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Items20

1

Dicey Dungeons (2019)

by game_tinkerer  • 
Dicey Dungeons
Game
7.4/10on IGDB
Released
A roll becomes a choice about which equipment slots to fill, with limits that can make a low number useful. Start with the Warrior's rerolls, then try the Robot's push-your-luck approach to generating dice for a different risk calculation. The character episodes change the rules enough that one damage recipe will not answer everything. Choose it for clear individual turns and playful experimentation, while accepting that careful planning still has to work with the roll you receive.
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2

Slice & Dice (2021)

by game_tinkerer  • 
Slice & Dice
Game
8.0/10on IGDB
Released
Keep useful faces and reroll the rest, then solve the turn with the attacks, shields, healing and mana you actually obtained. Visible enemy intentions make it possible to compare survival plans before ending the turn. Undo is particularly helpful for revising how you spend the results; treat a fresh reroll as a commitment, rather than a way to sample outcomes indefinitely. Hero upgrades and items change the faces themselves, making reliability something you can build towards.
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3

SpellRogue (2025)

by game_tinkerer  • 
SpellRogue
Game
Released
Splitting, flipping, duplicating or enchanting Mana Dice can turn an awkward roll into the spell combination you need. The interesting build is often the one with several useful ways to spend a result, rather than one enormous spell that demands a perfect number. Its full release includes an Undo Turn option for examining a plan. Start with straightforward spells before stacking runes and effects; the interface has much more to track once the combinations become elaborate.
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4

Astrea: Six-Sided Oracles (2023)

by game_tinkerer  • 
Astrea: Six-Sided Oracles
Game
Released
Choose between safer and riskier dice, then change individual faces to reshape the odds of a useful turn. Corruption is not simply a failed attack: accepting some can unlock abilities, while too much ends the attempt. That makes expected value depend on your current health and available effects, not just the largest printed number. It is a rewarding choice for someone happy to learn a dense rule set and watch the interaction between purification, corruption and enemy dice.
More about Astrea: Six-Sided Oracles
5

Dicefolk (2024)

by game_tinkerer  • 
Dicefolk
Game
Released
A face that rotates the front-line creature can be as useful as one that attacks, because the order of actions changes which Chimera uses the next result. Customising faces lets you influence the commands that future rolls provide. Build a monster team with useful answers across several outcomes, rather than one spectacular sequence that rarely appears. It is a good fit for testing how die design and party abilities work together, with the changing creature roster keeping that probability problem fresh.
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6

Die in the Dungeon (2026)

by game_tinkerer  • 
Die in the Dungeon
Game
Released
Where a die lands on your board can change what nearby dice do, so arranging support and attack pieces matters alongside their values. Customising faces and adding properties lets you work on the distribution as well as the immediate turn. Use the full 2026 game for this recommendation, rather than the separate Origins or Classic versions. It suits a player who enjoys comparing a dependable board with a spectacular but fragile chain of boosts.
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7

Dicevaders (2026)

by game_tinkerer  • 
Dicevaders
Game
Released
Chrono can fund rerolls or refresh the shop, while Budge gives another way to manipulate the dice. Spending those resources to rescue this turn competes with drafting the alien force that will score well later. The 2026 game combines that choice with unit placement and combinations such as pairs and triples. Choose it for building an increasingly efficient scoring system, and read the commander's effects before assuming the same target hand will be sensible in every run.
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8

Diceomancer (2024)

by game_tinkerer  • 
Diceomancer
Game
7.3/10on IGDB
Released
The dice can rewrite numbers on the interface itself, including an enemy's health or the mana available for a card. That turns a roll into a question about which number is most worth changing, rather than simply whether an attack succeeds. Card choices and mana types give you different ways to make use of the result. It is a particularly curious choice for someone who enjoys breaking a numerical problem open, provided they are happy learning a substantial deckbuilder around that central trick.
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9

Circadian Dice (2022)

by game_tinkerer  • 
Circadian Dice
Game
Released
Replace die faces and capture enemies into your dice to build a more useful set of possible turns. The probability problem changes as you decide which symbols, resources and combinations your hero should produce. Begin with its short standalone scenarios; the longer campaign mode is a separate unlock. Heroes reset for each scenario while unlocked relics and modifiers expand your options, so repeated play includes persistent progression as well as better judgement about the roll.
More about Circadian Dice
10

One Deck Dungeon (2018)

by game_tinkerer  • 
One Deck Dungeon
Game
6.0/10on IGDB
Released
A pool of coloured dice has to cover the requirements printed on a monster or obstacle. Hero skills can convert an inconvenient result into another tool, making allocation and opportunity cost more interesting than simply chasing sixes. Uncovered requirements can cost health or time, so examine what you can afford to leave unresolved. The digital game includes permanent talent progression between expeditions; the base dungeon is enough to learn before considering its additional paid content.
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11

Dice & Fold (2024)

by game_tinkerer  • 
Dice & Fold
Game
6.4/10on IGDB
Released
Allocate rolled values to enemy cards, deciding which threat to finish before the survivors take their turn. Its solitaire-like layout makes a useful smaller decision visible: whether to spend a valuable die now or use a weaker result efficiently. Class abilities, companions and upgrades change those calculations as a run develops. Choose it for accessible dice allocation with persistent progression, since currencies and meta upgrades can strengthen future attempts rather than leaving every restart identical.
More about Dice & Fold
12

Dicealot (2025)

by game_tinkerer  • 
Dicealot
Game
Released
Bank a useful score or keep rolling for a stronger strike, knowing a failed push can erase what you earned that turn. Its Farkle-inspired combat makes the stopping decision the main source of tension. Different weapons and special dice can favour reliable small returns or a more ambitious combination, while saved rerolls give you a limited way to recover. It suits a player who enjoys discussing risk thresholds, rather than expecting every sensible gamble to work.
More about Dicealot
13

Dice of Kalma (2025)

by game_tinkerer  • 
Dice of Kalma
Game
Released
Poker-style dice hands score through the skull abilities you have collected, so a promising combination depends on more than its usual rank. The Dicebound Destiny update adds unlockable reroll abilities with explicit benefits and drawbacks, giving you another reason to build around the rules you selected. Check the score preview before spending a scarce hand. Choose it for deliberately shaping a scoring strategy, with some of its alternative reroll tools opened through further play.
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14

Dice With Death (2026)

by game_tinkerer  • 
Dice With Death
Game
Released
Bank points to damage Death or keep rolling and risk losing the unbanked gain. New dice and their paired relics can change which combinations are worth pursuing, making a stopping rule something you revise during the run. It is a direct choice for someone who likes push-your-luck decisions with a visible consequence. Start by understanding how the current dice and relics work together; a larger theoretical payoff still needs enough safe opportunities to reach the target.
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15

Daice (2026)

by game_tinkerer  • 
Daice
Game
Released
Each turn's dice can power weapons, defence or movement, with different systems accepting different values. An awkward offensive roll may still buy a safer position or protect against a missile, giving you useful alternatives to hoping for a six. Inventory arrangements and adjacent upgrades shape the equipment available to make those decisions. This 2026 space roguelite is a good fit for patient allocation and readable numerical requirements, with ships and AI cores unlocking as you progress.
More about Daice
16

Dicedus (2026)

by game_tinkerer  • 
Dicedus
Game
Released
The value and order of connected dice determine your attack, while artifacts reward particular conditions in the sequence. It gives a roll two things to analyse: the numbers available and the arrangement that makes them work together. New dice and artifacts gradually change the combinations you can pursue on the procedural route. Choose it for a smaller, less familiar dice-chain builder, and read each condition carefully instead of assuming the highest total automatically creates the best attack.
More about Dicedus
17

Dice Dice Baby (2025)

by game_tinkerer  • 
Dice Dice Baby
Game
Released
Different dice shapes, special effects and lucky charms can change which scoring combinations are worth keeping. Banking useful dice and rerolling the rest becomes more interesting when a modifier rewards a result you would normally discard. Its casino presentation wraps a score-target roguelike, with House Rules adding further constraints. It is a good choice for experimenting with the composition of the dice pool; a die with more sides is not automatically the better purchase for a matching strategy.
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18

Dice Legacy: Definitive Edition (2023)

by game_tinkerer  • 
Dice Legacy: Definitive Edition
Game
Released
Your population is represented by dice whose roles and faces determine the work they can perform. Forging and empowering dice let you change that workforce, while food, illness and winter make rolling part of a larger survival plan. The Definitive Edition gathers the full settlement experience, and its PlayStation release has pause and speed options. Choose it for managing a society through uncertain actions, rather than expecting a compact sequence of turn-based battles.
More about Dice Legacy: Definitive Edition
19

Slumber Realm (2026)

by game_tinkerer  • 
Slumber Realm
Game
Released
A six-sided roll triggers cards whose activation ranges include the result, then the backpack resolves them in sequence. You can build broad coverage or chase a powerful chain, giving the same die very different practical odds depending on your arrangement. The full November 2026 release adds further class pairings beyond the demo. Choose it for turning a single roll into a planned machine; bedroom decorations also earn currency for persistent unlocks between dreams.
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20

Rune Dice (2026)

by game_tinkerer  • 
Rune Dice
Game
Released
Aim a throw to merge matching dice and set off a chain, making placement and the shape of the field part of the risk. A hand-size setting controls how many dice are randomly drawn from your pool, adding a more conventional probability decision. Classic mode provides a continuous three-area journey after you defeat six different bosses to unlock it. Choose it for planning likely chains, with physical collisions making outcomes less tidy than a table of independent die rolls.
More about Rune Dice

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