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Items15

1

Nintendo Land (2012)

by game_tinkerer  • 
Nintendo Land
Game
7.5/10on IGDB
Released
In Luigi's Ghost Mansion, the player holding the GamePad can see the ghost they control. The flashlight team watches the TV and has to work out where the ghost is hiding. Give the GamePad to someone who likes keeping a straight face while everyone else tries to corner them.
More about Nintendo Land
2

Affordable Space Adventures (2015)

by game_tinkerer  • 
Affordable Space Adventures
Game
7.3/10on IGDB
Released
Only the player with the GamePad can see the ship's status. In a three-person crew, the engineer has to explain changes to the pilot and the science officer while they fly and scan. It's a co-op game where talking about how the ship feels can solve a problem the instruments alone can't. It was a Wii U eShop download, so look for it if you already own it.
More about Affordable Space Adventures
3

Game & Wario (2013)

by game_tinkerer  • 
Game & Wario
Game
6.2/10on IGDB
Released
In Gamer, you play short WarioWare microgames on the GamePad and watch the bedroom on the TV for signs of your mother. The moment you get comfortable with a microgame is often when you most need to look up. Few of these games make looking at the other screen feel quite so urgent.
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4

ZombiU (2012)

by game_tinkerer  • 
ZombiU
Game
7.2/10on IGDB
Released
Opening the backpack moves the inventory to the GamePad and pulls the TV camera back to show your character. Your attention goes down to the supplies while the TV still shows the space around you. That makes sorting through your bag feel like part of getting through the room.
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5

Star Fox Zero (2016)

by game_tinkerer  • 
Star Fox Zero
Game
5.8/10on IGDB
Released
The TV shows your Arwing from the outside while the GamePad puts you in its cockpit. Use the larger view to stay oriented and the cockpit to line up a shot. Switching between the two takes practice, especially when the first-person view gives you less sense of what is happening around the ship.
More about Star Fox Zero
6

Star Fox Guard (2016)

by game_tinkerer  • 
Star Fox Guard
Game
7.0/10on IGDB
Released
The TV shows 12 security feeds at once. Tap a camera on the GamePad map to bring its feed forward and take control. Scanning for a threat and choosing which camera to use gives the two screens different jobs.
More about Star Fox Guard
7

Super Mario Maker (2015)

by game_tinkerer  • 
Super Mario Maker
Game
8.1/10on IGDB
Released
Touch the course to place or erase elements, then switch straight into a test run. Afterward, the editor can show a short trail of Mario's movements. Use it to see whether a jump missed because of where you started or because you put the landing one block too far away.
More about Super Mario Maker
8

Pikmin 3 (2013)

by game_tinkerer  • 
Pikmin 3
Game
7.9/10on IGDB
Released
The GamePad's map lets you look ahead while your crew is still somewhere else. Use Go Here to send a crew member toward a spot on the map while you do something with another group. It makes the planning screen part of how you get more done before sundown.
More about Pikmin 3
9

Splatoon (2015)

by game_tinkerer  • 
Splatoon
Game
8.1/10on IGDB
Released
Try Battle Dojo to see what the two screens do for local competition. One player uses the GamePad screen while the other looks at the TV, and both race to pop balloons. You get a head-to-head game without having to split the TV into two smaller views.
More about Splatoon
10

Rayman Legends (2013)

by game_tinkerer  • 
Rayman Legends
Game
8.5/10on IGDB
Released
Give one player the GamePad to control Murfy by touch while someone else guides a character on the TV. The fun is in judging when the person on the other screen needs help. Pick the Wii U edition if you want that division of roles to happen across two displays.
More about Rayman Legends
11

Kirby and the Rainbow Curse (2015)

by game_tinkerer  • 
Kirby and the Rainbow Curse
Game
7.7/10on IGDB
Released
You draw rainbow ropes on the GamePad to give Kirby a path through the stage. A quick line can lift him toward an item or redirect him away from trouble. It's a good choice if you want the stylus to be how you move through the world from moment to moment.
More about Kirby and the Rainbow Curse
12

The Wonderful 101

by game_tinkerer  • 
The Wonderful 101
Game
Trace a shape on the GamePad to use the Wonder-Liner, then turn that shape into one of the team's Unite Morphs. Try changing the shape you draw when you want a different move. The team of tiny heroes makes the transformation visible as it happens.
More about The Wonderful 101
13

The Legend of Zelda: The Wind Waker HD (2013)

by game_tinkerer  • 
The Legend of Zelda: The Wind Waker HD
Game
9.0/10on IGDB
Released
The GamePad puts the sea chart, treasure charts, and item selection within reach. While you sail, you can use the lower screen to get your bearings and keep the wide view on the TV. It makes a longer crossing feel like a trip you are plotting as you go.
More about The Legend of Zelda: The Wind Waker HD
14

Xenoblade Chronicles X (2015)

by game_tinkerer  • 
Xenoblade Chronicles X
Game
8.1/10on IGDB
Released
The GamePad gives the FrontierNav network its own screen. Touch a data probe to change its type, then look at the neighboring sites before placing another. The map starts as a way to keep track of where you've been and becomes a tool for deciding what those places can produce.
More about Xenoblade Chronicles X
15

Mario Party 10 (2015)

by game_tinkerer  • 
Mario Party 10
Game
6.0/10on IGDB
Released
Bowser Party puts one person on the GamePad as Bowser and up to four others on Team Mario. The team works together to get away while the GamePad player tries to catch up and stop them. Start here if your group would enjoy having one person play the villain for an evening.
More about Mario Party 10

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