released
Use the Link System to let nearby wanzers support one another. Think about where heavier units will finish before the next enemy turn. The combat feels different once the squad can put several machines into the same exchange.
More about Front Mission 4
50

Front Mission 5: Scars of the War (2005)

by game_tinkerer  • 
Front Mission 5: Scars of the War
Game
Released
This Japan-only PS2 release follows a career in the wanzer corps. Make linked attacks part of deployment, and pay attention to which lines of fire cross your own team. Look for Front Mission 4 if you want a PS2 entry originally released in English.
More about Front Mission 5: Scars of the War
51

Metal Saga (2005)

by game_tinkerer  • 
Metal Saga
Game
Released
Hunt bounties in a setting where ordinary people fight alongside tanks. Equipment and vehicles give you different ways to prepare for the same target. Try it when you want some freedom over which hunt comes next.
More about Metal Saga
52

Unlimited SaGa (2002)

by game_tinkerer  • 
Unlimited SaGa
Game
4.4/10on IGDB
Released
Pick this for a SaGa that acts like a tabletop game. The Reel puts timing into actions and character panels change the options you can bring to a scenario. Start when you want to learn an unusual set of rules instead of repeating a familiar one.
More about Unlimited SaGa
53

Romancing SaGa (2005)

by game_tinkerer  • 
Romancing SaGa
Game
Released
Start with one of eight protagonists in the PS2 remake known as Romancing SaGa in the United States. Skills can emerge as you fight and there is room to choose where to go next. Look for the PS2 release if you want the version before the remaster.
More about Romancing SaGa
54

Jade Cocoon 2 (2001)

by game_tinkerer  • 
Jade Cocoon 2
Game
5.0/10on IGDB
Released
Raise and breed monsters that take positions around the player. Rotate the formation to use different elements and choose the response that works for the next turn. It gives a team-building player a concrete reason to care where each monster goes.
More about Jade Cocoon 2
55

Wizardry: Tale of the Forsaken Land (2001)

by game_tinkerer  • 
Wizardry: Tale of the Forsaken Land
Game
7.3/10on IGDB
Released
Build a party for first-person dungeon exploration and use Allied Actions to make it work as a team. Pick this if you want to plan around cooperating in cramped encounters and if getting deeper matters more to you than a wide-open world.
More about Wizardry: Tale of the Forsaken Land
56

The Lord of the Rings: The Third Age (2004)

by game_tinkerer  • 
The Lord of the Rings: The Third Age
Game
7.2/10on IGDB
Released
Follow a new party through regions from the films in the PS2 console version. Your active characters learn abilities that suit different jobs, and you can make changes as the fight unfolds. It's one to choose for a command menu set in Middle-earth.
More about The Lord of the Rings: The Third Age
57

Ephemeral Fantasia (2000)

by game_tinkerer  • 
Ephemeral Fantasia
Game
Released
Learn when the island's inhabitants appear as the festival keeps repeating. That timetable shapes who can help you and when you can get somewhere, while the fights take turns. Choose it for a campaign where following someone's routine can open a better route.
More about Ephemeral Fantasia
58

Tsugunai: Atonement (2001)

by game_tinkerer  • 
Tsugunai: Atonement
Game
Released
Intervene in the lives of people around town as a soul looking for atonement. Time defensive inputs when a foe attacks, then pick your next command. It works for someone who wants a quieter story with a little timing inside a turn-based fight.
More about Tsugunai: Atonement
59

Gladius (2003)

by game_tinkerer  • 
Gladius
Game
8.4/10on IGDB
Released
Train a school of gladiators and choose a squad for arena matches. Attack timing and each fighter's movement and reach change the way you approach a map. Try it if you want to develop a team over the length of a tournament.
More about Gladius
60

Monster Lab (2008)

by game_tinkerer  • 
Monster Lab
Game
Released
Assemble a creature from parts before choosing what it should do in a turn-based fight. Take the PS2 version for the idea of designing a single combatant, where the scrap you bring back from minigames can change how your next fight works.
More about Monster Lab
61

Sakura Wars: So Long, My Love (2005)

by game_tinkerer  • 
Sakura Wars: So Long, My Love
Game
8.1/10on IGDB
Released
Build relationships in New York, then fight in turn-based squad encounters. Your units can move freely within an action allowance and their attachments to other characters affect the crew. The original English release appeared on both PS2 and Wii.
More about Sakura Wars: So Long, My Love
62

Eternal Poison (2008)

by game_tinkerer  • 
Eternal Poison
Game
Released
Take a tactical group into a realm where monsters can matter after the battle. Overkill and capture give you a reason to set up a strong finishing attack. This is one for grid players who want an extra objective beyond just reaching the last enemy.
More about Eternal Poison
63

Dokapon Kingdom (2007)

by game_tinkerer  • 
Dokapon Kingdom
Game
8.8/10on IGDB
Released
Try it with friends who want a turn-based board adventure with RPG fights. Battles start with choosing attack and defense options, while the wider game keeps score through gold and towns. Use the original PS2 game for this version of the campaign.
More about Dokapon Kingdom

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