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22

Scotland Yard

by game_tinkerer  • 
Scotland Yard
The detectives need to occupy Mr. X's location. Mr. X tries to stay beyond reach until the pursuit ends. Track his rare appearances for the information that matters to both sides.
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23

Not Alone

by game_tinkerer  • 
Not Alone
The creature hopes to assimilate the stranded group, while the survivors play locations and work toward rescue. Each turn is a contest over which places look safe to the hunted side.
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24

Specter Ops

by game_tinkerer  • 
Specter Ops
The agent infiltrates the map to complete objectives and get out. The hunters search and try to stop the agent. One side spends actions avoiding certainty while the other looks for an opening to act.
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25

Beast

by game_tinkerer  • 
Beast
The Beast uses concealed movement to threaten settlements. The hunters work together to track and defeat it, with scenario contracts changing what each side needs before time is up.
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26

Jaws

by game_tinkerer  • 
Jaws
The shark hunts swimmers in the first act while the crew tries to tag it. The second act switches to a struggle around the Orca. The shark can defeat the crew or destroy the boat, while humans need to defeat the shark.
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27

Android: Netrunner

by game_tinkerer  • 
Android: Netrunner
The Corporation protects and advances agendas while the Runner attacks servers to steal them. Agenda scoring matters to both, and alternative wins arise when the Runner is flatlined or the Corporation runs out of cards.
More about Android: Netrunner
28

Cosmic Encounter

by game_tinkerer  • 
Cosmic Encounter
Most alien powers change the race for colonies. Certain powers give a scenario-like alternative, such as the Masochist's aim to lose ships. Check the alien sheet before assuming the table is contesting one goal.
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29

Here I Stand: Wars of the Reformation 1517–1555

by game_tinkerer  • 
Here I Stand: Wars of the Reformation 1517–1555
Game
The Protestants can end the game through conversion, while military powers can press for control of key spaces. Victory points give players another way through the game. It rewards a table that wants diplomacy to work across goals that overlap without being interchangeable.
More about Here I Stand: Wars of the Reformation 1517–1555
30

Labyrinth: The War on Terror

by game_tinkerer  • 
Labyrinth: The War on Terror
One side works toward governance and policy outcomes, while the opposing side seeks control or mission-specific victory. The same action card can matter differently because each side measures success in its own way.
More about Labyrinth: The War on Terror
31

Cuba Libre

by game_tinkerer  • 
Cuba Libre
Compare government support, revolutionary opposition, territorial control and the Syndicate's casinos. Different success measures make it dangerous to assume the player with the most visible pieces is ahead.
More about Cuba Libre
32

Nuns on the Run

by game_tinkerer  • 
Nuns on the Run
Novices sneak around the abbey to collect items and return safely. The abbess and prioress try to catch them. The hidden routes matter to both sides because loud actions can give away a target.
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33

Andean Abyss

by game_tinkerer  • 
Andean Abyss
Government forces, guerilla groups, paramilitary forces and cartels have different objectives. Watch which resources the others are actually collecting before agreeing that a shared enemy needs attention.
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34

Gandhi: The Decolonization of British India

by game_tinkerer  • 
Gandhi: The Decolonization of British India
Choose between a government, revolutionary forces, or movements pursuing different political aims. Nonviolent actions change what several factions can achieve with a position.
More about Gandhi: The Decolonization of British India
35

Liberty or Death: The American Insurrection

by game_tinkerer  • 
Liberty or Death: The American Insurrection
The rebels, British, French and Native American forces each measure success differently. Side choice changes what support, opposition and military losses are worth during the campaign.
More about Liberty or Death: The American Insurrection
36

Fire in the Lake

by game_tinkerer  • 
Fire in the Lake
U.S., South Vietnamese, North Vietnamese and Viet Cong objectives reward different board states. Try to spot when an opponent is ready to satisfy a victory criterion before the next scoring card.
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37

A Distant Plain

by game_tinkerer  • 
A Distant Plain
The Coalition, Afghan government, Taliban and Warlords score different forms of influence and control. Helping one side now can move someone else toward victory, so the table has to understand the differences.
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38

Votes for Women

by game_tinkerer  • 
Votes for Women
Suffragists pursue passage and ratification while the opposition works to block the amendment. How each side uses state influence depends on what the constitutional threshold asks of it.
More about Votes for Women
39

All Bridges Burning

by game_tinkerer  • 
All Bridges Burning
The Reds, Whites and moderates each value a different outcome. Keep an eye on what the middle faction can gain when the other sides focus on the obvious conflict.
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40

The Shores of Tripoli

by game_tinkerer  • 
The Shores of Tripoli
The United States and Tripolitan sides have different paths to the end, from treaty requirements to trading and warship objectives. Follow the actual end conditions before treating one lost battle as a losing game.
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41

A Gest of Robin Hood

by game_tinkerer  • 
A Gest of Robin Hood
Robin tries to disrupt order and help the country side, while the Sheriff needs to restore order and move taxes. Their separate actions make the same ridges and villages worth different things.
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42

The Hunt

by game_tinkerer  • 
The Hunt
The German player tries to disrupt shipping with a hidden route. The British player uses information to find the raider and stop it. The side you choose determines whether staying unknown or learning a location is your immediate goal.
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