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Gaia Project: The Lost Fleet
Add this expansion to the base Gaia Project for a reason to plan your first settlements around more than the planets you can colonize. Reaching a ship from the lost fleet gives you access to new technologies, so the geometry of the map can steer your research as well as your mines.
More about Gaia Project: The Lost Fleet23
High Frontier 4 All
Plan routes across the Solar System and prospect for industrial sites. What your rocket can reach changes with fuel, mass and burns. That can make a smaller discovery more practical to exploit.
More about High Frontier 4 All24
Earthborne Rangers
Walk through the valley, reveal encounters and spend your ranger’s resources on what emerges. Routes can reveal missions and locations with a strong reason to return.
More about Earthborne Rangers25
Clank! In! Space!
Plan how to cross a modular ship, hack different sections and reach the valuable prizes. Every extra corridor costs you time as the danger rises. Pick it for a predictable destination but an uncertain race to see whether you can make it there and get back out.
More about Clank! In! Space!26
Star Wars: Rebellion
Scour systems and use probes to narrow down the possible sites of a hidden base. Each discovery changes where the Empire sends ships and where Rebel missions have room to work.
More about Star Wars: Rebellion27
Deep Space D-6: Armada
Work the stations on your ship, choose where to travel and deal with what appears near the crew. It rewards a route that lets a teammate cover the next encounter or use a useful upgrade.
More about Deep Space D-6: Armada28
Last Light
Send ships toward planets and the center of a map that rotates. The board’s changing position can reopen travel options and alter which area your fleet could occupy next.
More about Last Light29
Stars of Akarios
Use your pilots to investigate what the next system offers and fight when travel turns dangerous. New encounters give your team reasons to change upgrades and flight roles as the campaign goes on.
More about Stars of Akarios30
ISS Vanguard
Send crew to a planet and discover locations that give options to specific sections. A landing can reveal resources, hazards and missions that feed back into how you prepare the next expedition.
More about ISS Vanguard31
Galactic Era
Send vessels to worlds and determine what is there before developing a route across the galaxy. Whether you discover allies, unoccupied worlds or competitors can influence where you build influence.
More about Galactic Era32
Impulse
A grid of cards becomes the map as ships discover new regions. You can turn those locations into part of your plans, but the shared sequence of tactics can change what the rest of the table can use.
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