Cookies on OyList

We use essential cookies to keep OyList working, and Google uses cookies to show and measure the ads on our lists. With your permission, Google Analytics cookies help us count visits and understand which pages are useful.

How we use cookies

Share

Embed
Share this list with friends or copy the link:

Items44

22

Regicide

by game_tinkerer  • 
Regicide
Use suits to attack and defend against the run of court cards. In solo mode you decide when it is worth using a joker to help reset your hand. The court cards provide targets and damage, with no separate rival to score.
More about Regicide
23

Onirim

by game_tinkerer  • 
Onirim
Build runs of colors to open the doors, and commit cards when Nightmares appear. The threat comes out of the same deck you need to manage to finish.
More about Onirim
24

Castellion

by game_tinkerer  • 
Castellion
Build a fortress from tiles that can form larger patterns. Prepare for threats that tell you which parts of the arrangement will matter, then use what you draw to meet those tests.
More about Castellion
25

Harmonies

by game_tinkerer  • 
Harmonies
Game
Stack and place colored pieces so the terrain you score can also fit the patterns on your animal cards. The solo setup still gives you placement decisions from the shared supply and a score to compare between sessions. It's an inviting puzzle if you like one move to do more than one job.
More about Harmonies
26

Sylvion

by game_tinkerer  • 
Sylvion
Defend the forest by building lanes of helpful cards before the fire reaches its edge. The fire follows a fixed direction as you spend the cards you chose to protect the board.
More about Sylvion
27

Nautilion

by game_tinkerer  • 
Nautilion
Roll dice and assign them to your own submarine and the opposing forces. Those assignments are your choices, so you can weigh progress against which threats to advance.
More about Nautilion
28

Aerion

by game_tinkerer  • 
Aerion
Use dice combinations to acquire the parts and crew for airships. Decide when to spend cards to protect a valuable roll. Completing the fleet within your resources is the whole challenge.
More about Aerion
29

Cyberion

by game_tinkerer  • 
Cyberion
Match robots and tasks to keep a factory working. The trouble is in the sequence of machines and the resources you spend fixing them, which makes the problem feel like one evolving board.
More about Cyberion
30

Orchard: A 9 Card Solitaire Game

by game_tinkerer  • 
Orchard: A 9 Card Solitaire Game
Game
Overlap matching trees and turn dice to show how much fruit you have grown. The next card often can improve one cluster or start another, and the limited hand lets you think through both. A small, replayable score puzzle when you want a game you can clear off the table easily.
More about Orchard: A 9 Card Solitaire Game
31

Stellarion

by game_tinkerer  • 
Stellarion
Plan the order of spaceship voyages around small decks whose information you can use. Pay attention to card types so the next route has what it needs.
More about Stellarion
32

Black Sonata

by game_tinkerer  • 
Black Sonata
Follow clues around a map of London to track down the hidden Dark Lady. The deck dictates movement while you decide which leads to follow. The mystery works without making decisions for the person you seek.
More about Black Sonata
33

A Gentle Rain

by game_tinkerer  • 
A Gentle Rain
Match the colors along the edges of pond tiles and try to make sets that allow blossoms to appear. The only actions are your tile choices, which suits a quiet session with very little setup.
More about A Gentle Rain
34

Cascadia

by game_tinkerer  • 
Cascadia
Combine habitats and animals to satisfy scoring patterns. The solo market advances after each choice, and scenarios let you add a new objective when you want a harder map.
More about Cascadia
35

Sagrada

by game_tinkerer  • 
Sagrada
Draft colored dice for a stained-glass window and use the remaining dice to determine the score you must beat. The extra difficulty comes from the available dice and how you place them.
More about Sagrada
36

Calico

by game_tinkerer  • 
Calico
Plan fabric colors and patterns around cats, buttons and your chosen design goals. The official solo challenges give you targets without an opponent building a separate quilt.
More about Calico
37

Welcome To...

by game_tinkerer  • 
Welcome To...
Use number-and-action combinations to fill houses and complete development goals. The regular solo mode adds a short timing procedure for claiming public plans, with all the building on your own sheet.
More about Welcome To...
38

Hadrian's Wall

by game_tinkerer  • 
Hadrian's Wall
Game
A good solo choice if you like a small gain to set off a series of decisions. Assign workers and resources across your own sheets, planning which chains of actions will pay off before you have to withstand a Pict attack. The cards supply the uncertainty while your fort remains your focus.
More about Hadrian's Wall
39

Cartographers (board game)

by game_tinkerer  • 
Cartographers (board game)
Draw the revealed terrain shapes on your own map while seasons change the scoring goals. The solo ambush process places monsters using rules on the map, leaving the drafting decisions with you.
More about Cartographers (board game)
40

Dorfromantik: The Board Game

by game_tinkerer  • 
Dorfromantik: The Board Game
Add villages and terrain to a shared landscape, even when you are the only player. Fulfilled tasks and campaign unlocks make earlier scores meaningful without introducing someone else's turn.
More about Dorfromantik: The Board Game
41

Spirit Island

by game_tinkerer  • 
Spirit Island
Control one spirit and plan its fast and slow powers around the invader sequence. The invader deck advances clear procedures for building and ravaging, so the strategic decisions stay with your spirit.
More about Spirit Island
42

Robinson Crusoe: Adventures on the Cursed Island

by game_tinkerer  • 
Robinson Crusoe: Adventures on the Cursed Island
On your own, use the scenario rules and the help of Friday and the dog. Events, weather and scarce resources supply a shared set of problems. Your time goes into survival decisions for the same camp.
More about Robinson Crusoe: Adventures on the Cursed Island

Comments