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King of Tokyo
Roll for points, healing, damage or energy, and decide which dice to keep between rolls. Sitting in Tokyo creates a tempting benefit and gives the rest of the table a reason to threaten you.
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Bärenpark
Place a shaped piece in your park and claim new pieces by covering icons. The puzzle is deciding which awards let you fill the awkward space you have left.
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New York Zoo
Move to a space that lets you collect animals or add to the zoo. Filling an enclosure can earn a useful attraction, so your small placement choices give you a reason to breed the right animals.
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Project L
Spend actions to collect or improve pieces, then fit them into a puzzle. A completed puzzle can make later projects easier, letting you plan for several quick turns ahead.
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The Fox in the Forest
Play one card and follow suit when you can. Special ranks can change the trick, and taking too many can cost points. Switch from winning to yielding when your hand can support it.
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Harmonies
Take a group of landscape pieces and place them to meet animal patterns. The same valley or hill can score more than once if you make room for the right animals.
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Splendor Duel
Collect gems from a grid and choose which purchases best advance your win condition. Taking from the grid changes what your opponent can collect, so a quick action can put more than one goal under pressure.
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SCOUT
Play an adjacent group from a hand you cannot reorder or add a recruited card into it. Quick decisions about what to take change the combinations you can play later.
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Next Station: London
Connect the stations you reveal with one line at a time. Think about district coverage, transfers and branches while everybody can make their choices at once.
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Sushi Go!
Choose one card in your hand and pass the rest. Players pick together, so the rule is quick to teach. Keep track of which sushi will need a partner or a full set.
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Sagrada
Pick a die and place it based on the color and value restrictions on your window. Saving a space for the right die gives your turn a clear decision without a big menu of actions.
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Point Salad
Take vegetables or choose what one part of your collection should score. The cards are both ingredients and possible scoring rules, so picking one can change what everyone else sees on their turn.
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Welcome To...
Choose one of the revealed number-and-action combinations and mark your sheet. Everybody can take that little decision together, with house order and goals adding planning across the turn.
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Cartographers (board game)
Draw one terrain shape each turn and watch how a new piece affects your options for future scoring goals. Most of the work happens at the same time around the table.
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Istanbul: The Dice Game
Roll dice and take a pair of actions in the marketplace. Save crystals and coins for when the roll is unhelpful, and watch what the group can buy before a ruby gets more expensive.
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Akropolis
Draft a tile with districts and add it to your city. You can build upward for scoring, but covering a useful space changes what the lower levels can contribute.
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Forest Shuffle
Draw cards or build part of an ecosystem around a tree. Each animal or plant changes what you want to grow next. The common clearing lets other players use some cards you discard.
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Trio
Reveal a lowest or highest card or use the center to find three matching numbers. Every turn is brief, but remembering a reveal changes who you should ask next.
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Through the Desert
Add camels to caravans and shape routes around water and oases. A small move can close a border or leave a place for other players to expand.
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Blue Lagoon
Place one settler during exploration or settlement. The next spot can finish a chain, get a resource or give you a useful start for the next phase.
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The Quest for El Dorado
Spend cards to move through terrain or buy a card to make future turns easier. Learn the symbols, then adjust your route when somebody blocks a useful shortcut.
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