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Regicide
Use suits to attack and defend against the run of court cards. In solo mode you decide when it is worth using a joker to help reset your hand. The court cards provide targets and damage, with no separate rival to score.
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Onirim
Build runs of colors to open the doors, and commit cards when Nightmares appear. The threat comes out of the same deck you need to manage to finish.
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Castellion
Build a fortress from tiles that can form larger patterns. Prepare for threats that tell you which parts of the arrangement will matter, then use what you draw to meet those tests.
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Harmonies
Stack and place colored pieces so the terrain you score can also fit the patterns on your animal cards. The solo setup still gives you placement decisions from the shared supply and a score to compare between sessions. It's an inviting puzzle if you like one move to do more than one job.
More about Harmonies26
Sylvion
Defend the forest by building lanes of helpful cards before the fire reaches its edge. The fire follows a fixed direction as you spend the cards you chose to protect the board.
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Nautilion
Roll dice and assign them to your own submarine and the opposing forces. Those assignments are your choices, so you can weigh progress against which threats to advance.
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Aerion
Use dice combinations to acquire the parts and crew for airships. Decide when to spend cards to protect a valuable roll. Completing the fleet within your resources is the whole challenge.
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Cyberion
Match robots and tasks to keep a factory working. The trouble is in the sequence of machines and the resources you spend fixing them, which makes the problem feel like one evolving board.
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Orchard: A 9 Card Solitaire Game
Overlap matching trees and turn dice to show how much fruit you have grown. The next card often can improve one cluster or start another, and the limited hand lets you think through both. A small, replayable score puzzle when you want a game you can clear off the table easily.
More about Orchard: A 9 Card Solitaire Game31
Stellarion
Plan the order of spaceship voyages around small decks whose information you can use. Pay attention to card types so the next route has what it needs.
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Black Sonata
Follow clues around a map of London to track down the hidden Dark Lady. The deck dictates movement while you decide which leads to follow. The mystery works without making decisions for the person you seek.
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A Gentle Rain
Match the colors along the edges of pond tiles and try to make sets that allow blossoms to appear. The only actions are your tile choices, which suits a quiet session with very little setup.
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Cascadia
Combine habitats and animals to satisfy scoring patterns. The solo market advances after each choice, and scenarios let you add a new objective when you want a harder map.
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Sagrada
Draft colored dice for a stained-glass window and use the remaining dice to determine the score you must beat. The extra difficulty comes from the available dice and how you place them.
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Calico
Plan fabric colors and patterns around cats, buttons and your chosen design goals. The official solo challenges give you targets without an opponent building a separate quilt.
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Welcome To...
Use number-and-action combinations to fill houses and complete development goals. The regular solo mode adds a short timing procedure for claiming public plans, with all the building on your own sheet.
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Hadrian's Wall
A good solo choice if you like a small gain to set off a series of decisions. Assign workers and resources across your own sheets, planning which chains of actions will pay off before you have to withstand a Pict attack. The cards supply the uncertainty while your fort remains your focus.
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Cartographers (board game)
Draw the revealed terrain shapes on your own map while seasons change the scoring goals. The solo ambush process places monsters using rules on the map, leaving the drafting decisions with you.
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Dorfromantik: The Board Game
Add villages and terrain to a shared landscape, even when you are the only player. Fulfilled tasks and campaign unlocks make earlier scores meaningful without introducing someone else's turn.
More about Dorfromantik: The Board Game41
Spirit Island
Control one spirit and plan its fast and slow powers around the invader sequence. The invader deck advances clear procedures for building and ravaging, so the strategic decisions stay with your spirit.
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Robinson Crusoe: Adventures on the Cursed Island
On your own, use the scenario rules and the help of Friday and the dog. Events, weather and scarce resources supply a shared set of problems. Your time goes into survival decisions for the same camp.
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