Cookies on OyList

We use essential cookies to keep OyList working. With your permission, Google Analytics cookies help us count visits and understand which pages are useful.

How we use cookies

Share

Embed
Share this list with friends or copy the link:

Items25

1

PowerWash Simulator 2 (2025)

by game_tinkerer  • 
PowerWash Simulator 2
Game
7.5/10on IGDB
Released
Up to four players can clean the same campaign job online, with shared progression and rewards rather than a guest merely helping somebody else's career. That makes a half-finished building a pleasant place to resume a conversation after a gap. The slow, visible transformation gives everyone something useful to do while catching up. Use the same group save routine and leave paid job packs until everyone wants to join them.
More about PowerWash Simulator 2
2

Deep Rock Galactic (2020)

by game_tinkerer  • 
Deep Rock Galactic
Game
8.1/10on IGDB
Released
Two to four miners can choose a mission, make a mess of a cave and return to the space rig with a complete little expedition behind them. A missing friend does not leave an abandoned story chapter. Keep the hazard level comfortable for the least practised miner, and check everyone's assignment markers before selecting a mission: personal assignment requirements do not automatically advance together.
More about Deep Rock Galactic
3

Escape Simulator 2 (2025)

by game_tinkerer  • 
Escape Simulator 2
Game
7.0/10on IGDB
Released
An online room for two to eight gives the group a shared object of attention without demanding a campaign recap. Built-in voice and text chat help you compare discoveries, and the official rooms save automatically as you work. Everyone needs a copy; extra room packs require matching ownership too. Start with the supplied rooms, since scripted community creations can have different saving limitations.
More about Escape Simulator 2
4

Portal 2 (2011)

by game_tinkerer  • 
Portal 2
Game
9.1/10on IGDB
Released
The dedicated two-player campaign turns an occasional call into a joint puzzle, with each robot supplying portals the other needs. Completed chambers and courses give you useful stopping points, so the next meeting can begin with a quick experiment rather than an equipment grind. Keep this one for the same pair: returning to solved puzzles with a new partner can turn collaboration into someone giving the answers.
More about Portal 2
5

Helldivers 2 (2024)

by game_tinkerer  • 
Helldivers 2
Game
8.1/10on IGDB
Released
A squad of up to four can meet for an operation and leave with a rescue, disastrous airstrike or improbable extraction to talk about. Choose difficulty for the people present rather than the most regular player's unlocks. Individual equipment progression lets friends arrive with different histories, but advanced missions demand concentration and friendly fire is real. It needs an internet connection, and updates can make a long absence worth a short warm-up.
More about Helldivers 2
6

Human: Fall Flat (2016)

by game_tinkerer  • 
Human: Fall Flat
Game
6.9/10on IGDB
Released
Up to eight online players can wrestle one awkward body apiece through a single physics playground. Pulling a friend onto a ledge is entertaining even when nobody remembers last month's progress. Pick a level together rather than treating the game as a long story, and finish a sensible chunk before stopping. The intentionally floppy controls reward patience; a larger group is often funnier than it is efficient.
More about Human: Fall Flat
7

Teenage Mutant Ninja Turtles: Shredder's Revenge (2022)

by game_tinkerer  • 
Teenage Mutant Ninja Turtles: Shredder's Revenge
Game
7.8/10on IGDB
Released
A group of up to six can get straight to a recognisable fight, with short stages making an easy agreement about how much evening is left. Story mode gives you a map to return to instead of an all-or-nothing arcade marathon. Character levels can diverge if some friends play more often, so avoid making maximum upgrades the entry requirement. The base roster and stages are enough to start together.
More about Teenage Mutant Ninja Turtles: Shredder's Revenge
8

Overcooked! 2 (2018)

by game_tinkerer  • 
Overcooked! 2
Game
7.9/10on IGDB
Released
Two to four chefs can pick a kitchen, divide the work and spend a catch-up evening improving one ridiculous routine. Finished levels create clear stopping points, and replaying an unlocked favourite welcomes someone who missed the last meeting. Keep the same campaign host for continuity. This original game is a different multiplayer purchase from All You Can Eat; agree on the exact edition before anyone buys it.
More about Overcooked! 2
9

Moving Out 2 (2023)

by game_tinkerer  • 
Moving Out 2
Game
7.3/10on IGDB
Released
Furniture removal gives two to four friends a practical problem that quickly becomes a shared joke. A job is a natural session unit, and Assist Mode can keep a reunion from becoming an argument over a narrow score target. The sequel has native online play, unlike treating the first game's local mode as an equivalent. Have the regular host keep the campaign moving and revisit completed jobs when attendance changes.
More about Moving Out 2
10

Streets of Rage 4 (2020)

by game_tinkerer  • 
Streets of Rage 4
Game
8.0/10on IGDB
Released
For a pair who miss the old shared-screen ritual, online Story mode offers a street, a boss and a proper break between stages. There is no need to maintain a party of four: online co-op supports two, while the larger local count is a separate feature. Keep a consistent host and work through the stage map at your own pace. The combat is demanding enough to reward returning, without a sprawling equipment checklist.
More about Streets of Rage 4
11

Ravenswatch (2024)

by game_tinkerer  • 
Ravenswatch
Game
8.9/10on IGDB
Released
Two to four friends begin a fresh run as folklore heroes, so an absent week does not leave a character stranded halfway through somebody else's quest. Hero ranks open more talent choices rather than simply granting a larger permanent power number. It is a good recurring appointment for a group that enjoys learning together. Reserve enough time for a full attempt and keep difficulty modest when a less familiar player returns.
More about Ravenswatch
12

Roboquest (2023)

by game_tinkerer  • 
Roboquest
Game
7.7/10on IGDB
Released
A two-person shooter run gives a distant friend a clear invitation: pick robots, keep moving and see how far this attempt goes. Persistent basecamp upgrades make return visits meaningful, while weapons and combat builds change during the run. Treat it as an active, uninterrupted session rather than background conversation. Some alternate routes require both players to have the relevant key, so a regular player cannot assume every shortcut is open to a returning partner.
More about Roboquest
13

Gunfire Reborn (2021)

by game_tinkerer  • 
Gunfire Reborn
Game
7.4/10on IGDB
Released
Up to four players can start a new expedition and compare the strange weapons and scroll combinations it produces. That fresh beginning is useful when different people make each meeting. Permanent talents still create differences in experience and strength, so choose a comfortable difficulty and help a newcomer learn their hero. Plan around a whole co-op attempt instead of assuming the solo save-and-quit routine will preserve a multiplayer run.
More about Gunfire Reborn
14

Risk of Rain 2 (2020)

by game_tinkerer  • 
Risk of Rain 2
Game
8.4/10on IGDB
Released
Two to four survivors can turn one evening into a self-contained attempt to escape an increasingly hostile planet. Item combinations, rather than an ongoing group quest log, provide the story you remember afterwards. Agree to head towards an ending when time is limited: continuing to loop can make a successful run much longer. Uneven item collection and the rising clock reward staying together, so it is a poor fit for somebody repeatedly stepping away.
More about Risk of Rain 2
15

Ember Knights (2023)

by game_tinkerer  • 
Ember Knights
Game
7.6/10on IGDB
Released
A two-to-four-player run offers quick melee rooms, shared rescues and combinations worth discussing between fights. Keep one regular host: guests retain earned Ember and Ash, but the host supplies much of the unlock pool and story progress does not simply copy to everyone. That arrangement suits a recurring group better than rotating ownership casually. There is persistent progression, so give a returning knight time to adjust their own upgrades.
More about Ember Knights
16

Ship of Fools (2022)

by game_tinkerer  • 
Ship of Fools
Game
7.2/10on IGDB
Released
This is a two-person appointment, with one boat's cannons, repairs and ammunition giving both friends a reason to pay attention. Each voyage creates its own small crisis, so you can return after a gap without remembering a long plot. Choose the friend with the more stable connection as host. The developer specifies peer-to-peer online play without crossplay, and long-distance connection quality matters when both people are trying to save the same deck.
More about Ship of Fools
17

Unrailed 2: Back on Track (2026)

by game_tinkerer  • 
Unrailed 2: Back on Track
Game
7.3/10on IGDB
Released
Two to four track builders can begin another railway expedition without organising a permanent adventuring party. Permanent unlocks make repeat visits useful, but an ordinary crash can still end the run. Once available, the Toy Engine restarts from the last station and makes a more forgiving choice for an occasional group. Agree on that recovery setting before laying track, rather than discovering the loss penalty when someone needs to leave.
More about Unrailed 2: Back on Track
18

PlateUp! (2022)

by game_tinkerer  • 
PlateUp!
Game
8.0/10on IGDB
Released
Two to four friends can build a restaurant routine together, then spend the next visit changing the kitchen that caused last time's panic. Keep a regular host for the restaurant save, and use the game's quit-and-recover flow when preserving a run rather than abandoning it. Failure closes that restaurant, so this needs more agreement than a single Overcooked kitchen. Choose it for friends who enjoy planning between hectic services.
More about PlateUp!
19

Escape Academy (2022)

by game_tinkerer  • 
Escape Academy
Game
7.5/10on IGDB
Released
Two people can make one escape room the purpose of a call, with a fixed puzzle brief and a satisfying point to stop. Keep the same host's save and finish the room before leaving: campaign progress saves on level completion rather than through a manual save halfway through. The timers give the meeting energy but also make conversation more focused. It suits a steady pair better than a changing group of late arrivals.
More about Escape Academy
20

Castle Crashers (2008)

by game_tinkerer  • 
Castle Crashers
Game
7.8/10on IGDB
Released
Up to four online players can resume a cartoon brawl and spend more time causing trouble than organising elaborate character roles. Use the PC release of Castle Crashers together, rather than assuming console Remastered editions share its sessions. Character levels and unlocked stages can differ, so return to the least advanced friend's route and choose comparable fighters. That small compromise makes a reunion more enjoyable than carrying someone through fights they barely touch.
More about Castle Crashers
21

Trine 5: A Clockwork Conspiracy (2023)

by game_tinkerer  • 
Trine 5: A Clockwork Conspiracy
Game
7.4/10on IGDB
Released
Two to four friends can return to a fairytale chapter and work out how boxes, ropes and a knight's shield might solve the next obstruction. Puzzles adapt to party size, helping when the regular group is not complete. Use a consistent campaign host and check the group's ability setup when resuming. This is a longer shared journey with combat as well as puzzles, so keep a short note of the chapter rather than expecting every visit to stand alone.
More about Trine 5: A Clockwork Conspiracy
22

Warhammer: Vermintide 2 (2018)

by game_tinkerer  • 
Warhammer: Vermintide 2
Game
7.6/10on IGDB
Released
A mission gives up to four friends a beginning, a chaotic escape and a return to the keep. It works well when the group wants a familiar combat ritual without maintaining one continuous story save. Private games allow mixed-experience friends to choose difficulty without the public Hero Power restrictions, but that does not make a new player ready for the hardest setting. Keep the first reunion comfortable and expect individual gear and talent progress to differ.
More about Warhammer: Vermintide 2
23

Grounded (2022)

by game_tinkerer  • 
Grounded
Game
7.4/10on IGDB
Released
For up to four friends who want a place to return to, a backyard base can hold the memory of previous meetings. Shared Worlds let authorised friends host the same world when its original creator is absent, with progress carried into the next hosting session. That freedom needs an agreement: save major discoveries and bosses for the group, or an occasional player can return to a very different world. It is the longer survival commitment here, with account setup before the first catch-up.
More about Grounded
24

Stardew Valley (2016)

by game_tinkerer  • 
Stardew Valley
Game
8.6/10on IGDB
Released
On the updated PC version, up to eight players can share a farm, with a cabin for each farmhand. Small jobs make room for conversation and a completed day gives the evening a natural stopping point. The original host holds the farm save and must open it for others. Reserve this farm for group sessions if missing a season or festival would matter; the calendar keeps moving whenever the host plays.
More about Stardew Valley

Comments