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Items27

1

Lost Odyssey (2007)

by game_tinkerer  • 
Lost Odyssey
Game
8.3/10on IGDB
Released
Kaim’s memory stories give the Xbox 360 release its most memorable changes of pace. In battle, equip rings and time the button press to improve an attack. The contrast between a quiet story and a fight that asks you to pay attention makes it a strong place to start.
More about Lost Odyssey
2

Blue Dragon (2006)

by game_tinkerer  • 
Blue Dragon
Game
7.9/10on IGDB
Released
Akira Toriyama’s designs give this original Xbox 360 game an immediate identity. The party’s shadow classes let you build a role across simple turn-based fights, then take a useful ability into a different job.
More about Blue Dragon
3

Tales of Vesperia (2008)

by game_tinkerer  • 
Tales of Vesperia
Game
8.2/10on IGDB
Released
Pick the original Xbox 360 edition for Yuri Lowell’s first release. You steer a character directly and link attacks and artes in real time. The later Definitive Edition adds material from the Japanese PS3 release, so the two will give returning players different runs.
More about Tales of Vesperia
4

Eternal Sonata (2007)

by game_tinkerer  • 
Eternal Sonata
Game
7.5/10on IGDB
Released
The original Xbox 360 game mixes a fictionalized Chopin story with timed, free-moving turns. Light and shade affect available moves and even some enemies. It is a good choice if you want party battles where moving a few steps can matter as much as your target.
More about Eternal Sonata
5

Infinite Undiscovery (2008)

by game_tinkerer  • 
Infinite Undiscovery
Game
6.0/10on IGDB
Released
Choose this Xbox 360 action RPG when you want battles that start where you encounter enemies. Capell can call on a party member’s ability to change how you approach an obstacle or a fight, an unusual emphasis among the console’s big role-playing games.
More about Infinite Undiscovery
6

Star Ocean: The Last Hope (2009)

by game_tinkerer  • 
Star Ocean: The Last Hope
Game
6.7/10on IGDB
Released
Take the original Xbox 360 release if you want to see how the game first handled its planet-hopping adventure. In the real-time battles, a quick move out of an enemy’s view lets a character counter from an opening. It rewards learning the enemy’s stance.
More about Star Ocean: The Last Hope
7

The Last Remnant (2008)

by game_tinkerer  • 
The Last Remnant
Game
6.7/10on IGDB
Released
The original Xbox 360 release makes you command unions, or groups of characters, across large turn-based battles. The commands available depend on how each group is placed and what it can do. It rewards someone willing to learn how squads complement each other.
More about The Last Remnant
8

MagnaCarta 2 (2009)

by game_tinkerer  • 
MagnaCarta 2
Game
6.7/10on IGDB
Released
This Xbox 360 RPG was developed by South Korea’s Softmax and plays in the Japanese console tradition. Manage stamina in real time, then switch a character out after a chain to keep an attack going. It has a different rhythm from the console’s traditional party battles.
More about MagnaCarta 2
9

Resonance of Fate (2010)

by game_tinkerer  • 
Resonance of Fate
Game
7.0/10on IGDB
Released
The original Xbox 360 version asks you to plan acrobatic gun runs between turns, switching who builds damage and who makes it stick. The shifting city map and the timing in its fights suit a player who wants to learn a system over several sessions.
More about Resonance of Fate
10

Enchanted Arms (2006)

by game_tinkerer  • 
Enchanted Arms
Game
7.0/10on IGDB
Released
Pick the Xbox 360 release if you want a turn-based party RPG built around grid placement and recruitable golems. The grid makes the first battles readable, while a bigger roster lets you experiment with more attack patterns later.
More about Enchanted Arms
11

NieR (2010)

by game_tinkerer  • 
NieR
Game
8.1/10on IGDB
Released
The Western Xbox 360 NieR release tells the story of Yonah and her father. It mixes action RPG combat and dodging through projectile patterns with the occasional change of genre or perspective. Later versions centered on Yonah’s brother tell the tale differently.
More about NieR
12

Final Fantasy XIII (2009)

by game_tinkerer  • 
Final Fantasy XIII
Game
7.3/10on IGDB
Released
The original Xbox 360 release is the start of the trilogy. Learn to swap the team’s roles during a battle as the Paradigm and stagger systems open up. The early hours are tightly guided, so it suits someone who likes a consistent story path.
More about Final Fantasy XIII
13

Final Fantasy XIII-2 (2011)

by game_tinkerer  • 
Final Fantasy XIII-2
Game
7.2/10on IGDB
Released
Choose the original Xbox 360 sequel if you want time travel, a more open map of story periods, and another round of Paradigm battles. Recruitable monsters can serve as a third party member, which changes what a familiar lineup can do.
More about Final Fantasy XIII-2
14

Lightning Returns: Final Fantasy XIII (2013)

by game_tinkerer  • 
Lightning Returns: Final Fantasy XIII
Game
7.1/10on IGDB
Released
The Xbox 360 trilogy finale puts a clock on the campaign and gives Lightning different equipment and abilities to switch among in battle. Start here only if you particularly want a timed route and a single lead; the story follows the other two games.
More about Lightning Returns: Final Fantasy XIII
15

Operation Darkness (2007)

by game_tinkerer  • 
Operation Darkness
Game
7.5/10on IGDB
Released
Pick the original Xbox 360 disc for a turn-based tactics campaign that mixes a fantastical World War II story with squad management. It suits someone who wants long maps where spending a turn changing position may matter more than an immediate attack.
More about Operation Darkness
16

Spectral Force 3 (2006)

by game_tinkerer  • 
Spectral Force 3
Game
Released
The Xbox 360 disc follows a mercenary company through turn-based tactical missions. It is a choice for players who want to build a roster, customize equipment and work through discrete fights rather than follow a continuous action story.
More about Spectral Force 3
17

Zoids Assault (2008)

by game_tinkerer  • 
Zoids Assault
Game
7.5/10on IGDB
Released
Use the Xbox 360 version for tactical fights that make it matter how neighboring machines position and support one another. Choose it if you want a concentrated campaign about building a capable unit of animal-shaped machines.
More about Zoids Assault
18

Culdcept Saga (2006)

by game_tinkerer  • 
Culdcept Saga
Game
8.0/10on IGDB
Released
This Xbox 360 role-playing strategy hybrid lets a player build a deck, claim territory and use creatures to earn tolls on a board. The story campaign gives you somewhere to learn the deck system before facing a rival with unfamiliar options.
More about Culdcept Saga
19

Record of Agarest War (2007)

by game_tinkerer  • 
Record of Agarest War
Game
5.9/10on IGDB
Released
Look for the Xbox 360 release of this grid tactics RPG. The campaign spans generations, and relationship decisions affect the next generation of the party. It suits someone who wants a longer run with time to plan around linked attacks.
More about Record of Agarest War
20

Record of Agarest War Zero (2009)

by game_tinkerer  • 
Record of Agarest War Zero
Game
7.5/10on IGDB
Released
The Xbox 360 tactical RPG is a prequel with positional battles and a campaign divided between generations. Building attack chains gives party selection a practical point even when you mainly want the longer story.
More about Record of Agarest War Zero
21

Phantasy Star Universe (2006)

by game_tinkerer  • 
Phantasy Star Universe
Game
7.0/10on IGDB
Released
On the original Xbox 360 disc, choose the offline story if you want a party action RPG and a series of discrete missions. The Xbox 360 online service ended, so the disc is a way to play Ethan’s single-player story on the hardware.
More about Phantasy Star Universe

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